package net.minecraft.world.chunk; public class NibbleArray { /** * Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit * pieces. */ public final byte[] data; /** * Log base 2 of the chunk height (128); applied as a shift on Z coordinate */ private final int depthBits; /** * Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate */ private final int depthBitsPlusFour; public NibbleArray(int par1, int par2) { this.data = new byte[par1 >> 1]; this.depthBits = par2; this.depthBitsPlusFour = par2 + 4; } public NibbleArray(byte[] par1ArrayOfByte, int par2) { this.data = par1ArrayOfByte; this.depthBits = par2; this.depthBitsPlusFour = par2 + 4; } /** * Returns the nibble of data corresponding to the passed in x, y, z. y is at most 6 bits, z is at most 4. */ public int get(int par1, int par2, int par3) { int l = par2 << this.depthBitsPlusFour | par3 << this.depthBits | par1; int i1 = l >> 1; int j1 = l & 1; return j1 == 0 ? this.data[i1] & 15 : this.data[i1] >> 4 & 15; } /** * Arguments are x, y, z, val. Sets the nibble of data at x << 11 | z << 7 | y to val. */ public void set(int par1, int par2, int par3, int par4) { int i1 = par2 << this.depthBitsPlusFour | par3 << this.depthBits | par1; int j1 = i1 >> 1; int k1 = i1 & 1; if (k1 == 0) { this.data[j1] = (byte)(this.data[j1] & 240 | par4 & 15); } else { this.data[j1] = (byte)(this.data[j1] & 15 | (par4 & 15) << 4); } } }