package net.minecraft.world.gen.structure; import java.util.Iterator; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockDirectional; import net.minecraft.item.ItemDoor; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.tileentity.TileEntityDispenser; import net.minecraft.util.Direction; import net.minecraft.util.Facing; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; public abstract class StructureComponent { protected StructureBoundingBox boundingBox; /** switches the Coordinate System base off the Bounding Box */ protected int coordBaseMode; /** The type ID of this component. */ protected int componentType; protected StructureComponent(int par1) { this.componentType = par1; this.coordBaseMode = -1; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) {} /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public abstract boolean addComponentParts(World world, Random random, StructureBoundingBox structureboundingbox); public StructureBoundingBox getBoundingBox() { return this.boundingBox; } /** * Returns the component type ID of this component. */ public int getComponentType() { return this.componentType; } /** * Discover if bounding box can fit within the current bounding box object. */ public static StructureComponent findIntersecting(List par0List, StructureBoundingBox par1StructureBoundingBox) { Iterator iterator = par0List.iterator(); StructureComponent structurecomponent; do { if (!iterator.hasNext()) { return null; } structurecomponent = (StructureComponent)iterator.next(); } while (structurecomponent.getBoundingBox() == null || !structurecomponent.getBoundingBox().intersectsWith(par1StructureBoundingBox)); return structurecomponent; } public ChunkPosition getCenter() { return new ChunkPosition(this.boundingBox.getCenterX(), this.boundingBox.getCenterY(), this.boundingBox.getCenterZ()); } /** * checks the entire StructureBoundingBox for Liquids */ protected boolean isLiquidInStructureBoundingBox(World par1World, StructureBoundingBox par2StructureBoundingBox) { int i = Math.max(this.boundingBox.minX - 1, par2StructureBoundingBox.minX); int j = Math.max(this.boundingBox.minY - 1, par2StructureBoundingBox.minY); int k = Math.max(this.boundingBox.minZ - 1, par2StructureBoundingBox.minZ); int l = Math.min(this.boundingBox.maxX + 1, par2StructureBoundingBox.maxX); int i1 = Math.min(this.boundingBox.maxY + 1, par2StructureBoundingBox.maxY); int j1 = Math.min(this.boundingBox.maxZ + 1, par2StructureBoundingBox.maxZ); int k1; int l1; int i2; for (k1 = i; k1 <= l; ++k1) { for (l1 = k; l1 <= j1; ++l1) { i2 = par1World.getBlockId(k1, j, l1); if (i2 > 0 && Block.blocksList[i2].blockMaterial.isLiquid()) { return true; } i2 = par1World.getBlockId(k1, i1, l1); if (i2 > 0 && Block.blocksList[i2].blockMaterial.isLiquid()) { return true; } } } for (k1 = i; k1 <= l; ++k1) { for (l1 = j; l1 <= i1; ++l1) { i2 = par1World.getBlockId(k1, l1, k); if (i2 > 0 && Block.blocksList[i2].blockMaterial.isLiquid()) { return true; } i2 = par1World.getBlockId(k1, l1, j1); if (i2 > 0 && Block.blocksList[i2].blockMaterial.isLiquid()) { return true; } } } for (k1 = k; k1 <= j1; ++k1) { for (l1 = j; l1 <= i1; ++l1) { i2 = par1World.getBlockId(i, l1, k1); if (i2 > 0 && Block.blocksList[i2].blockMaterial.isLiquid()) { return true; } i2 = par1World.getBlockId(l, l1, k1); if (i2 > 0 && Block.blocksList[i2].blockMaterial.isLiquid()) { return true; } } } return false; } protected int getXWithOffset(int par1, int par2) { switch (this.coordBaseMode) { case 0: case 2: return this.boundingBox.minX + par1; case 1: return this.boundingBox.maxX - par2; case 3: return this.boundingBox.minX + par2; default: return par1; } } protected int getYWithOffset(int par1) { return this.coordBaseMode == -1 ? par1 : par1 + this.boundingBox.minY; } protected int getZWithOffset(int par1, int par2) { switch (this.coordBaseMode) { case 0: return this.boundingBox.minZ + par2; case 1: case 3: return this.boundingBox.minZ + par1; case 