package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelCreeper; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderCreeper extends RenderLiving { /** The creeper model. */ private ModelBase creeperModel = new ModelCreeper(2.0F); public RenderCreeper() { super(new ModelCreeper(), 0.5F); } /** * Updates creeper scale in prerender callback */ protected void updateCreeperScale(EntityCreeper par1EntityCreeper, float par2) { float f1 = par1EntityCreeper.getCreeperFlashIntensity(par2); float f2 = 1.0F + MathHelper.sin(f1 * 100.0F) * f1 * 0.01F; if (f1 < 0.0F) { f1 = 0.0F; } if (f1 > 1.0F) { f1 = 1.0F; } f1 *= f1; f1 *= f1; float f3 = (1.0F + f1 * 0.4F) * f2; float f4 = (1.0F + f1 * 0.1F) / f2; GL11.glScalef(f3, f4, f3); } /** * Updates color multiplier based on creeper state called by getColorMultiplier */ protected int updateCreeperColorMultiplier(EntityCreeper par1EntityCreeper, float par2, float par3) { float f2 = par1EntityCreeper.getCreeperFlashIntensity(par3); if ((int)(f2 * 10.0F) % 2 == 0) { return 0; } else { int i = (int)(f2 * 0.2F * 255.0F); if (i < 0) { i = 0; } if (i > 255) { i = 255; } short short1 = 255; short short2 = 255; short short3 = 255; return i << 24 | short1 << 16 | short2 << 8 | short3; } } /** * A method used to render a creeper's powered form as a pass model. */ protected int renderCreeperPassModel(EntityCreeper par1EntityCreeper, int par2, float par3) { if (par1EntityCreeper.getPowered()) { if (par1EntityCreeper.isInvisible()) { GL11.glDepthMask(false); } else { GL11.glDepthMask(true); } if (par2 == 1) { float f1 = (float)par1EntityCreeper.ticksExisted + par3; this.loadTexture("/armor/power.png"); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); float f2 = f1 * 0.01F; float f3 = f1 * 0.01F; GL11.glTranslatef(f2, f3, 0.0F); this.setRenderPassModel(this.creeperModel); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_BLEND); float f4 = 0.5F; GL11.glColor4f(f4, f4, f4, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); return 1; } if (par2 == 2) { GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); } } return -1; } protected int func_77061_b(EntityCreeper par1EntityCreeper, int par2, float par3) { return -1; } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) { this.updateCreeperScale((EntityCreeper)par1EntityLiving, par2); } /** * Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime */ protected int getColorMultiplier(EntityLiving par1EntityLiving, float par2, float par3) { return this.updateCreeperColorMultiplier((EntityCreeper)par1EntityLiving, par2, par3); } /** * Queries whether should render the specified pass or not. */ protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) { return this.renderCreeperPassModel((EntityCreeper)par1EntityLiving, par2, par3); } protected int inheritRenderPass(EntityLiving par1EntityLiving, int par2, float par3) { return this.func_77061_b((EntityCreeper)par1EntityLiving, par2, par3); } }