package net.minecraft.world.gen.layer; import net.minecraft.world.WorldType; import net.minecraft.world.biome.BiomeGenBase; public class GenLayerBiome extends GenLayer { /** this sets all the biomes that are allowed to appear in the overworld */ private BiomeGenBase[] allowedBiomes; public GenLayerBiome(long par1, GenLayer par3GenLayer, WorldType par4WorldType) { super(par1); this.allowedBiomes = par4WorldType.getBiomesForWorldType(); this.parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = this.parent.getInts(par1, par2, par3, par4); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed((long)(j1 + par1), (long)(i1 + par2)); int k1 = aint[j1 + i1 * par3]; if (k1 == 0) { aint1[j1 + i1 * par3] = 0; } else if (k1 == BiomeGenBase.mushroomIsland.biomeID) { aint1[j1 + i1 * par3] = k1; } else if (k1 == 1) { aint1[j1 + i1 * par3] = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID; } else { int l1 = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID; if (l1 == BiomeGenBase.taiga.biomeID) { aint1[j1 + i1 * par3] = l1; } else { aint1[j1 + i1 * par3] = BiomeGenBase.icePlains.biomeID; } } } } return aint1; } }