package net.minecraft.entity.ai; import java.util.Random; import net.minecraft.entity.EntityCreature; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; public class RandomPositionGenerator { /** * used to store a driection when the user passes a point to move towards or away from. WARNING: NEVER THREAD SAFE. * MULTIPLE findTowards and findAway calls, will share this var */ private static Vec3 staticVector = Vec3.createVectorHelper(0.0D, 0.0D, 0.0D); /** * finds a random target within par1(x,z) and par2 (y) blocks */ public static Vec3 findRandomTarget(EntityCreature par0EntityCreature, int par1, int par2) { return findRandomTargetBlock(par0EntityCreature, par1, par2, (Vec3)null); } /** * finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3 */ public static Vec3 findRandomTargetBlockTowards(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3) { staticVector.xCoord = par3Vec3.xCoord - par0EntityCreature.posX; staticVector.yCoord = par3Vec3.yCoord - par0EntityCreature.posY; staticVector.zCoord = par3Vec3.zCoord - par0EntityCreature.posZ; return findRandomTargetBlock(par0EntityCreature, par1, par2, staticVector); } /** * finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3 */ public static Vec3 findRandomTargetBlockAwayFrom(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3) { staticVector.xCoord = par0EntityCreature.posX - par3Vec3.xCoord; staticVector.yCoord = par0EntityCreature.posY - par3Vec3.yCoord; staticVector.zCoord = par0EntityCreature.posZ - par3Vec3.zCoord; return findRandomTargetBlock(par0EntityCreature, par1, par2, staticVector); } /** * searches 10 blocks at random in a within par1(x,z) and par2 (y) distance, ignores those not in the direction of * par3Vec3, then points to the tile for which creature.getBlockPathWeight returns the highest number */ private static Vec3 findRandomTargetBlock(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3) { Random random = par0EntityCreature.getRNG(); boolean flag = false; int k = 0; int l = 0; int i1 = 0; float f = -99999.0F; boolean flag1; if (par0EntityCreature.hasHome()) { double d0 = (double)(par0EntityCreature.getHomePosition().getDistanceSquared(MathHelper.floor_double(par0EntityCreature.posX), MathHelper.floor_double(par0EntityCreature.posY), MathHelper.floor_double(par0EntityCreature.posZ)) + 4.0F); double d1 = (double)(par0EntityCreature.getMaximumHomeDistance() + (float)par1); flag1 = d0 < d1 * d1; } else { flag1 = false; } for (int j1 = 0; j1 < 10; ++j1) { int k1 = random.nextInt(2 * par1) - par1; int l1 = random.nextInt(2 * par2) - par2; int i2 = random.nextInt(2 * par1) - par1; if (par3Vec3 == null || (double)k1 * par3Vec3.xCoord + (double)i2 * par3Vec3.zCoord >= 0.0D) { k1 += MathHelper.floor_double(par0EntityCreature.posX); l1 += MathHelper.floor_double(par0EntityCreature.posY); i2 += MathHelper.floor_double(par0EntityCreature.posZ); if (!flag1 || par0EntityCreature.isWithinHomeDistance(k1, l1, i2)) { float f1 = par0EntityCreature.getBlockPathWeight(k1, l1, i2); if (f1 > f) { f = f1; k = k1; l = l1; i1 = i2; flag = true; } } } } if (flag) { return par0EntityCreature.worldObj.getWorldVec3Pool().getVecFromPool((double)k, (double)l, (double)i1); } else { return null; } } }