package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.Explosion; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockStairs extends Block { private static final int[][] field_72159_a = new int[][] {{2, 6}, {3, 7}, {2, 3}, {6, 7}, {0, 4}, {1, 5}, {0, 1}, {4, 5}}; /** The block that is used as model for the stair. */ private final Block modelBlock; private final int modelBlockMetadata; private boolean field_72156_cr = false; private int field_72160_cs = 0; protected BlockStairs(int par1, Block par2Block, int par3) { super(par1, par2Block.blockMaterial); this.modelBlock = par2Block; this.modelBlockMetadata = par3; this.setHardness(par2Block.blockHardness); this.setResistance(par2Block.blockResistance / 3.0F); this.setStepSound(par2Block.stepSound); this.setLightOpacity(255); this.setCreativeTab(CreativeTabs.tabBlock); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { if (this.field_72156_cr) { this.setBlockBounds(0.5F * (float)(this.field_72160_cs % 2), 0.5F * (float)(this.field_72160_cs / 2 % 2), 0.5F * (float)(this.field_72160_cs / 4 % 2), 0.5F + 0.5F * (float)(this.field_72160_cs % 2), 0.5F + 0.5F * (float)(this.field_72160_cs / 2 % 2), 0.5F + 0.5F * (float)(this.field_72160_cs / 4 % 2)); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 10; } public void func_82541_d(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); if ((l & 4) != 0) { this.setBlockBounds(0.0F, 0.5F, 0.0F, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F); } } /** * Checks if supplied ID is one of a BlockStairs */ public static boolean isBlockStairsID(int par0) { return par0 > 0 && Block.blocksList[par0] instanceof BlockStairs; } private boolean func_82540_f(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int i1 = par1IBlockAccess.getBlockId(par2, par3, par4); return isBlockStairsID(i1) && par1IBlockAccess.getBlockMetadata(par2, par3, par4) == par5; } public boolean func_82542_g(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); int i1 = l & 3; float f = 0.5F; float f1 = 1.0F; if ((l & 4) != 0) { f = 0.0F; f1 = 0.5F; } float f2 = 0.0F; float f3 = 1.0F; float f4 = 0.0F; float f5 = 0.5F; boolean flag = true; int j1; int k1; int l1; if (i1 == 0) { f2 = 0.5F; f5 = 1.0F; j1 = par1IBlockAccess.getBlockId(par2 + 1, par3, par4); k1 = par1IBlockAccess.getBlockMetadata(par2 + 1, par3, par4); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { l1 = k1 & 3; if (l1 == 3 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 + 1, l)) { f5 = 0.5F; flag = false; } else if (l1 == 2 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 - 1, l)) { f4 = 0.5F; flag = false; } } } else if (i1 == 1) { f3 = 0.5F; f5 = 1.0F; j1 = par1IBlockAccess.getBlockId(par2 - 1, par3, par4); k1 = par1IBlockAccess.getBlockMetadata(par2 - 1, par3, par4); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { l1 = k1 & 3; if (l1 == 3 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 + 1, l)) { f5 = 0.5F; flag = false; } else if (l1 == 2 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 - 1, l)) { f4 = 0.5F; flag = false; } } } else if (i1 == 2) { f4 = 0.5F; f5 = 1.0F; j1 = par1IBlockAccess.getBlockId(par2, par3, par4 + 1); k1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4 + 1); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { l1 = k1 & 3; if (l1 == 1 && !this.func_82540_f(par1IBlockAccess, par2 + 1, par3, par4, l)) { f3 = 0.5F; flag = false; } else if (l1 == 0 && !this.func_82540_f(par1IBlockAccess, par2 - 1, par3, par4, l)) { f2 = 0.5F; flag = false; } } } else if (i1 == 3) { j1 = par1IBlockAccess.getBlockId(par2, par3, par4 - 1); k1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4 - 1); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { l1 = k1 & 3; if (l1 == 1 && !this.func_82540_f(par1IBlockAccess, par2 + 1, par3, par4, l)) { f3 = 0.5F; flag = false; } else if (l1 == 0 && !this.func_82540_f(par1IBlockAccess, par2 - 1, par3, par4, l)) { f2 = 0.5F; flag = false; } } } this.setBlockBounds(f2, f, f4, f3, f1, f5); return flag; } public boolean func_82544_h(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); int i1 = l & 3; float f = 0.5F; float f1 = 1.0F; if ((l & 4) != 0) { f = 0.0F; f1 = 0.5F; } float f2 = 0.0F; float f3 = 0.5F; float f4 = 0.5F; float f5 = 1.0F; boolean flag = false; int j1; int k1; int l1; if (i1 == 0) { j1 = par1IBlockAccess.getBlockId(par2 - 1, par3, par4); k1 = par1IBlockAccess.getBlockMetadata(par2 - 1, par3, par4); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { l1 = k1 & 3; if (l1 == 3 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 - 1, l)) { f4 = 0.0F; f5 = 0.5F; flag = true; } else if (l1 == 2 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 + 1, l)) { f4 = 0.5F; f5 = 1.0F; flag = true; } } } else if (i1 == 1) { j1 = par1IBlockAccess.getBlockId(par2 + 1, par3, par4); k1 = par1IBlockAccess.getBlockMetadata(par2 + 1, par3, par4); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { f2 = 0.5F; f3 = 1.0F; l1 = k1 & 3; if (l1 == 3 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 - 1, l)) { f4 = 0.0F; f5 = 0.5F; flag = true; } else if (l1 == 2 && !this.func_82540_f(par1IBlockAccess, par2, par3, par4 + 1, l)) { f4 = 0.5F; f5 = 1.0F; flag = true; } } } else if (i1 == 2) { j1 = par1IBlockAccess.getBlockId(par2, par3, par4 - 1); k1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4 - 1); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { f4 = 0.0F; f5 = 0.5F; l1 = k1 & 3; if (l1 == 1 && !this.func_82540_f(par1IBlockAccess, par2 - 1, par3, par4, l)) { flag = true; } else if (l1 == 0 && !this.func_82540_f(par1IBlockAccess, par2 + 1, par3, par4, l)) { f2 = 0.5F; f3 = 1.0F; flag = true; } } } else if (i1 == 3) { j1 = par1IBlockAccess.getBlockId(par2, par3, par4 + 1); k1 = par1IBlockAccess.getBlockMetadata(par2, par3, par4 + 1); if (isBlockStairsID(j1) && (l & 4) == (k1 & 4)) { l1 = k1 & 3; if (l1 == 1 && !this.func_82540_f(par1IBlockAccess, par2 - 1, par3, par4, l)) { flag = true; } else if (l1 == 0 && !this.func_82540_f(par1IBlockAccess, par2 + 1, par3, par4, l)) { f2 = 0.5F; f3 = 1.0F; flag = true; } } } if (flag) { this.setBlockBounds(f2, f, f4, f3, f1, f5); } return flag; } /** * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity */ public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) { this.func_82541_d(par1World, par2, par3, par4); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); boolean flag = this.func_82542_g(par1World, par2, par3, par4); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); if (flag && this.func_82544_h(par1World, par2, par3, par4)) { super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); } this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * Called when the block is clicked by a player. Args: x, y, z, entityPlayer */ public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) { this.modelBlock.onBlockClicked(par1World, par2, par3, par4, par5EntityPlayer); } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { this.modelBlock.randomDisplayTick(par1World, par2, par3, par4, par5Random); } /** * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData */ public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) { this.modelBlock.onBlockDestroyedByPlayer(par1World, par2, par3, par4, par5); } @SideOnly(Side.CLIENT) /** * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids */ public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return this.modelBlock.getMixedBrightnessForBlock(par1IBlockAccess, par2, par3, par4); } @SideOnly(Side.CLIENT) /** * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z */ public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return this.modelBlock.getBlockBrightness(par1IBlockAccess, par2, par3, par4); } /** * Returns how much this block can resist explosions from the passed in entity. */ public float getExplosionResistance(Entity par1Entity) { return this.modelBlock.getExplosionResistance(par1Entity); } /** * How many world ticks before ticking */ public int tickRate(World par1World) { return this.modelBlock.tickRate(par1World); } /** * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d */ public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) { this.modelBlock.velocityToAddToEntity(par1World, par2, par3, par4, par5Entity, par6Vec3); } @SideOnly(Side.CLIENT) /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ public int getRenderBlockPass() { return this.modelBlock.getRenderBlockPass(); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return this.modelBlock.getIcon(par1, this.modelBlockMetadata); } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return this.modelBlock.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4); } /** * Returns if this block is collidable (only used by Fire). Args: x, y, z */ public boolean isCollidable() { return this.modelBlock.isCollidable(); } /** * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag */ public boolean canCollideCheck(int par1, boolean par2) { return this.modelBlock.canCollideCheck(par1, par2); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return this.modelBlock.canPlaceBlockAt(par1World, par2, par3, par4); } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { this.onNeighborBlockChange(par1World, par2, par3, par4, 0); this.modelBlock.onBlockAdded(par1World, par2, par3, par4); } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { this.modelBlock.breakBlock(par1World, par2, par3, par4, par5, par6); } /** * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity */ public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) { this.modelBlock.onEntityWalking(par1World, par2, par3, par4, par5Entity); } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { this.modelBlock.updateTick(par1World, par2, par3, par4, par5Random); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { return this.modelBlock.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, 0, 0.0F, 0.0F, 0.0F); } /** * Called upon the block being destroyed by an explosion */ public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) { this.modelBlock.onBlockDestroyedByExplosion(par1World, par2, par3, par4, par5Explosion); } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) { int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; int i1 = par1World.getBlockMetadata(par2, par3, par4) & 4; if (l == 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 2 | i1, 2); } if (l == 1) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 1 | i1, 2); } if (l == 2) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 3 | i1, 2); } if (l == 3) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 0 | i1, 2); } } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { return par5 != 0 && (par5 == 1 || (double)par7 <= 0.5D) ? par9 : par9 | 4; } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) { MovingObjectPosition[] amovingobjectposition = new MovingObjectPosition[8]; int l = par1World.getBlockMetadata(par2, par3, par4); int i1 = l & 3; boolean flag = (l & 4) == 4; int[] aint = field_72159_a[i1 + (flag ? 4 : 0)]; this.field_72156_cr = true; int j1; int k1; int l1; for (int i2 = 0; i2 < 8; ++i2) { this.field_72160_cs = i2; int[] aint1 = aint; j1 = aint.length; for (k1 = 0; k1 < j1; ++k1) { l1 = aint1[k1]; if (l1 == i2) { ; } } amovingobjectposition[i2] = super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3); } int[] aint2 = aint; int j2 = aint.length; for (j1 = 0; j1 < j2; ++j1) { k1 = aint2[j1]; amovingobjectposition[k1] = null; } MovingObjectPosition movingobjectposition = null; double d0 = 0.0D; MovingObjectPosition[] amovingobjectposition1 = amovingobjectposition; l1 = amovingobjectposition.length; for (int k2 = 0; k2 < l1; ++k2) { MovingObjectPosition movingobjectposition1 = amovingobjectposition1[k2]; if (movingobjectposition1 != null) { double d1 = movingobjectposition1.hitVec.squareDistanceTo(par6Vec3); if (d1 > d0) { movingobjectposition = movingobjectposition1; d0 = d1; } } } return movingobjectposition; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) {} }