package net.minecraft.entity.item;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityBoat extends Entity
{
private boolean field_70279_a;
private double speedMultiplier;
private int boatPosRotationIncrements;
private double boatX;
private double boatY;
private double boatZ;
private double boatYaw;
private double boatPitch;
@SideOnly(Side.CLIENT)
private double velocityX;
@SideOnly(Side.CLIENT)
private double velocityY;
@SideOnly(Side.CLIENT)
private double velocityZ;
public EntityBoat(World par1World)
{
super(par1World);
this.field_70279_a = true;
this.speedMultiplier = 0.07D;
this.preventEntitySpawning = true;
this.setSize(1.5F, 0.6F);
this.yOffset = this.height / 2.0F;
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
protected void entityInit()
{
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(1));
this.dataWatcher.addObject(19, new Integer(0));
}
/**
* Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
* pushable on contact, like boats or minecarts.
*/
public AxisAlignedBB getCollisionBox(Entity par1Entity)
{
return par1Entity.boundingBox;
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox()
{
return this.boundingBox;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return true;
}
public EntityBoat(World par1World, double par2, double par4, double par6)
{
this(par1World);
this.setPosition(par2, par4 + (double)this.yOffset, par6);
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.prevPosX = par2;
this.prevPosY = par4;
this.prevPosZ = par6;
}
/**
* Returns the Y offset from the entity's position for any entity riding this one.
*/
public double getMountedYOffset()
{
return (double)this.height * 0.0D - 0.30000001192092896D;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{
if (this.isEntityInvulnerable())
{
return false;
}
else if (!this.worldObj.isRemote && !this.isDead)
{
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() + par2 * 10);
this.setBeenAttacked();
boolean flag = par1DamageSource.getEntity() instanceof EntityPlayer && ((EntityPlayer)par1DamageSource.getEntity()).capabilities.isCreativeMode;
if (flag || this.getDamageTaken() > 40)
{
if (this.riddenByEntity != null)
{
this.riddenByEntity.mountEntity(this);
}
if (!flag)
{
this.dropItemWithOffset(Item.boat.itemID, 1, 0.0F);
}
this.setDead();
}
return true;
}
else
{
return true;
}
}
@SideOnly(Side.CLIENT)
/**
* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
*/
public void performHurtAnimation()
{
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() * 11);
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return !this.isDead;
}
@SideOnly(Side.CLIENT)
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
if (this.field_70279_a)
{
this.boatPosRotationIncrements = par9 + 5;
}
else
{
double d3 = par1 - this.posX;
double d4 = par3 - this.posY;
double d5 = par5 - this.posZ;
double d6 = d3 * d3 + d4 * d4 + d5 * d5;
if (d6 <= 1.0D)
{
return;
}
this.boatPosRotationIncrements = 3;
}
this.boatX = par1;
this.boatY = par3;
this.boatZ = par5;
this.boatYaw = (double)par7;
this.boatPitch = (double)par8;
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
}
@SideOnly(Side.CLIENT)
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5)
{
this.velocityX = this.motionX = par1;
this.velocityY = this.motionY = par3;
this.velocityZ = this.motionZ = par5;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.getTimeSinceHit() > 0)
{
this.setTimeSinceHit(this.getTimeSinceHit() - 1);
}
if (this.getDamageTaken() > 0)
{
this.setDamageTaken(this.getDamageTaken() - 1);
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
byte b0 = 5;
double d0 = 0.0D;
for (int i = 0; i < b0; ++i)
{
double d1 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 0) / (double)b0 - 0.125D;
double d2 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 1) / (double)b0 - 0.125D;
AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB(this.boundingBox.minX, d1, this.boundingBox.minZ, this.boundingBox.maxX, d2, this.boundingBox.maxZ);
if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water))
{
d0 += 1.0D / (double)b0;
}
}
double d3 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
double d4;
double d5;
if (d3 > 0.26249999999999996D)
{
d4 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
d5 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);
for (int j = 0; (double)j < 1.0D + d3 * 60.0D; ++j)
{
double d6 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
double d7 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
double d8;
double d9;
if (this.rand.nextBoolean())
{
d8 = this.posX - d4 * d6 * 0.8D + d5 * d7;
d9 = this.posZ - d5 * d6 * 0.8D - d4 * d7;
this.worldObj.spawnParticle("splash", d8, this.posY - 0.125D, d9, this.motionX, this.motionY, this.motionZ);
}
else
{
d8 = this.posX + d4 + d5 * d6 * 0.7D;
