package net.minecraft.client.particle;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderEngine;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.Item;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntityBreakingFX extends EntityFX
{
public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item, RenderEngine par9RenderEngine)
{
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
this.setParticleIcon(par9RenderEngine, par8Item.getIconFromDamage(0));
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
this.particleGravity = Block.blockSnow.blockParticleGravity;
this.particleScale /= 2.0F;
}
public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item, RenderEngine par15RenderEngine)
{
this(par1World, par2, par4, par6, par14Item, par15RenderEngine);
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.10000000149011612D;
this.motionX += par8;
this.motionY += par10;
this.motionZ += par12;
}
public int getFXLayer()
{
return 2;
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = ((float)this.particleTextureIndexX + this.particleTextureJitterX / 4.0F) / 16.0F;
float f7 = f6 + 0.015609375F;
float f8 = ((float)this.particleTextureIndexY + this.particleTextureJitterY / 4.0F) / 16.0F;
float f9 = f8 + 0.015609375F;
float f10 = 0.1F * this.particleScale;
if (this.particleIcon != null)
{
f6 = this.particleIcon.getInterpolatedU((double)(this.particleTextureJitterX / 4.0F * 16.0F));
f7 = this.particleIcon.getInterpolatedU((double)((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F));
f8 = this.particleIcon.getInterpolatedV((double)(this.particleTextureJitterY / 4.0F * 16.0F));
f9 = this.particleIcon.getInterpolatedV((double)((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F));
}
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float f14 = 1.0F;
par1Tessellator.setColorOpaque_F(f14 * this.particleRed, f14 * this.particleGreen, f14 * this.particleBlue);
par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f6, (double)f9);
par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f6, (double)f8);
par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f7, (double)f8);
par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f7, (double)f9);
}
}