package net.minecraft.world.chunk;
public class NibbleArray
{
/**
* Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit
* pieces.
*/
public final byte[] data;
/**
* Log base 2 of the chunk height (128); applied as a shift on Z coordinate
*/
private final int depthBits;
/**
* Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate
*/
private final int depthBitsPlusFour;
public NibbleArray(int par1, int par2)
{
this.data = new byte[par1 >> 1];
this.depthBits = par2;
this.depthBitsPlusFour = par2 + 4;
}
public NibbleArray(byte[] par1ArrayOfByte, int par2)
{
this.data = par1ArrayOfByte;
this.depthBits = par2;
this.depthBitsPlusFour = par2 + 4;
}
/**
* Returns the nibble of data corresponding to the passed in x, y, z. y is at most 6 bits, z is at most 4.
*/
public int get(int par1, int par2, int par3)
{
int l = par2 << this.depthBitsPlusFour | par3 << this.depthBits | par1;
int i1 = l >> 1;
int j1 = l & 1;
return j1 == 0 ? this.data[i1] & 15 : this.data[i1] >> 4 & 15;
}
/**
* Arguments are x, y, z, val. Sets the nibble of data at x << 11 | z << 7 | y to val.
*/
public void set(int par1, int par2, int par3, int par4)
{
int i1 = par2 << this.depthBitsPlusFour | par3 << this.depthBits | par1;
int j1 = i1 >> 1;
int k1 = i1 & 1;
if (k1 == 0)
{
this.data[j1] = (byte)(this.data[j1] & 240 | par4 & 15);
}
else
{
this.data[j1] = (byte)(this.data[j1] & 15 | (par4 & 15) << 4);
}
}
}