package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import static net.minecraftforge.common.ForgeDirection.*;
public class BlockChest extends BlockContainer
{
private final Random random = new Random();
/** Determines whether of not the chest is trapped. */
public final int isTrapped;
protected BlockChest(int par1, int par2)
{
super(par1, Material.wood);
this.isTrapped = par2;
this.setCreativeTab(CreativeTabs.tabDecorations);
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 22;
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
if (par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.blockID)
{
this.setBlockBounds(0.0625F, 0.0F, 0.0F, 0.9375F, 0.875F, 0.9375F);
}
else if (par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.blockID)
{
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 1.0F);
}
else if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.blockID)
{
this.setBlockBounds(0.0F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
else if (par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.blockID)
{
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 1.0F, 0.875F, 0.9375F);
}
else
{
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
super.onBlockAdded(par1World, par2, par3, par4);
this.unifyAdjacentChests(par1World, par2, par3, par4);
int l = par1World.getBlockId(par2, par3, par4 - 1);
int i1 = par1World.getBlockId(par2, par3, par4 + 1);
int j1 = par1World.getBlockId(par2 - 1, par3, par4);
int k1 = par1World.getBlockId(par2 + 1, par3, par4);
if (l == this.blockID)
{
this.unifyAdjacentChests(par1World, par2, par3, par4 - 1);
}
if (i1 == this.blockID)
{
this.unifyAdjacentChests(par1World, par2, par3, par4 + 1);
}
if (j1 == this.blockID)
{
this.unifyAdjacentChests(par1World, par2 - 1, par3, par4);
}
if (k1 == this.blockID)
{
this.unifyAdjacentChests(par1World, par2 + 1, par3, par4);
}
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
{
int l = par1World.getBlockId(par2, par3, par4 - 1);
int i1 = par1World.getBlockId(par2, par3, par4 + 1);
int j1 = par1World.getBlockId(par2 - 1, par3, par4);
int k1 = par1World.getBlockId(par2 + 1, par3, par4);
byte b0 = 0;
int l1 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
if (l1 == 0)
{
b0 = 2;
}
if (l1 == 1)
{
b0 = 5;
}
if (l1 == 2)
{
b0 = 3;
}
if (l1 == 3)
{
b0 = 4;
}
if (l != this.blockID && i1 != this.blockID && j1 != this.blockID && k1 != this.blockID)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 3);
}
else
{
if ((l == this.blockID || i1 == this.blockID) && (b0 == 4 || b0 == 5))
{
if (l == this.blockID)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4 - 1, b0, 3);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4 + 1, b0, 3);
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 3);
}
if ((j1 == this.blockID || k1 == this.blockID) && (b0 == 2 || b0 == 3))
{
if (j1 == this.blockID)
{
par1World.setBlockMetadataWithNotify(par2 - 1, par3, par4, b0, 3);
}
else
{
par1World.setBlockMetadataWithNotify(par2 + 1, par3, par4, b0, 3);
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 3);
}
}
if (par6ItemStack.hasDisplayName())
{
((TileEntityChest)par1World.getBlockTileEntity(par2, par3, par4)).func_94043_a(par6ItemStack.getDisplayName());
}
}
/**
* Turns the adjacent chests to a double chest.
