package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityPiston; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Facing; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockPistonMoving extends BlockContainer { public BlockPistonMoving(int par1) { super(par1, Material.piston); this.setHardness(-1.0F); } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World par1World) { return null; } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) {} /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4); if (tileentity instanceof TileEntityPiston) { ((TileEntityPiston)tileentity).clearPistonTileEntity(); } else { super.breakBlock(par1World, par2, par3, par4, par5, par6); } } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return false; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return -1; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (!par1World.isRemote && par1World.getBlockTileEntity(par2, par3, par4) == null) { par1World.setBlockToAir(par2, par3, par4); return true; } else { return false; } } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return 0; } /** * Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { if (!par1World.isRemote) { TileEntityPiston tileentitypiston = this.getTileEntityAtLocation(par1World, par2, par3, par4); if (tileentitypiston != null) { Block.blocksList[tileentitypiston.getStoredBlockID()].dropBlockAsItem(par1World, par2, par3, par4, tileentitypiston.getBlockMetadata(), 0); } } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote && par1World.getBlockTileEntity(par2, par3, par4) == null) { ; } } /** * gets a new TileEntityPiston created with the arguments provided. */ public static TileEntity getTileEntity(int par0, int par1, int par2, boolean par3, boolean par4) { return new TileEntityPiston(par0, par1, par2, par3, par4); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { TileEntityPiston tileentitypiston = this.getTileEntityAtLocation(par1World, par2, par3, par4); if (tileentitypiston == null) { return null; } else { float f = tileentitypiston.getProgress(0.0F); if (tileentitypiston.isExtending()) { f = 1.0F - f; } return this.getAxisAlignedBB(par1World, par2, par3, par4, tileentitypiston.getStoredBlockID(), f, tileentitypiston.getPistonOrientation()); } } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { TileEntityPiston tileentitypiston = this.getTileEntityAtLocation(par1IBlockAccess, par2, par3, par4); if (tileentitypiston != null) { Block block = Block.blocksList[tileentitypiston.getStoredBlockID()]; if (block == null || block == this) { return; } block.setBlockBoundsBasedOnState(par1IBlockAccess, par2, par3, par4); float f = tileentitypiston.getProgress(0.0F); if (tileentitypiston.isExtending()) { f = 1.0F - f; } int l = tileentitypiston.getPistonOrientation(); this.minX = block.getBlockBoundsMinX() - (double)((float)Facing.offsetsXForSide[l] * f); this.minY = block.getBlockBoundsMinY() - (double)((float)Facing.offsetsYForSide[l] * f); this.minZ = block.getBlockBoundsMinZ() - (double)((float)Facing.offsetsZForSide[l] * f); this.maxX = block.getBlockBoundsMaxX() - (double)((float)Facing.offsetsXForSide[l] * f); this.maxY = block.getBlockBoundsMaxY() - (double)((float)Facing.offsetsYForSide[l] * f); this.maxZ = block.getBlockBoundsMaxZ() - (double)((float)Facing.offsetsZForSide[l] * f); } } public AxisAlignedBB getAxisAlignedBB(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { if (par5 != 0 && par5 != this.blockID) { AxisAlignedBB axisalignedbb = Block.blocksList[par5].getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); if (axisalignedbb == null) { return null; } else { if (Facing.offsetsXForSide[par7] < 0) { axisalignedbb.minX -= (double)((float)Facing.offsetsXForSide[par7] * par6); } else { axisalignedbb.maxX -= (double)((float)Facing.offsetsXForSide[par7] * par6); } if (Facing.offsetsYForSide[par7] < 0) { axisalignedbb.minY -= (double)((float)Facing.offsetsYForSide[par7] * par6); } else { axisalignedbb.maxY -= (double)((float)Facing.offsetsYForSide[par7] * par6); } if (Facing.offsetsZForSide[par7] < 0) { axisalignedbb.minZ -= (double)((float)Facing.offsetsZForSide[par7] * par6); } else { axisalignedbb.maxZ -= (double)((float)Facing.offsetsZForSide[par7] * par6); } return axisalignedbb; } } else { return null; } } /** * gets the piston tile entity at the specified location */ private TileEntityPiston getTileEntityAtLocation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { TileEntity tileentity = par1IBlockAccess.getBlockTileEntity(par2, par3, par4); return tileentity instanceof TileEntityPiston ? (TileEntityPiston)tileentity : null; } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return 0; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("piston_top"); } }