package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockSapling; import net.minecraft.util.Direction; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; public class WorldGenTrees extends WorldGenerator { /** The minimum height of a generated tree. */ private final int minTreeHeight; /** True if this tree should grow Vines. */ private final boolean vinesGrow; /** The metadata value of the wood to use in tree generation. */ private final int metaWood; /** The metadata value of the leaves to use in tree generation. */ private final int metaLeaves; public WorldGenTrees(boolean par1) { this(par1, 4, 0, 0, false); } public WorldGenTrees(boolean par1, int par2, int par3, int par4, boolean par5) { super(par1); this.minTreeHeight = par2; this.metaWood = par3; this.metaLeaves = par4; this.vinesGrow = par5; } public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int l = par2Random.nextInt(3) + this.minTreeHeight; boolean flag = true; if (par4 >= 1 && par4 + l + 1 <= 256) { int i1; byte b0; int j1; int k1; for (i1 = par4; i1 <= par4 + 1 + l; ++i1) { b0 = 1; if (i1 == par4) { b0 = 0; } if (i1 >= par4 + 1 + l - 2) { b0 = 2; } for (int l1 = par3 - b0; l1 <= par3 + b0 && flag; ++l1) { for (j1 = par5 - b0; j1 <= par5 + b0 && flag; ++j1) { if (i1 >= 0 && i1 < 256) { k1 = par1World.getBlockId(l1, i1, j1); Block block = Block.blocksList[k1]; if (k1 != 0 && !block.isLeaves(par1World, l1, i1, j1) && k1 != Block.grass.blockID && k1 != Block.dirt.blockID && !block.isWood(par1World, l1, i1, j1)) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } else { i1 = par1World.getBlockId(par3, par4 - 1, par5); Block soil = Block.blocksList[i1]; boolean isSoil = (soil != null && soil.canSustainPlant(par1World, par3, par4 - 1, par5, ForgeDirection.UP, (BlockSapling)Block.sapling)); if (isSoil && par4 < 256 - l - 1) { soil.onPlantGrow(par1World, par3, par4 - 1, par5, par3, par4, par5); b0 = 3; byte b1 = 0; int i2; int j2; int k2; for (j1 = par4 - b0 + l; j1 <= par4 + l; ++j1) { k1 = j1 - (par4 + l); i2 = b1 + 1 - k1 / 2; for (j2 = par3 - i2; j2 <= par3 + i2; ++j2) { k2 = j2 - par3; for (int l2 = par5 - i2; l2 <= par5 + i2; ++l2) { int i3 = l2 - par5; if (Math.abs(k2) != i2 || Math.abs(i3) != i2 || par2Random.nextInt(2) != 0 && k1 != 0) { int j3 = par1World.getBlockId(j2, j1, l2); Block block = Block.blocksList[j3]; if (block == null || block.canBeReplacedByLeaves(par1World, j2, j1, l2)) { this.setBlockAndMetadata(par1World, j2, j1, l2, Block.leaves.blockID, this.metaLeaves); } } } } } for (j1 = 0; j1 < l; ++j1) { k1 = par1World.getBlockId(par3, par4 + j1, par5); Block block = Block.blocksList[k1]; if (k1 == 0 || block == null || block.isLeaves(par1World, par3, par4 + j1, par5)) { this.setBlockAndMetadata(par1World, par3, par4 + j1, par5, Block.wood.blockID, this.metaWood); if (this.vinesGrow && j1 > 0) { if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 - 1, par4 + j1, par5)) { this.setBlockAndMetadata(par1World, par3 - 1, par4 + j1, par5, Block.vine.blockID, 8); } if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3 + 1, par4 + j1, par5)) { this.setBlockAndMetadata(par1World, par3 + 1, par4 + j1, par5, Block.vine.blockID, 2); } if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + j1, par5 - 1)) { this.setBlockAndMetadata(par1World, par3, par4 + j1, par5 - 1, Block.vine.blockID, 1); } if (par2Random.nextInt(3) > 0 && par1World.isAirBlock(par3, par4 + j1, par5 + 1)) { this.setBlockAndMetadata(par1World, par3, par4 + j1, par5 + 1, Block.vine.blockID, 4); } } } } if (this.vinesGrow) { for (j1 = par4 - 3 + l; j1 <= par4 + l; ++j1) { k1 = j1 - (par4 + l); i2 = 2 - k1 / 2; for (j2 = par3 - i2; j2 <= par3 + i2; ++j2) { for (k2 = par5 - i2; k2 <= par5 + i2; ++k2) { Block block = Block.blocksList[par1World.getBlockId(j2, j1, k2)]; if (block != null && block.isLeaves(par1World, j2, j1, k2)) { if (par2Random.nextInt(4) == 0 && par1World.getBlockId(j2 - 1, j1, k2) == 0) { this.growVines(par1World, j2 - 1, j1, k2, 8); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(j2 + 1, j1, k2) == 0) { this.growVines(par1World, j2 + 1, j1, k2, 2); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(j2, j1, k2 - 1) == 0) { this.growVines(par1World, j2, j1, k2 - 1, 1); } if (par2Random.nextInt(4) == 0 && par1World.getBlockId(j2, j1, k2 + 1) == 0) { this.growVines(par1World, j2, j1, k2 + 1, 4); } } } } } if (par2Random.nextInt(5) == 0 && l > 5) { for (j1 = 0; j1 < 2; ++j1) { for (k1 = 0; k1 < 4; ++k1) { if (par2Random.nextInt(4 - j1) == 0) { i2 = par2Random.nextInt(3); this.setBlockAndMetadata(par1World, par3 + Direction.offsetX[Direction.rotateOpposite[k1]], par4 + l - 5 + j1, par5 + Direction.offsetZ[Direction.rotateOpposite[k1]], Block.cocoaPlant.blockID, i2 << 2 | k1); } } } } } return true; } else { return false; } } } else { return false; } } /** * Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length */ private void growVines(World par1World, int par2, int par3, int par4, int par5) { this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); int i1 = 4; while (true) { --par3; if (par1World.getBlockId(par2, par3, par4) != 0 || i1 <= 0) { return; } this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); --i1; } } }