*/
public void unifyAdjacentChests(World par1World, int par2, int par3, int par4)
{
if (!par1World.isRemote)
{
int l = par1World.getBlockId(par2, par3, par4 - 1);
int i1 = par1World.getBlockId(par2, par3, par4 + 1);
int j1 = par1World.getBlockId(par2 - 1, par3, par4);
int k1 = par1World.getBlockId(par2 + 1, par3, par4);
boolean flag = true;
int l1;
int i2;
boolean flag1;
byte b0;
int j2;
if (l != this.blockID && i1 != this.blockID)
{
if (j1 != this.blockID && k1 != this.blockID)
{
b0 = 3;
if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])
{
b0 = 3;
}
if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])
{
b0 = 2;
}
if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])
{
b0 = 5;
}
if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])
{
b0 = 4;
}
}
else
{
l1 = par1World.getBlockId(j1 == this.blockID ? par2 - 1 : par2 + 1, par3, par4 - 1);
i2 = par1World.getBlockId(j1 == this.blockID ? par2 - 1 : par2 + 1, par3, par4 + 1);
b0 = 3;
flag1 = true;
if (j1 == this.blockID)
{
j2 = par1World.getBlockMetadata(par2 - 1, par3, par4);
}
else
{
j2 = par1World.getBlockMetadata(par2 + 1, par3, par4);
}
if (j2 == 2)
{
b0 = 2;
}
if ((Block.opaqueCubeLookup[l] || Block.opaqueCubeLookup[l1]) && !Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[i2])
{
b0 = 3;
}
if ((Block.opaqueCubeLookup[i1] || Block.opaqueCubeLookup[i2]) && !Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[l1])
{
b0 = 2;
}
}
}
else
{
l1 = par1World.getBlockId(par2 - 1, par3, l == this.blockID ? par4 - 1 : par4 + 1);
i2 = par1World.getBlockId(par2 + 1, par3, l == this.blockID ? par4 - 1 : par4 + 1);
b0 = 5;
flag1 = true;
if (l == this.blockID)
{
j2 = par1World.getBlockMetadata(par2, par3, par4 - 1);
}
else
{
j2 = par1World.getBlockMetadata(par2, par3, par4 + 1);
}
if (j2 == 4)
{
b0 = 4;
}
if ((Block.opaqueCubeLookup[j1] || Block.opaqueCubeLookup[l1]) && !Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[i2])
{
b0 = 5;
}
if ((Block.opaqueCubeLookup[k1] || Block.opaqueCubeLookup[i2]) && !Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[l1])
{
b0 = 4;
}
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 3);
}
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
int l = 0;
if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID)
{
++l;
}
if (par1World.getBlockId(par2 + 1, par3, par4) == this.blockID)
{
++l;
}
if (par1World.getBlockId(par2, par3, par4 - 1) == this.blockID)
{
++l;
}
if (par1World.getBlockId(par2, par3, par4 + 1) == this.blockID)
{
++l;
}
return l > 1 ? false : (this.isThereANeighborChest(par1World, par2 - 1, par3, par4) ? false : (this.isThereANeighborChest(par1World, par2 + 1, par3, par4) ? false : (this.isThereANeighborChest(par1World, par2, par3, par4 - 1) ? false : !this.isThereANeighborChest(par1World, par2, par3, par4 + 1))));
}
/**
* Checks the neighbor blocks to see if there is a chest there. Args: world, x, y, z
*/
private boolean isThereANeighborChest(World par1World, int par2, int par3, int par4)
{
return par1World.getBlockId(par2, par3, par4) != this.blockID ? false : (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID ? true : (par1World.getBlockId(par2 + 1, par3, par4) == this.blockID ? true : (par1World.getBlockId(par2, par3, par4 - 1) == this.blockID ? true : par1World.getBlockId(par2, par3, par4 + 1) == this.blockID)));
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
TileEntityChest tileentitychest = (TileEntityChest)par1World.getBlockTileEntity(par2, par3, par4);
if (tileentitychest != null)
{
tileentitychest.updateContainingBlockInfo();
}
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
TileEntityChest tileentitychest = (TileEntityChest)par1World.getBlockTileEntity(par2, par3, par4);
if (tileentitychest != null)
{
for (int j1 = 0; j1 < tileentitychest.getSizeInventory(); ++j1)
{
ItemStack itemstack = tileentitychest.getStackInSlot(j1);
if (itemstack != null)
{
float f = this.random.nextFloat() * 0.8F + 0.1F;
float f1 = this.random.nextFloat() * 0.8F + 0.1F;
EntityItem entityitem;
for (float f2 = this.random.nextFloat() * 0.8F + 0.1F; itemstack.stackSize > 0; par1World.spawnEntityInWorld(entityitem))
{
int k1 = this.random.nextInt(21) + 10;
if (k1 > itemstack.stackSize)
{
k1 = itemstack.stackSize;
}
itemstack.stackSize -= k1;
entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.random.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.random.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.random.nextGaussian() * f3);
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
}
}
}
par1World.func_96440_m(par2, par3, par4, par5);
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (par1World.isRemote)
{
return true;
}
else
{
IInventory iinventory = this.getInventory(par1World, par2, par3, par4);
if (iinventory != null)
{
par5EntityPlayer.displayGUIChest(iinventory);
}
return true;
}
}
/**
* Gets the inventory of the chest at the specified coords, accounting for blocks or ocelots on top of the chest,
* and double chests.
