package net.minecraft.world.gen.structure; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.monster.EntityWitch; import net.minecraft.world.World; public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature { /** Whether this swamp hut has a witch. */ private boolean hasWitch; public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3) { super(par1Random, par2, 64, par3, 7, 5, 9); } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0)) { return false; } else { this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox); int i = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 3); int j = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 1); int k = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 0); int l = this.getMetadataWithOffset(Block.stairsWoodOak.blockID, 2); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, i, Block.stairsWoodSpruce.blockID, i, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, k, Block.stairsWoodSpruce.blockID, k, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, j, Block.stairsWoodSpruce.blockID, j, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, l, Block.stairsWoodSpruce.blockID, l, false); int i1; int j1; for (i1 = 2; i1 <= 7; i1 += 5) { for (j1 = 1; j1 <= 5; j1 += 4) { this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, j1, -1, i1, par3StructureBoundingBox); } } if (!this.hasWitch) { i1 = this.getXWithOffset(2, 5); j1 = this.getYWithOffset(2); int k1 = this.getZWithOffset(2, 5); if (par3StructureBoundingBox.isVecInside(i1, j1, k1)) { this.hasWitch = true; EntityWitch entitywitch = new EntityWitch(par1World); entitywitch.setLocationAndAngles((double)i1 + 0.5D, (double)j1, (double)k1 + 0.5D, 0.0F, 0.0F); entitywitch.initCreature(); par1World.spawnEntityInWorld(entitywitch); } } return true; } } }