package net.minecraft.entity.ai;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.village.Village;
public class EntityAIDefendVillage extends EntityAITarget
{
EntityIronGolem irongolem;
/**
* The aggressor of the iron golem's village which is now the golem's attack target.
*/
EntityLiving villageAgressorTarget;
public EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem)
{
super(par1EntityIronGolem, 16.0F, false, true);
this.irongolem = par1EntityIronGolem;
this.setMutexBits(1);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
Village village = this.irongolem.getVillage();
if (village == null)
{
return false;
}
else
{
this.villageAgressorTarget = village.findNearestVillageAggressor(this.irongolem);
if (!this.isSuitableTarget(this.villageAgressorTarget, false))
{
if (this.taskOwner.getRNG().nextInt(20) == 0)
{
this.villageAgressorTarget = village.func_82685_c(this.irongolem);
return this.isSuitableTarget(this.villageAgressorTarget, false);
}
else
{
return false;
}
}
else
{
return true;
}
}
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.irongolem.setAttackTarget(this.villageAgressorTarget);
super.startExecuting();
}
}