package net.minecraft.entity.monster; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Calendar; import net.minecraft.block.Block; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIFleeSun; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIRestrictSun; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.stats.AchievementList; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.WorldProviderHell; public class EntitySkeleton extends EntityMob implements IRangedAttackMob { private EntityAIArrowAttack aiArrowAttack = new EntityAIArrowAttack(this, 0.25F, 20, 60, 15.0F); private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.31F, false); public EntitySkeleton(World par1World) { super(par1World); this.texture = "/mob/skeleton.png"; this.moveSpeed = 0.25F; this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIRestrictSun(this)); this.tasks.addTask(3, new EntityAIFleeSun(this, this.moveSpeed)); this.tasks.addTask(5, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true)); if (par1World != null && !par1World.isRemote) { this.setCombatTask(); } } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(13, new Byte((byte)0)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } public int getMaxHealth() { return 20; } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.skeleton.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.skeleton.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.skeleton.death"; } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.skeleton.step", 0.15F, 1.0F); } public boolean attackEntityAsMob(Entity par1Entity) { if (super.attackEntityAsMob(par1Entity)) { if (this.getSkeletonType() == 1 && par1Entity instanceof EntityLiving) { ((EntityLiving)par1Entity).addPotionEffect(new PotionEffect(Potion.wither.id, 200)); } return true; } else { return false; } } /** * Returns the amount of damage a mob should deal. */ public int getAttackStrength(Entity par1Entity) { if (this.getSkeletonType() == 1) { ItemStack itemstack = this.getHeldItem(); int i = 4; if (itemstack != null) { i += itemstack.getDamageVsEntity(this); } return i; } else { return super.getAttackStrength(par1Entity); } } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote) { float f = this.getBrightness(1.0F); if (f > 0.5F && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))) { boolean flag = true; ItemStack itemstack = this.getCurrentItemOrArmor(4); if (itemstack != null) { if (itemstack.isItemStackDamageable()) { itemstack.setItemDamage(itemstack.getItemDamageForDisplay() + this.rand.nextInt(2)); if (itemstack.getItemDamageForDisplay() >= itemstack.getMaxDamage()) { this.renderBrokenItemStack(itemstack); this.setCurrentItemOrArmor(4, (ItemStack)null); } } flag = false; } if (flag) { this.setFire(8); } } } if (this.worldObj.isRemote && this.getSkeletonType() == 1) { this.setSize(0.72F, 2.34F); } super.onLivingUpdate(); } /** * Called when the mob's health reaches 0. */ public void onDeath(DamageSource par1DamageSource) { super.onDeath(par1DamageSource); if (par1DamageSource.getSourceOfDamage() instanceof EntityArrow && par1DamageSource.getEntity() instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)par1DamageSource.getEntity(); double d0 = entityplayer.posX - this.posX; double d1 = entityplayer.posZ - this.posZ; if (d0 * d0 + d1 * d1 >= 2500.0D) { entityplayer.triggerAchievement(AchievementList.snipeSkeleton); } } } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Item.arrow.itemID; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropFewItems(boolean par1, int par2) { int j; int k; if (this.getSkeletonType() == 1) { j = this.rand.nextInt(3 + par2) - 1; for (k = 0; k < j; ++k) { this.dropItem(Item.coal.itemID, 1); } } else { j = this.rand.nextInt(3 + par2); for (k = 0; k < j; ++k) { this.dropItem(Item.arrow.itemID, 1); } } j = this.rand.nextInt(3 + par2); for (k = 0; k < j; ++k) { this.dropItem(Item.bone.itemID, 1); } } protected void dropRareDrop(int par1) { if (this.getSkeletonType() == 1) { this.entityDropItem(new ItemStack(Item.skull.itemID, 1, 1), 0.0F); } } /** * Makes entity wear random armor based on difficulty */ protected void addRandomArmor() { super.addRandomArmor(); this.setCurrentItemOrArmor(0, new ItemStack(Item.bow)); } @SideOnly(Side.CLIENT) /** * Returns the texture's file path as a String. */ public String getTexture() { return this.getSkeletonType() == 1 ? "/mob/skeleton_wither.png" : super.getTexture(); } /** * Initialize this creature. */ public void initCreature() { if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0) { this.tasks.addTask(4, this.aiAttackOnCollide); this.setSkeletonType(1); this.setCurrentItemOrArmor(0, new ItemStack(Item.swordStone)); } else { this.tasks.addTask(4, this.aiArrowAttack); this.addRandomArmor(); this.func_82162_bC(); } this.setCanPickUpLoot(this.rand.nextFloat() < pickUpLootProability[this.worldObj.difficultySetting]); if (this.getCurrentItemOrArmor(4) == null) { Calendar calendar = this.worldObj.getCurrentDate(); if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F) { this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin)); this.equipmentDropChances[4] = 0.0F; } } } /** * sets this entity's combat AI. */ public void setCombatTask() { this.tasks.removeTask(this.aiAttackOnCollide); this.tasks.removeTask(this.aiArrowAttack); ItemStack itemstack = this.getHeldItem(); if (itemstack != null && itemstack.itemID == Item.bow.itemID) { this.tasks.addTask(4, this.aiArrowAttack); } else { this.tasks.addTask(4, this.aiAttackOnCollide); } } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLiving par1EntityLiving, float par2) { EntityArrow entityarrow = new EntityArrow(this.worldObj, this, par1EntityLiving, 1.6F, (float)(14 - this.worldObj.difficultySetting * 4)); int i = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem()); int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem()); entityarrow.setDamage((double)(par2 * 2.0F) + this.rand.nextGaussian() * 0.25D + (double)((float)this.worldObj.difficultySetting * 0.11F)); if (i > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)i * 0.5D + 0.5D); } if (j > 0) { entityarrow.setKnockbackStrength(j); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1) { entityarrow.setFire(100); } this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); this.worldObj.spawnEntityInWorld(entityarrow); } /** * Return this skeleton's type. */ public int getSkeletonType() { return this.dataWatcher.getWatchableObjectByte(13); } /** * Set this skeleton's type. */ public void setSkeletonType(int par1) { this.dataWatcher.updateObject(13, Byte.valueOf((byte)par1)); this.isImmuneToFire = par1 == 1; if (par1 == 1) { this.setSize(0.72F, 2.34F); } else { this.setSize(0.6F, 1.8F); } } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); if (par1NBTTagCompound.hasKey("SkeletonType")) { byte b0 = par1NBTTagCompound.getByte("SkeletonType"); this.setSkeletonType(b0); } this.setCombatTask(); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); par1NBTTagCompound.setByte("SkeletonType", (byte)this.getSkeletonType()); } /** * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot */ public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack) { super.setCurrentItemOrArmor(par1, par2ItemStack); if (!this.worldObj.isRemote && par1 == 0) { this.setCombatTask(); } } }