package net.minecraft.block;
final class StepSoundAnvil extends StepSound
{
StepSoundAnvil(String par1Str, float par2, float par3)
{
super(par1Str, par2, par3);
}
/**
* Used when a block breaks, EXA: Player break, Shep eating grass, etc..
*/
public String getBreakSound()
{
return "dig.stone";
}
/**
* Used when a player places a block.
*/
public String getPlaceSound()
{
return "random.anvil_land";
}
}