package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityPainting;
import net.minecraft.util.EnumArt;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class RenderPainting extends Render
{
public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
this.loadTexture("/art/kz.png");
EnumArt enumart = par1EntityPainting.art;
float f2 = 0.0625F;
GL11.glScalef(f2, f2, f2);
this.func_77010_a(par1EntityPainting, enumart.sizeX, enumart.sizeY, enumart.offsetX, enumart.offsetY);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5)
{
float f = (float)(-par2) / 2.0F;
float f1 = (float)(-par3) / 2.0F;
float f2 = 0.5F;
float f3 = 0.75F;
float f4 = 0.8125F;
float f5 = 0.0F;
float f6 = 0.0625F;
float f7 = 0.75F;
float f8 = 0.8125F;
float f9 = 0.001953125F;
float f10 = 0.001953125F;
float f11 = 0.7519531F;
float f12 = 0.7519531F;
float f13 = 0.0F;
float f14 = 0.0625F;
for (int i1 = 0; i1 < par2 / 16; ++i1)
{
for (int j1 = 0; j1 < par3 / 16; ++j1)
{
float f15 = f + (float)((i1 + 1) * 16);
float f16 = f + (float)(i1 * 16);
float f17 = f1 + (float)((j1 + 1) * 16);
float f18 = f1 + (float)(j1 * 16);
this.func_77008_a(par1EntityPainting, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
float f19 = (float)(par4 + par2 - i1 * 16) / 256.0F;
float f20 = (float)(par4 + par2 - (i1 + 1) * 16) / 256.0F;
float f21 = (float)(par5 + par3 - j1 * 16) / 256.0F;
float f22 = (float)(par5 + par3 - (j1 + 1) * 16) / 256.0F;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f20, (double)f21);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f19, (double)f21);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f19, (double)f22);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f20, (double)f22);
tessellator.setNormal(0.0F, 0.0F, 1.0F);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f3, (double)f5);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f4, (double)f5);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f4, (double)f6);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f3, (double)f6);
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f7, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f8, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f8, (double)f10);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f7, (double)f10);
tessellator.setNormal(0.0F, -1.0F, 0.0F);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f7, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f8, (double)f9);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f8, (double)f10);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f7, (double)f10);
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f12, (double)f13);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f12, (double)f14);
tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f11, (double)f14);
tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f11, (double)f13);
tessellator.setNormal(1.0F, 0.0F, 0.0F);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f12, (double)f13);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f12, (double)f14);
tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f11, (double)f14);
tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f11, (double)f13);
tessellator.draw();
}
}
}
private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3)
{
int i = MathHelper.floor_double(par1EntityPainting.posX);
int j = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F));
int k = MathHelper.floor_double(par1EntityPainting.posZ);
if (par1EntityPainting.hangingDirection == 2)
{
i = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F));
}
if (par1EntityPainting.hangingDirection == 1)
{
k = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F));
}
if (par1EntityPainting.hangingDirection == 0)
{
i = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F));
}
if (par1EntityPainting.hangingDirection == 3)
{
k = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F));
}
int l = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(i, j, k, 0);
int i1 = l % 65536;
int j1 = l / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
GL11.glColor3f(1.0F, 1.0F, 1.0F);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9);
}
}