package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.StatCollector;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiGameOver extends GuiScreen
{
/**
* The cooldown timer for the buttons, increases every tick and enables all buttons when reaching 20.
*/
private int cooldownTimer;
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
this.buttonList.clear();
if (this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled())
{
if (this.mc.isIntegratedServerRunning())
{
this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96, StatCollector.translateToLocal("deathScreen.deleteWorld")));
}
else
{
this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96, StatCollector.translateToLocal("deathScreen.leaveServer")));
}
}
else
{
this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 72, StatCollector.translateToLocal("deathScreen.respawn")));
this.buttonList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96, StatCollector.translateToLocal("deathScreen.titleScreen")));
if (this.mc.session == null)
{
((GuiButton)this.buttonList.get(1)).enabled = false;
}
}
GuiButton guibutton;
for (Iterator iterator = this.buttonList.iterator(); iterator.hasNext(); guibutton.enabled = false)
{
guibutton = (GuiButton)iterator.next();
}
}
/**
* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
*/
protected void keyTyped(char par1, int par2) {}
/**
* Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
*/
protected void actionPerformed(GuiButton par1GuiButton)
{
switch (par1GuiButton.id)
{
case 1:
this.mc.thePlayer.respawnPlayer();
this.mc.displayGuiScreen((GuiScreen)null);
break;
case 2:
this.mc.theWorld.sendQuittingDisconnectingPacket();
this.mc.loadWorld((WorldClient)null);
this.mc.displayGuiScreen(new GuiMainMenu());
}
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int par1, int par2, float par3)
{
this.drawGradientRect(0, 0, this.width, this.height, 1615855616, -1602211792);
GL11.glPushMatrix();
GL11.glScalef(2.0F, 2.0F, 2.0F);
boolean flag = this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled();
String s = flag ? StatCollector.translateToLocal("deathScreen.title.hardcore") : StatCollector.translateToLocal("deathScreen.title");
this.drawCenteredString(this.fontRenderer, s, this.width / 2 / 2, 30, 16777215);
GL11.glPopMatrix();
if (flag)
{
this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("deathScreen.hardcoreInfo"), this.width / 2, 144, 16777215);
}
this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("deathScreen.score") + ": " + EnumChatFormatting.YELLOW + this.mc.thePlayer.getScore(), this.width / 2, 100, 16777215);
super.drawScreen(par1, par2, par3);
}
/**
* Returns true if this GUI should pause the game when it is displayed in single-player
*/
public boolean doesGuiPauseGame()
{
return false;
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
super.updateScreen();
++this.cooldownTimer;
GuiButton guibutton;
if (this.cooldownTimer == 20)
{
for (Iterator iterator = this.buttonList.iterator(); iterator.hasNext(); guibutton.enabled = true)
{
guibutton = (GuiButton)iterator.next();
}
}
}
}