package net.minecraft.network;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.logging.Level;
import cpw.mods.fml.common.FMLLog;
import net.minecraft.crash.CrashReport;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ReportedException;
public abstract class NetworkListenThread
{
/** Reference to the MinecraftServer object. */
private final MinecraftServer mcServer;
private final List connections = Collections.synchronizedList(new ArrayList());
/** Whether the network listener object is listening. */
public volatile boolean isListening = false;
public NetworkListenThread(MinecraftServer par1MinecraftServer) throws IOException
{
this.mcServer = par1MinecraftServer;
this.isListening = true;
}
/**
* adds this connection to the list of currently connected players
*/
public void addPlayer(NetServerHandler par1NetServerHandler)
{
this.connections.add(par1NetServerHandler);
}
public void stopListening()
{
this.isListening = false;
}
/**
* processes packets and pending connections
*/
public void networkTick()
{
for (int i = 0; i < this.connections.size(); ++i)
{
NetServerHandler netserverhandler = (NetServerHandler)this.connections.get(i);
try
{
netserverhandler.networkTick();
}
catch (Exception exception)
{
if (netserverhandler.netManager instanceof MemoryConnection)
{
CrashReport crashreport = CrashReport.makeCrashReport(exception, "Ticking memory connection");
throw new ReportedException(crashreport);
}
FMLLog.log(Level.SEVERE, exception, "A critical server error occured handling a packet, kicking %s", netserverhandler.getPlayer().entityId);
this.mcServer.getLogAgent().logWarningException("Failed to handle packet for " + netserverhandler.playerEntity.getEntityName() + "/" + netserverhandler.playerEntity.getPlayerIP() + ": " + exception, exception);
netserverhandler.kickPlayerFromServer("Internal server error");
}
if (netserverhandler.connectionClosed)
{
this.connections.remove(i--);
}
netserverhandler.netManager.wakeThreads();
}
}
public MinecraftServer getServer()
{
return this.mcServer;
}
}