package net.minecraft.client.renderer.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.client.renderer.texture.TextureCompass;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.storage.MapData;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderItemFrame extends Render
{
private final RenderBlocks renderBlocksInstance = new RenderBlocks();
private Icon field_94147_f;
public void updateIcons(IconRegister par1IconRegister)
{
this.field_94147_f = par1IconRegister.registerIcon("itemframe_back");
}
public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
float f2 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
float f3 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
float f4 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
int i = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.hangingDirection];
int j = par1EntityItemFrame.yPosition;
int k = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.hangingDirection];
GL11.glTranslatef((float)i - f2, (float)j - f3, (float)k - f4);
this.renderFrameItemAsBlock(par1EntityItemFrame);
this.func_82402_b(par1EntityItemFrame);
GL11.glPopMatrix();
}
/**
* Render the item frame's item as a block.
*/
private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame)
{
GL11.glPushMatrix();
this.renderManager.renderEngine.bindTexture("/terrain.png");
GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
Block block = Block.planks;
float f = 0.0625F;
float f1 = 0.75F;
float f2 = f1 / 2.0F;
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2 + 0.0625F), (double)(0.5F - f2 + 0.0625F), (double)(f * 0.5F), (double)(0.5F + f2 - 0.0625F), (double)(0.5F + f2 - 0.0625F));
this.renderBlocksInstance.setOverrideBlockTexture(this.field_94147_f);
this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F);
this.renderBlocksInstance.clearOverrideBlockTexture();
this.renderBlocksInstance.unlockBlockBounds();
GL11.glPopMatrix();
this.renderBlocksInstance.setOverrideBlockTexture(Block.planks.getIcon(1, 2));
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F - f2), (double)(f + 1.0E-4F), (double)(f + 0.5F - f2), (double)(0.5F + f2));
this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F + f2 - f), (double)(0.5F - f2), (double)(f + 1.0E-4F), (double)(0.5F + f2), (double)(0.5F + f2));
this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F - f2), (double)f, (double)(0.5F + f2), (double)(f + 0.5F - f2));
this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F + f2 - f), (double)f, (double)(0.5F + f2), (double)(0.5F + f2));
this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F);
GL11.glPopMatrix();
this.renderBlocksInstance.unlockBlockBounds();
this.renderBlocksInstance.clearOverrideBlockTexture();
GL11.glPopMatrix();
}
private void func_82402_b(EntityItemFrame par1EntityItemFrame)
{
ItemStack itemstack = par1EntityItemFrame.getDisplayedItem();
if (itemstack != null)
{
EntityItem entityitem = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, itemstack);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GL11.glPushMatrix();
GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.hangingDirection], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.hangingDirection]);
GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F);
switch (par1EntityItemFrame.getRotation())
{
case 1:
GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
break;
case 2:
GL11.glTranslatef(0.0F, -0.32F, 0.0F);
break;
case 3:
GL11.glTranslatef(0.16F, -0.16F, 0.0F);
}
if (entityitem.getEntityItem().getItem() == Item.map)
{
this.renderManager.renderEngine.bindTexture("/misc/mapbg.png");
Tessellator tessellator = Tessellator.instance;
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
GL11.glTranslatef(-65.0F, -107.0F, -3.0F);
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
tessellator.startDrawingQuads();
byte b0 = 7;
tessellator.addVertexWithUV((double)(0 - b0), (double)(128 + b0), 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV((double)(128 + b0), (double)(128 + b0), 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D);
tessellator.draw();
MapData mapdata = Item.map.getMapData(entityitem.getEntityItem(), par1EntityItemFrame.worldObj);
GL11.glTranslatef(0.0F, 0.0F, -1.0F);
if (mapdata != null)
{
this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, mapdata);
}
}
else
{
TextureCompass texturecompass;
if (entityitem.getEntityItem().getItem() == Item.compass)
{
texturecompass = TextureCompass.compassTexture;
double d0 = texturecompass.currentAngle;
double d1 = texturecompass.angleDelta;
texturecompass.currentAngle = 0.0D;
texturecompass.angleDelta = 0.0D;
texturecompass.updateCompass(par1EntityItemFrame.worldObj, par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.hangingDirection * 90)), false, true);
texturecompass.currentAngle = d0;
texturecompass.angleDelta = d1;
}
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
if (entityitem.getEntityItem().getItem() == Item.compass)
{
texturecompass = TextureCompass.compassTexture;
texturecompass.updateAnimation();
}
}
GL11.glPopMatrix();
}
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
}
}