package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityPainting; import net.minecraft.util.EnumArt; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderPainting extends Render { public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); this.loadTexture("/art/kz.png"); EnumArt enumart = par1EntityPainting.art; float f2 = 0.0625F; GL11.glScalef(f2, f2, f2); this.func_77010_a(par1EntityPainting, enumart.sizeX, enumart.sizeY, enumart.offsetX, enumart.offsetY); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5) { float f = (float)(-par2) / 2.0F; float f1 = (float)(-par3) / 2.0F; float f2 = 0.5F; float f3 = 0.75F; float f4 = 0.8125F; float f5 = 0.0F; float f6 = 0.0625F; float f7 = 0.75F; float f8 = 0.8125F; float f9 = 0.001953125F; float f10 = 0.001953125F; float f11 = 0.7519531F; float f12 = 0.7519531F; float f13 = 0.0F; float f14 = 0.0625F; for (int i1 = 0; i1 < par2 / 16; ++i1) { for (int j1 = 0; j1 < par3 / 16; ++j1) { float f15 = f + (float)((i1 + 1) * 16); float f16 = f + (float)(i1 * 16); float f17 = f1 + (float)((j1 + 1) * 16); float f18 = f1 + (float)(j1 * 16); this.func_77008_a(par1EntityPainting, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F); float f19 = (float)(par4 + par2 - i1 * 16) / 256.0F; float f20 = (float)(par4 + par2 - (i1 + 1) * 16) / 256.0F; float f21 = (float)(par5 + par3 - j1 * 16) / 256.0F; float f22 = (float)(par5 + par3 - (j1 + 1) * 16) / 256.0F; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f20, (double)f21); tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f19, (double)f21); tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f19, (double)f22); tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f20, (double)f22); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f3, (double)f5); tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f4, (double)f5); tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f4, (double)f6); tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f3, (double)f6); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f7, (double)f9); tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f8, (double)f9); tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f8, (double)f10); tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f7, (double)f10); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f7, (double)f9); tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f8, (double)f9); tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f8, (double)f10); tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f7, (double)f10); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f12, (double)f13); tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f12, (double)f14); tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f11, (double)f14); tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f11, (double)f13); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f12, (double)f13); tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f12, (double)f14); tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f11, (double)f14); tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f11, (double)f13); tessellator.draw(); } } } private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3) { int i = MathHelper.floor_double(par1EntityPainting.posX); int j = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F)); int k = MathHelper.floor_double(par1EntityPainting.posZ); if (par1EntityPainting.hangingDirection == 2) { i = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F)); } if (par1EntityPainting.hangingDirection == 1) { k = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F)); } if (par1EntityPainting.hangingDirection == 0) { i = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F)); } if (par1EntityPainting.hangingDirection == 3) { k = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F)); } int l = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(i, j, k, 0); int i1 = l % 65536; int j1 = l / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1); GL11.glColor3f(1.0F, 1.0F, 1.0F); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9); } }