package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.nio.FloatBuffer; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ActiveRenderInfo; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.Tessellator; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityEndPortal; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderEndPortal extends TileEntitySpecialRenderer { FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16); /** * Renders the End Portal. */ public void renderEndPortalTileEntity(TileEntityEndPortal par1TileEntityEndPortal, double par2, double par4, double par6, float par8) { float f1 = (float)this.tileEntityRenderer.playerX; float f2 = (float)this.tileEntityRenderer.playerY; float f3 = (float)this.tileEntityRenderer.playerZ; GL11.glDisable(GL11.GL_LIGHTING); Random random = new Random(31100L); float f4 = 0.75F; for (int i = 0; i < 16; ++i) { GL11.glPushMatrix(); float f5 = (float)(16 - i); float f6 = 0.0625F; float f7 = 1.0F / (f5 + 1.0F); if (i == 0) { this.bindTextureByName("/misc/tunnel.png"); f7 = 0.1F; f5 = 65.0F; f6 = 0.125F; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } if (i == 1) { this.bindTextureByName("/misc/particlefield.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); f6 = 0.5F; } float f8 = (float)(-(par4 + (double)f4)); float f9 = f8 + ActiveRenderInfo.objectY; float f10 = f8 + f5 + ActiveRenderInfo.objectY; float f11 = f9 / f10; f11 += (float)(par4 + (double)f4); GL11.glTranslatef(f1, f11, f3); GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR); GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.func_76907_a(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.func_76907_a(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glEnable(GL11.GL_TEXTURE_GEN_S); GL11.glEnable(GL11.GL_TEXTURE_GEN_T); GL11.glEnable(GL11.GL_TEXTURE_GEN_R); GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 700000L) / 700000.0F, 0.0F); GL11.glScalef(f6, f6, f6); GL11.glTranslatef(0.5F, 0.5F, 0.0F); GL11.glRotatef((float)(i * i * 4321 + i * 9) * 2.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.5F, -0.5F, 0.0F); GL11.glTranslatef(-f1, -f3, -f2); f9 = f8 + ActiveRenderInfo.objectY; GL11.glTranslatef(ActiveRenderInfo.objectX * f5 / f9, ActiveRenderInfo.objectZ * f5 / f9, -f2); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); f11 = random.nextFloat() * 0.5F + 0.1F; float f12 = random.nextFloat() * 0.5F + 0.4F; float f13 = random.nextFloat() * 0.5F + 0.5F; if (i == 0) { f13 = 1.0F; f12 = 1.0F; f11 = 1.0F; } tessellator.setColorRGBA_F(f11 * f7, f12 * f7, f13 * f7, 1.0F); tessellator.addVertex(par2, par4 + (double)f4, par6); tessellator.addVertex(par2, par4 + (double)f4, par6 + 1.0D); tessellator.addVertex(par2 + 1.0D, par4 + (double)f4, par6 + 1.0D); tessellator.addVertex(par2 + 1.0D, par4 + (double)f4, par6); tessellator.draw(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); } GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_TEXTURE_GEN_T); GL11.glDisable(GL11.GL_TEXTURE_GEN_R); GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); GL11.glEnable(GL11.GL_LIGHTING); } private FloatBuffer func_76907_a(float par1, float par2, float par3, float par4) { this.field_76908_a.clear(); this.field_76908_a.put(par1).put(par2).put(par3).put(par4); this.field_76908_a.flip(); return this.field_76908_a; } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { this.renderEndPortalTileEntity((TileEntityEndPortal)par1TileEntity, par2, par4, par6, par8); } }