d9 = this.posZ + d5 - d4 * d6 * 0.7D;
this.worldObj.spawnParticle("splash", d8, this.posY - 0.125D, d9, this.motionX, this.motionY, this.motionZ);
}
}
}
double d10;
double d11;
if (this.worldObj.isRemote && this.field_70279_a)
{
if (this.boatPosRotationIncrements > 0)
{
d4 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
d5 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
d11 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
d10 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + d10 / (double)this.boatPosRotationIncrements);
this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
--this.boatPosRotationIncrements;
this.setPosition(d4, d5, d11);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else
{
d4 = this.posX + this.motionX;
d5 = this.posY + this.motionY;
d11 = this.posZ + this.motionZ;
this.setPosition(d4, d5, d11);
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
}
else
{
if (d0 < 1.0D)
{
d4 = d0 * 2.0D - 1.0D;
this.motionY += 0.03999999910593033D * d4;
}
else
{
if (this.motionY < 0.0D)
{
this.motionY /= 2.0D;
}
this.motionY += 0.007000000216066837D;
}
if (this.riddenByEntity != null)
{
this.motionX += this.riddenByEntity.motionX * this.speedMultiplier;
this.motionZ += this.riddenByEntity.motionZ * this.speedMultiplier;
}
d4 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (d4 > 0.35D)
{
d5 = 0.35D / d4;
this.motionX *= d5;
this.motionZ *= d5;
d4 = 0.35D;
}
if (d4 > d3 && this.speedMultiplier < 0.35D)
{
this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
if (this.speedMultiplier > 0.35D)
{
this.speedMultiplier = 0.35D;
}
}
else
{
this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
if (this.speedMultiplier < 0.07D)
{
this.speedMultiplier = 0.07D;
}
}
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.isCollidedHorizontally && d3 > 0.2D)
{
if (!this.worldObj.isRemote && !this.isDead)
{
this.setDead();
int k;
for (k = 0; k < 3; ++k)
{
this.dropItemWithOffset(Block.planks.blockID, 1, 0.0F);
}
for (k = 0; k < 2; ++k)
{
this.dropItemWithOffset(Item.stick.itemID, 1, 0.0F);
}
}
}
else
{
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
this.rotationPitch = 0.0F;
d5 = (double)this.rotationYaw;
d11 = this.prevPosX - this.posX;
d10 = this.prevPosZ - this.posZ;
if (d11 * d11 + d10 * d10 > 0.001D)
{
d5 = (double)((float)(Math.atan2(d10, d11) * 180.0D / Math.PI));
}
double d12 = MathHelper.wrapAngleTo180_double(d5 - (double)this.rotationYaw);
if (d12 > 20.0D)
{
d12 = 20.0D;
}
if (d12 < -20.0D)
{
d12 = -20.0D;
}
this.rotationYaw = (float)((double)this.rotationYaw + d12);
this.setRotation(this.rotationYaw, this.rotationPitch);
if (!this.worldObj.isRemote)
{
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
int l;
if (list != null && !list.isEmpty())
{
for (l = 0; l < list.size(); ++l)
{
Entity entity = (Entity)list.get(l);
if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat)
{
entity.applyEntityCollision(this);
}
}
}
for (l = 0; l < 4; ++l)
{
int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D);
int j1 = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D);
for (int k1 = 0; k1 < 2; ++k1)
{
int l1 = MathHelper.floor_double(this.posY) + k1;
int i2 = this.worldObj.getBlockId(i1, l1, j1);
if (i2 == Block.snow.blockID)
{
this.worldObj.setBlockToAir(i1, l1, j1);
}
else if (i2 == Block.waterlily.blockID)
{
this.worldObj.destroyBlock(i1, l1, j1, true);
}
}
}
if (this.riddenByEntity != null && this.riddenByEntity.isDead)
{
this.riddenByEntity = null;
}
}
}
}
public void updateRiderPosition()
{
if (this.riddenByEntity != null)
{
double d0 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
double d1 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != par1EntityPlayer)
{
return true;
}
else
{
if (!this.worldObj.isRemote)
{
par1EntityPlayer.mountEntity(this);
}
return true;
}
}
/**
* Sets the damage taken from the last hit.
*/
public void setDamageTaken(int par1)
{
this.dataWatcher.updateObject(19, Integer.valueOf(par1));
}
/**
* Gets the damage taken from the last hit.
*/
public int getDamageTaken()
{
return this.dataWatcher.getWatchableObjectInt(19);
}
/**
* Sets the time to count down from since the last time entity was hit.
*/
public void setTimeSinceHit(int par1)
{
this.dataWatcher.updateObject(17, Integer.valueOf(par1));
}
/**
* Gets the time since the last hit.
*/
public int getTimeSinceHit()
{
return this.dataWatcher.getWatchableObjectInt(17);
}
/**
* Sets the forward direction of the entity.
*/
public void setForwardDirection(int par1)
{
this.dataWatcher.updateObject(18, Integer.valueOf(par1));
}
/**
* Gets the forward direction of the entity.
*/
public int getForwardDirection()
{
return this.dataWatcher.getWatchableObjectInt(18);
}
@SideOnly(Side.CLIENT)
public void func_70270_d(boolean par1)
{
this.field_70279_a = par1;
}
}