2: return this.boundingBox.maxZ - par2; default: return par2; } } /** * Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders. * Parameters: block ID, original metadata */ protected int getMetadataWithOffset(int par1, int par2) { if (par1 == Block.rail.blockID) { if (this.coordBaseMode == 1 || this.coordBaseMode == 3) { if (par2 == 1) { return 0; } return 1; } } else if (par1 != Block.doorWood.blockID && par1 != Block.doorIron.blockID) { if (par1 != Block.stairsCobblestone.blockID && par1 != Block.stairsWoodOak.blockID && par1 != Block.stairsNetherBrick.blockID && par1 != Block.stairsStoneBrick.blockID && par1 != Block.stairsSandStone.blockID) { if (par1 == Block.ladder.blockID) { if (this.coordBaseMode == 0) { if (par2 == 2) { return 3; } if (par2 == 3) { return 2; } } else if (this.coordBaseMode == 1) { if (par2 == 2) { return 4; } if (par2 == 3) { return 5; } if (par2 == 4) { return 2; } if (par2 == 5) { return 3; } } else if (this.coordBaseMode == 3) { if (par2 == 2) { return 5; } if (par2 == 3) { return 4; } if (par2 == 4) { return 2; } if (par2 == 5) { return 3; } } } else if (par1 == Block.stoneButton.blockID) { if (this.coordBaseMode == 0) { if (par2 == 3) { return 4; } if (par2 == 4) { return 3; } } else if (this.coordBaseMode == 1) { if (par2 == 3) { return 1; } if (par2 == 4) { return 2; } if (par2 == 2) { return 3; } if (par2 == 1) { return 4; } } else if (this.coordBaseMode == 3) { if (par2 == 3) { return 2; } if (par2 == 4) { return 1; } if (par2 == 2) { return 3; } if (par2 == 1) { return 4; } } } else if (par1 != Block.tripWireSource.blockID && (Block.blocksList[par1] == null || !(Block.blocksList[par1] instanceof BlockDirectional))) { if (par1 == Block.pistonBase.blockID || par1 == Block.pistonStickyBase.blockID || par1 == Block.lever.blockID || par1 == Block.dispenser.blockID) { if (this.coordBaseMode == 0) { if (par2 == 2 || par2 == 3) { return Facing.oppositeSide[par2]; } } else if (this.coordBaseMode == 1) { if (par2 == 2) { return 4; } if (par2 == 3) { return 5; } if (par2 == 4) { return 2; } if (par2 == 5) { return 3; } } else if (this.coordBaseMode == 3) { if (par2 == 2) { return 5; } if (par2 == 3) { return 4; } if (par2 == 4) { return 2; } if (par2 == 5) { return 3; } } } } else if (this.coordBaseMode == 0) { if (par2 == 0 || par2 == 2) { return Direction.rotateOpposite[par2]; } } else if (this.coordBaseMode == 1) { if (par2 == 2) { return 1; } if (par2 == 0) { return 3; } if (par2 == 1) { return 2; } if (par2 == 3) { return 0; } } else if (this.coordBaseMode == 3) { if (par2 == 2) { return 3; } if (par2 == 0) { return 1; } if (par2 == 1) { return 2; } if (par2 == 3) { return 0; } } } else if (this.coordBaseMode == 0) { if (par2 == 2) { return 3; } if (par2 == 3) { return 2; } } else if (this.coordBaseMode == 1) { if (par2 == 0) { return 2; } if (par2 == 1) { return 3; } if (par2 == 2) { return 0; } if (par2 == 3) { return 1; } } else if (this.coordBaseMode == 3) { if (par2 == 0) { return 2; } if (par2 == 1) { return 3; } if (par2 == 2) { return 1; } if (par2 == 3) { return 0; } } } else if (this.coordBaseMode == 0) { if (par2 == 0) { return 2; } if (par2 == 2) { return 0; } } else { if (this.coordBaseMode == 1) { return par2 + 1 & 3; } if (this.coordBaseMode == 3) { return par2 + 3 & 3; } } return par2; } /** * current Position depends on currently set Coordinates mode, is computed here */ protected void placeBlockAtCurrentPosition(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) { int j1 = this.getXWithOffset(par4, par6); int k1 = this.getYWithOffset(par5); int l1 = this.getZWithOffset(par4, par6); if (par7StructureBoundingBox.isVecInside(j1, k1, l1)) { par1World.setBlock(j1, k1, l1, par2, par3, 2); } } protected int getBlockIdAtCurrentPosition(World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox) { int l = this.getXWithOffset(par2, par4); int i1 = this.getYWithOffset(par3); int j1 = this.getZWithOffset(par2, par4); return !par5StructureBoundingBox.isVecInside(l, i1, j1) ? 