package net.minecraft.world.gen.layer; import net.minecraft.world.biome.BiomeGenBase; public class GenLayerSwampRivers extends GenLayer { public GenLayerSwampRivers(long par1, GenLayer par3GenLayer) { super(par1); this.parent = par3GenLayer; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int par1, int par2, int par3, int par4) { int[] aint = this.parent.getInts(par1 - 1, par2 - 1, par3 + 2, par4 + 2); int[] aint1 = IntCache.getIntCache(par3 * par4); for (int i1 = 0; i1 < par4; ++i1) { for (int j1 = 0; j1 < par3; ++j1) { this.initChunkSeed((long)(j1 + par1), (long)(i1 + par2)); int k1 = aint[j1 + 1 + (i1 + 1) * (par3 + 2)]; if ((k1 != BiomeGenBase.swampland.biomeID || this.nextInt(6) != 0) && (k1 != BiomeGenBase.jungle.biomeID && k1 != BiomeGenBase.jungleHills.biomeID || this.nextInt(8) != 0)) { aint1[j1 + i1 * par3] = k1; } else { aint1[j1 + i1 * par3] = BiomeGenBase.river.biomeID; } } } return aint1; } }