package net.minecraft.entity.ai;
import java.util.List;
import net.minecraft.command.IEntitySelector;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.util.Vec3;
public class EntityAIAvoidEntity extends EntityAIBase
{
public final IEntitySelector field_98218_a = new EntityAIAvoidEntitySelector(this);
/** The entity we are attached to */
private EntityCreature theEntity;
private float farSpeed;
private float nearSpeed;
private Entity closestLivingEntity;
private float distanceFromEntity;
/** The PathEntity of our entity */
private PathEntity entityPathEntity;
/** The PathNavigate of our entity */
private PathNavigate entityPathNavigate;
/** The class of the entity we should avoid */
private Class targetEntityClass;
public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5)
{
this.theEntity = par1EntityCreature;
this.targetEntityClass = par2Class;
this.distanceFromEntity = par3;
this.farSpeed = par4;
this.nearSpeed = par5;
this.entityPathNavigate = par1EntityCreature.getNavigator();
this.setMutexBits(1);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.targetEntityClass == EntityPlayer.class)
{
if (this.theEntity instanceof EntityTameable && ((EntityTameable)this.theEntity).isTamed())
{
return false;
}
this.closestLivingEntity = this.theEntity.worldObj.getClosestPlayerToEntity(this.theEntity, (double)this.distanceFromEntity);
if (this.closestLivingEntity == null)
{
return false;
}
}
else
{
List list = this.theEntity.worldObj.selectEntitiesWithinAABB(this.targetEntityClass, this.theEntity.boundingBox.expand((double)this.distanceFromEntity, 3.0D, (double)this.distanceFromEntity), this.field_98218_a);
if (list.isEmpty())
{
return false;
}
this.closestLivingEntity = (Entity)list.get(0);
}
Vec3 vec3 = RandomPositionGenerator.findRandomTargetBlockAwayFrom(this.theEntity, 16, 7, this.theEntity.worldObj.getWorldVec3Pool().getVecFromPool(this.closestLivingEntity.posX, this.closestLivingEntity.posY, this.closestLivingEntity.posZ));
if (vec3 == null)
{
return false;
}
else if (this.closestLivingEntity.getDistanceSq(vec3.xCoord, vec3.yCoord, vec3.zCoord) < this.closestLivingEntity.getDistanceSqToEntity(this.theEntity))
{
return false;
}
else
{
this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(vec3.xCoord, vec3.yCoord, vec3.zCoord);
return this.entityPathEntity == null ? false : this.entityPathEntity.isDestinationSame(vec3);
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return !this.entityPathNavigate.noPath();
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.entityPathNavigate.setPath(this.entityPathEntity, this.farSpeed);
}
/**
* Resets the task
*/
public void resetTask()
{
this.closestLivingEntity = null;
}
/**
* Updates the task
*/
public void updateTask()
{
if (this.theEntity.getDistanceSqToEntity(this.closestLivingEntity) < 49.0D)
{
this.theEntity.getNavigator().setSpeed(this.nearSpeed);
}
else
{
this.theEntity.getNavigator().setSpeed(this.farSpeed);
}
}
static EntityCreature func_98217_a(EntityAIAvoidEntity par0EntityAIAvoidEntity)
{
return par0EntityAIAvoidEntity.theEntity;
}
}