package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.client.renderer.texture.TextureCompass; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.storage.MapData; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderItemFrame extends Render { private final RenderBlocks renderBlocksInstance = new RenderBlocks(); private Icon field_94147_f; public void updateIcons(IconRegister par1IconRegister) { this.field_94147_f = par1IconRegister.registerIcon("itemframe_back"); } public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); float f2 = (float)(par1EntityItemFrame.posX - par2) - 0.5F; float f3 = (float)(par1EntityItemFrame.posY - par4) - 0.5F; float f4 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F; int i = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.hangingDirection]; int j = par1EntityItemFrame.yPosition; int k = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.hangingDirection]; GL11.glTranslatef((float)i - f2, (float)j - f3, (float)k - f4); this.renderFrameItemAsBlock(par1EntityItemFrame); this.func_82402_b(par1EntityItemFrame); GL11.glPopMatrix(); } /** * Render the item frame's item as a block. */ private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame) { GL11.glPushMatrix(); this.renderManager.renderEngine.bindTexture("/terrain.png"); GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); Block block = Block.planks; float f = 0.0625F; float f1 = 0.75F; float f2 = f1 / 2.0F; GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2 + 0.0625F), (double)(0.5F - f2 + 0.0625F), (double)(f * 0.5F), (double)(0.5F + f2 - 0.0625F), (double)(0.5F + f2 - 0.0625F)); this.renderBlocksInstance.setOverrideBlockTexture(this.field_94147_f); this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); this.renderBlocksInstance.clearOverrideBlockTexture(); this.renderBlocksInstance.unlockBlockBounds(); GL11.glPopMatrix(); this.renderBlocksInstance.setOverrideBlockTexture(Block.planks.getIcon(1, 2)); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F - f2), (double)(f + 1.0E-4F), (double)(f + 0.5F - f2), (double)(0.5F + f2)); this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F + f2 - f), (double)(0.5F - f2), (double)(f + 1.0E-4F), (double)(0.5F + f2), (double)(0.5F + f2)); this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F - f2), (double)f, (double)(0.5F + f2), (double)(f + 0.5F - f2)); this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); GL11.glPushMatrix(); this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - f2), (double)(0.5F + f2 - f), (double)f, (double)(0.5F + f2), (double)(0.5F + f2)); this.renderBlocksInstance.renderBlockAsItem(block, 0, 1.0F); GL11.glPopMatrix(); this.renderBlocksInstance.unlockBlockBounds(); this.renderBlocksInstance.clearOverrideBlockTexture(); GL11.glPopMatrix(); } private void func_82402_b(EntityItemFrame par1EntityItemFrame) { ItemStack itemstack = par1EntityItemFrame.getDisplayedItem(); if (itemstack != null) { EntityItem entityitem = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, itemstack); entityitem.getEntityItem().stackSize = 1; entityitem.hoverStart = 0.0F; GL11.glPushMatrix(); GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.hangingDirection], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.hangingDirection]); GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F); switch (par1EntityItemFrame.getRotation()) { case 1: GL11.glTranslatef(-0.16F, -0.16F, 0.0F); break; case 2: GL11.glTranslatef(0.0F, -0.32F, 0.0F); break; case 3: GL11.glTranslatef(0.16F, -0.16F, 0.0F); } if (entityitem.getEntityItem().getItem() == Item.map) { this.renderManager.renderEngine.bindTexture("/misc/mapbg.png"); Tessellator tessellator = Tessellator.instance; GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F); GL11.glTranslatef(-65.0F, -107.0F, -3.0F); GL11.glNormal3f(0.0F, 0.0F, -1.0F); tessellator.startDrawingQuads(); byte b0 = 7; tessellator.addVertexWithUV((double)(0 - b0), (double)(128 + b0), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double)(128 + b0), (double)(128 + b0), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D); tessellator.draw(); MapData mapdata = Item.map.getMapData(entityitem.getEntityItem(), par1EntityItemFrame.worldObj); GL11.glTranslatef(0.0F, 0.0F, -1.0F); if (mapdata != null) { this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, mapdata); } } else { TextureCompass texturecompass; if (entityitem.getEntityItem().getItem() == Item.compass) { texturecompass = TextureCompass.compassTexture; double d0 = texturecompass.currentAngle; double d1 = texturecompass.angleDelta; texturecompass.currentAngle = 0.0D; texturecompass.angleDelta = 0.0D; texturecompass.updateCompass(par1EntityItemFrame.worldObj, par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.hangingDirection * 90)), false, true); texturecompass.currentAngle = d0; texturecompass.angleDelta = d1; } RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; if (entityitem.getEntityItem().getItem() == Item.compass) { texturecompass = TextureCompass.compassTexture; texturecompass.updateAnimation(); } } GL11.glPopMatrix(); } } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9); } }