0 : par1World.getBlockId(l, i1, j1); } /** * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int * maxZ) */ protected void fillWithAir(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8) { for (int k1 = par4; k1 <= par7; ++k1) { for (int l1 = par3; l1 <= par6; ++l1) { for (int i2 = par5; i2 <= par8; ++i2) { this.placeBlockAtCurrentPosition(par1World, 0, 0, l1, k1, i2, par2StructureBoundingBox); } } } } /** * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int * maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace) */ protected void fillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, boolean par11) { for (int i2 = par4; i2 <= par7; ++i2) { for (int j2 = par3; j2 <= par6; ++j2) { for (int k2 = par5; k2 <= par8; ++k2) { if (!par11 || this.getBlockIdAtCurrentPosition(par1World, j2, i2, k2, par2StructureBoundingBox) != 0) { if (i2 != par4 && i2 != par7 && j2 != par3 && j2 != par6 && k2 != par5 && k2 != par8) { this.placeBlockAtCurrentPosition(par1World, par10, 0, j2, i2, k2, par2StructureBoundingBox); } else { this.placeBlockAtCurrentPosition(par1World, par9, 0, j2, i2, k2, par2StructureBoundingBox); } } } } } } /** * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int * maxZ, int placeBlockId, int placeBlockMetadata, int replaceBlockId, int replaceBlockMetadata, boolean * alwaysreplace) */ protected void fillWithMetadataBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13) { for (int k2 = par4; k2 <= par7; ++k2) { for (int l2 = par3; l2 <= par6; ++l2) { for (int i3 = par5; i3 <= par8; ++i3) { if (!par13 || this.getBlockIdAtCurrentPosition(par1World, l2, k2, i3, par2StructureBoundingBox) != 0) { if (k2 != par4 && k2 != par7 && l2 != par3 && l2 != par6 && i3 != par5 && i3 != par8) { this.placeBlockAtCurrentPosition(par1World, par11, par12, l2, k2, i3, par2StructureBoundingBox); } else { this.placeBlockAtCurrentPosition(par1World, par9, par10, l2, k2, i3, par2StructureBoundingBox); } } } } } } /** * arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int * maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector */ protected void fillWithRandomizedBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, boolean par9, Random par10Random, StructurePieceBlockSelector par11StructurePieceBlockSelector) { for (int k1 = par4; k1 <= par7; ++k1) { for (int l1 = par3; l1 <= par6; ++l1) { for (int i2 = par5; i2 <= par8; ++i2) { if (!par9 || this.getBlockIdAtCurrentPosition(par1World, l1, k1, i2, par2StructureBoundingBox) != 0) { par11StructurePieceBlockSelector.selectBlocks(par10Random, l1, k1, i2, k1 == par4 || k1 == par7 || l1 == par3 || l1 == par6 || i2 == par5 || i2 == par8); this.placeBlockAtCurrentPosition(par1World, par11StructurePieceBlockSelector.getSelectedBlockId(), par11StructurePieceBlockSelector.getSelectedBlockMetaData(), l1, k1, i2, par2StructureBoundingBox); } } } } } /** * arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int * minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace */ protected void randomlyFillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13) { for (int i2 = par6; i2 <= par9; ++i2) { for (int j2 = par5; j2 <= par8; ++j2) { for (int k2 = par7; k2 <= par10; ++k2) { if (par3Random.nextFloat() <= par4 && (!par13 || this.getBlockIdAtCurrentPosition(par1World, j2, i2, k2, par2StructureBoundingBox) != 0)) { if (i2 != par6 && i2 != par9 && j2 != par5 && j2 != par8 && k2 != par7 && k2 != par10) { this.placeBlockAtCurrentPosition(par1World, par12, 0, j2, i2, k2, par2StructureBoundingBox); } else { this.placeBlockAtCurrentPosition(par1World, par11, 0, j2, i2, k2, par2StructureBoundingBox); } } } } } } /** * Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs */ protected void randomlyPlaceBlock(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9) { if (par3Random.nextFloat() < par4) { this.placeBlockAtCurrentPosition(par1World, par8, par9, par5, par6, par7, par2StructureBoundingBox); } } /** * arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int * maxZ, int placeBlockId, boolean alwaysreplace */ protected void randomlyRareFillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, boolean par10) { float f = (float)(par6 - par3 + 1); float f1 = (float)(par7 - par4 + 1); float f2 = (float)(par8 - par5 + 1); float f3 = (float)par3 + f / 2.0F; float f4 = (float)par5 + f2 / 2.0F; for (int l1 = par4; l1 <= par7; ++l1) { float f5 = (float)(l1 - par4) / f1; for (int i2 = par3; i2 <= par6; ++i2) { float f6 = ((float)i2 - f3) / (f * 0.5F); for (int j2 = par5; j2 <= par8; ++j2) { float f7 = ((float)j2 - f4) / (f2 * 0.5F); if (!par10 || this.getBlockIdAtCurrentPosition(par1World, i2, l1, j2, par2StructureBoundingBox) != 0) { float f8 = f6 * f6 + f5 * f5 + f7 * f7; if (f8 <= 1.05F) { this.placeBlockAtCurrentPosition(par1World, par9, 0, i2, l1, j2, par2StructureBoundingBox); } } } } } } /** * Deletes all continuous blocks from selected position upwards. Stops at hitting air. */ protected void clearCurrentPositionBlocksUpwards(World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox) { int l = this.getXWithOffset(par2, par4); int i1 = this.getYWithOffset(par3); int j1 = this.getZWithOffset(par2, par4); if (par5StructureBoundingBox.isVecInside(l, i1, j1)) { while (!par1World.isAirBlock(l, i1, j1) && i1 < 255) { par1World.setBlock(l, i1, j1, 0, 0, 2); ++i1; } } } /** * Overwrites air and liquids from selected position downwards, stops at hitting anything else. */ protected void fillCurrentPositionBlocksDownwards(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) { int j1 = this.getXWithOffset(par4, par6); int k1 = this.getYWithOffset(par5); int l1 = this.getZWithOffset(par4, par6); if (par7StructureBoundingBox.isVecInside(j1, k1, l1)) { while ((par1World.isAirBlock(j1, k1, l1) || par1World.getBlockMaterial(j1, k1, l1).isLiquid()) && k1 > 1) { par1World.setBlock(j1, k1, l1, par2, par3, 2); --k1; } } } /** * Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests. */ protected boolean generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8) { int i1 = this.getXWithOffset(par4, par6); int j1 = this.getYWithOffset(par5); int k1 = this.getZWithOffset(par4, par6); if (par2StructureBoundingBox.isVecInside(i1, j1, k1) && par1World.getBlockId(i1, j1, k1) != Block.chest.blockID) { par1World.setBlock(i1, j1, k1, Block.chest.blockID, 0, 2); TileEntityChest tileentitychest = (TileEntityChest)par1World.getBlockTileEntity(i1, j1, k1); if (tileentitychest != null) { WeightedRandomChestContent.generateChestContents(par3Random, par7ArrayOfWeightedRandomChestContent, tileentitychest, par8); } return true; } else { return false; } } /** * Used to generate dispenser contents for structures. ex: Jungle Temples. */ protected boolean generateStructureDispenserContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7, WeightedRandomChestContent[] par8ArrayOfWeightedRandomChestContent, int par9) { int j1 = this.getXWithOffset(par4, par6); int k1 = this.getYWithOffset(par5); int l1 = this.getZWithOffset(par4, par6); if (par2StructureBoundingBox.isVecInside(j1, k1, l1) && par1World.getBlockId(j1, k1, l1) != Block.dispenser.blockID) { par1World.setBlock(j1, k1, l1, Block.dispenser.blockID, this.getMetadataWithOffset(Block.dispenser.blockID, par7), 2); TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.getBlockTileEntity(j1, k1, l1); if (tileentitydispenser != null) { WeightedRandomChestContent.generateDispenserContents(par3Random, par8ArrayOfWeightedRandomChestContent, tileentitydispenser, par9); } return true; } else { return false; } } protected void placeDoorAtCurrentPosition(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7) { int i1 = this.getXWithOffset(par4, par6); int j1 = this.getYWithOffset(par5); int k1 = this.getZWithOffset(par4, par6); if (par2StructureBoundingBox.isVecInside(i1, j1, k1)) { ItemDoor.placeDoorBlock(par1World, i1, j1, k1, par7, Block.doorWood); } } }