package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityPiston;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Facing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockPistonMoving extends BlockContainer
{
public BlockPistonMoving(int par1)
{
super(par1, Material.piston);
this.setHardness(-1.0F);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return null;
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);
if (tileentity instanceof TileEntityPiston)
{
((TileEntityPiston)tileentity).clearPistonTileEntity();
}
else
{
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return false;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (!par1World.isRemote && par1World.getBlockTileEntity(par2, par3, par4) == null)
{
par1World.setBlockToAir(par2, par3, par4);
return true;
}
else
{
return false;
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return 0;
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
if (!par1World.isRemote)
{
TileEntityPiston tileentitypiston = this.getTileEntityAtLocation(par1World, par2, par3, par4);
if (tileentitypiston != null)
{
Block.blocksList[tileentitypiston.getStoredBlockID()].dropBlockAsItem(par1World, par2, par3, par4, tileentitypiston.getBlockMetadata(), 0);
}
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote && par1World.getBlockTileEntity(par2, par3, par4) == null)
{
;
}
}
/**
* gets a new TileEntityPiston created with the arguments provided.
*/
public static TileEntity getTileEntity(int par0, int par1, int par2, boolean par3, boolean par4)
{
return new TileEntityPiston(par0, par1, par2, par3, par4);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
TileEntityPiston tileentitypiston = this.getTileEntityAtLocation(par1World, par2, par3, par4);
if (tileentitypiston == null)
{
return null;
}
else
{
float f = tileentitypiston.getProgress(0.0F);
if (tileentitypiston.isExtending())
{
f = 1.0F - f;
}
return this.getAxisAlignedBB(par1World, par2, par3, par4, tileentitypiston.getStoredBlockID(), f, tileentitypiston.getPistonOrientation());
}
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
TileEntityPiston tileentitypiston = this.getTileEntityAtLocation(par1IBlockAccess, par2, par3, par4);
if (tileentitypiston != null)
{
Block block = Block.blocksList[tileentitypiston.getStoredBlockID()];
if (block == null || block == this)
{
return;
}
block.setBlockBoundsBasedOnState(par1IBlockAccess, par2, par3, par4);
float f = tileentitypiston.getProgress(0.0F);
if (tileentitypiston.isExtending())
{
f = 1.0F - f;
}
int l = tileentitypiston.getPistonOrientation();
this.minX = block.getBlockBoundsMinX() - (double)((float)Facing.offsetsXForSide[l] * f);
this.minY = block.getBlockBoundsMinY() - (double)((float)Facing.offsetsYForSide[l] * f);
this.minZ = block.getBlockBoundsMinZ() - (double)((float)Facing.offsetsZForSide[l] * f);
this.maxX = block.getBlockBoundsMaxX() - (double)((float)Facing.offsetsXForSide[l] * f);
this.maxY = block.getBlockBoundsMaxY() - (double)((float)Facing.offsetsYForSide[l] * f);
this.maxZ = block.getBlockBoundsMaxZ() - (double)((float)Facing.offsetsZForSide[l] * f);
}
}
public AxisAlignedBB getAxisAlignedBB(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
if (par5 != 0 && par5 != this.blockID)
{
AxisAlignedBB axisalignedbb = Block.blocksList[par5].getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
if (axisalignedbb == null)
{
return null;
}
else
{
if (Facing.offsetsXForSide[par7] < 0)
{
axisalignedbb.minX -= (double)((float)Facing.offsetsXForSide[par7] * par6);
}
else
{
axisalignedbb.maxX -= (double)((float)Facing.offsetsXForSide[par7] * par6);
}
if (Facing.offsetsYForSide[par7] < 0)
{
axisalignedbb.minY -= (double)((float)Facing.offsetsYForSide[par7] * par6);
}
else
{
axisalignedbb.maxY -= (double)((float)Facing.offsetsYForSide[par7] * par6);
}
if (Facing.offsetsZForSide[par7] < 0)
{
axisalignedbb.minZ -= (double)((float)Facing.offsetsZForSide[par7] * par6);
}
else
{
axisalignedbb.maxZ -= (double)((float)Facing.offsetsZForSide[par7] * par6);
}
return axisalignedbb;
}
}
else
{
return null;
}
}
/**
* gets the piston tile entity at the specified location
*/
private TileEntityPiston getTileEntityAtLocation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
TileEntity tileentity = par1IBlockAccess.getBlockTileEntity(par2, par3, par4);
return tileentity instanceof TileEntityPiston ? (TileEntityPiston)tileentity : null;
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return 0;
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("piston_top");
}
}