package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class BlockEndPortalFrame extends Block { @SideOnly(Side.CLIENT) private Icon field_94400_a; @SideOnly(Side.CLIENT) private Icon field_94399_b; public BlockEndPortalFrame(int par1) { super(par1, Material.rock); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.field_94400_a : (par1 == 0 ? Block.whiteStone.getBlockTextureFromSide(par1) : this.blockIcon); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("endframe_side"); this.field_94400_a = par1IconRegister.registerIcon("endframe_top"); this.field_94399_b = par1IconRegister.registerIcon("endframe_eye"); } @SideOnly(Side.CLIENT) public Icon func_94398_p() { return this.field_94399_b; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 26; } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F); } /** * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity */ public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); int l = par1World.getBlockMetadata(par2, par3, par4); if (isEnderEyeInserted(l)) { this.setBlockBounds(0.3125F, 0.8125F, 0.3125F, 0.6875F, 1.0F, 0.6875F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); } this.setBlockBoundsForItemRender(); } /** * checks if an ender eye has been inserted into the frame block. parameters: metadata */ public static boolean isEnderEyeInserted(int par0) { return (par0 & 4) != 0; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return 0; } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) { int l = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 2) % 4; par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); } }