package net.minecraft.entity.ai;
import net.minecraft.entity.EntityLiving;
public class EntityJumpHelper
{
private EntityLiving entity;
private boolean isJumping = false;
public EntityJumpHelper(EntityLiving par1EntityLiving)
{
this.entity = par1EntityLiving;
}
public void setJumping()
{
this.isJumping = true;
}
/**
* Called to actually make the entity jump if isJumping is true.
*/
public void doJump()
{
this.entity.setJumping(this.isJumping);
this.isJumping = false;
}
}