*/
public IInventory getInventory(World par1World, int par2, int par3, int par4)
{
Object object = (TileEntityChest)par1World.getBlockTileEntity(par2, par3, par4);
if (object == null)
{
return null;
}
else if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN))
{
return null;
}
else if (isOcelotBlockingChest(par1World, par2, par3, par4))
{
return null;
}
else if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID && (par1World.isBlockSolidOnSide(par2 - 1, par3 + 1, par4, DOWN) || isOcelotBlockingChest(par1World, par2 - 1, par3, par4)))
{
return null;
}
else if (par1World.getBlockId(par2 + 1, par3, par4) == this.blockID && (par1World.isBlockSolidOnSide(par2 + 1, par3 + 1, par4, DOWN) || isOcelotBlockingChest(par1World, par2 + 1, par3, par4)))
{
return null;
}
else if (par1World.getBlockId(par2, par3, par4 - 1) == this.blockID && (par1World.isBlockSolidOnSide(par2, par3 + 1, par4 - 1, DOWN) || isOcelotBlockingChest(par1World, par2, par3, par4 - 1)))
{
return null;
}
else if (par1World.getBlockId(par2, par3, par4 + 1) == this.blockID && (par1World.isBlockSolidOnSide(par2, par3 + 1, par4 + 1, DOWN) || isOcelotBlockingChest(par1World, par2, par3, par4 + 1)))
{
return null;
}
else
{
if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID)
{
object = new InventoryLargeChest("container.chestDouble", (TileEntityChest)par1World.getBlockTileEntity(par2 - 1, par3, par4), (IInventory)object);
}
if (par1World.getBlockId(par2 + 1, par3, par4) == this.blockID)
{
object = new InventoryLargeChest("container.chestDouble", (IInventory)object, (TileEntityChest)par1World.getBlockTileEntity(par2 + 1, par3, par4));
}
if (par1World.getBlockId(par2, par3, par4 - 1) == this.blockID)
{
object = new InventoryLargeChest("container.chestDouble", (TileEntityChest)par1World.getBlockTileEntity(par2, par3, par4 - 1), (IInventory)object);
}
if (par1World.getBlockId(par2, par3, par4 + 1) == this.blockID)
{
object = new InventoryLargeChest("container.chestDouble", (IInventory)object, (TileEntityChest)par1World.getBlockTileEntity(par2, par3, par4 + 1));
}
return (IInventory)object;
}
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
TileEntityChest tileentitychest = new TileEntityChest();
return tileentitychest;
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return this.isTrapped == 1;
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if (!this.canProvidePower())
{
return 0;
}
else
{
int i1 = ((TileEntityChest)par1IBlockAccess.getBlockTileEntity(par2, par3, par4)).numUsingPlayers;
return MathHelper.clamp_int(i1, 0, 15);
}
}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return par5 == 1 ? this.isProvidingWeakPower(par1IBlockAccess, par2, par3, par4, par5) : 0;
}
/**
* Looks for a sitting ocelot within certain bounds. Such an ocelot is considered to be blocking access to the
* chest.
*/
public static boolean isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
{
Iterator iterator = par0World.getEntitiesWithinAABB(EntityOcelot.class, AxisAlignedBB.getAABBPool().getAABB((double)par1, (double)(par2 + 1), (double)par3, (double)(par1 + 1), (double)(par2 + 2), (double)(par3 + 1))).iterator();
EntityOcelot entityocelot;
do
{
if (!iterator.hasNext())
{
return false;
}
EntityOcelot entityocelot1 = (EntityOcelot)iterator.next();
entityocelot = (EntityOcelot)entityocelot1;
}
while (!entityocelot.isSitting());
return true;
}
/**
* If this returns true, then comparators facing away from this block will use the value from
* getComparatorInputOverride instead of the actual redstone signal strength.
*/
public boolean hasComparatorInputOverride()
{
return true;
}
/**
* If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
* strength when this block inputs to a comparator.
*/
public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
{
return Container.calcRedstoneFromInventory(this.getInventory(par1World, par2, par3, par4));
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("wood");
}
}