package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class WorldGenDeadBush extends WorldGenerator { /** stores the ID for WorldGenDeadBush */ private int deadBushID; public WorldGenDeadBush(int par1) { this.deadBushID = par1; } public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int l; Block block = null; do { block = Block.blocksList[par1World.getBlockId(par3, par4, par5)]; if (block != null && !block.isLeaves(par1World, par3, par4, par5)) { break; } par4--; } while (par4 > 0); for (int i1 = 0; i1 < 4; ++i1) { int j1 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); int k1 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4); int l1 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); if (par1World.isAirBlock(j1, k1, l1) && Block.blocksList[this.deadBushID].canBlockStay(par1World, j1, k1, l1)) { par1World.setBlock(j1, k1, l1, this.deadBushID, 0, 2); } } return true; } }