package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockSign extends BlockContainer { private Class signEntityClass; /** Whether this is a freestanding sign or a wall-mounted sign */ private boolean isFreestanding; protected BlockSign(int par1, Class par2Class, boolean par3) { super(par1, Material.wood); this.isFreestanding = par3; this.signEntityClass = par2Class; float f = 0.25F; float f1 = 1.0F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return Block.planks.getBlockTextureFromSide(par1); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { if (!this.isFreestanding) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); float f = 0.28125F; float f1 = 0.78125F; float f2 = 0.0F; float f3 = 1.0F; float f4 = 0.125F; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); if (l == 2) { this.setBlockBounds(f2, f, 1.0F - f4, f3, f1, 1.0F); } if (l == 3) { this.setBlockBounds(f2, f, 0.0F, f3, f1, f4); } if (l == 4) { this.setBlockBounds(1.0F - f4, f, f2, 1.0F, f1, f3); } if (l == 5) { this.setBlockBounds(0.0F, f, f2, f4, f1, f3); } } } /** * The type of render function that is called for this block */ public int getRenderType() { return -1; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return true; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World par1World) { try { return (TileEntity)this.signEntityClass.newInstance(); } catch (Exception exception) { throw new RuntimeException(exception); } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Item.sign.itemID; } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { boolean flag = false; if (this.isFreestanding) { if (!par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid()) { flag = true; } } else { int i1 = par1World.getBlockMetadata(par2, par3, par4); flag = true; if (i1 == 2 && par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid()) { flag = false; } if (i1 == 3 && par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid()) { flag = false; } if (i1 == 4 && par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid()) { flag = false; } if (i1 == 5 && par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid()) { flag = false; } } if (flag) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockToAir(par2, par3, par4); } super.onNeighborBlockChange(par1World, par2, par3, par4, par5); } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return Item.sign.itemID; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) {} }