package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class WorldGenTaiga1 extends WorldGenerator { public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int l = par2Random.nextInt(5) + 7; int i1 = l - par2Random.nextInt(2) - 3; int j1 = l - i1; int k1 = 1 + par2Random.nextInt(j1 + 1); boolean flag = true; if (par4 >= 1 && par4 + l + 1 <= 128) { int l1; int i2; int j2; int k2; int l2; for (l1 = par4; l1 <= par4 + 1 + l && flag; ++l1) { boolean flag1 = true; if (l1 - par4 < i1) { l2 = 0; } else { l2 = k1; } for (i2 = par3 - l2; i2 <= par3 + l2 && flag; ++i2) { for (j2 = par5 - l2; j2 <= par5 + l2 && flag; ++j2) { if (l1 >= 0 && l1 < 128) { k2 = par1World.getBlockId(i2, l1, j2); Block block = Block.blocksList[k2]; if (k2 != 0 && (block == null || !block.isLeaves(par1World, i2, l1, j2))) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } else { l1 = par1World.getBlockId(par3, par4 - 1, par5); if ((l1 == Block.grass.blockID || l1 == Block.dirt.blockID) && par4 < 128 - l - 1) { this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID); l2 = 0; for (i2 = par4 + l; i2 >= par4 + i1; --i2) { for (j2 = par3 - l2; j2 <= par3 + l2; ++j2) { k2 = j2 - par3; for (int i3 = par5 - l2; i3 <= par5 + l2; ++i3) { int j3 = i3 - par5; Block block = Block.blocksList[par1World.getBlockId(j2, i2, i3)]; if ((Math.abs(k2) != l2 || Math.abs(j3) != l2 || l2 <= 0) && (block == null || block.canBeReplacedByLeaves(par1World, j2, i2, i3))) { this.setBlockAndMetadata(par1World, j2, i2, i3, Block.leaves.blockID, 1); } } } if (l2 >= 1 && i2 == par4 + i1 + 1) { --l2; } else if (l2 < k1) { ++l2; } } for (i2 = 0; i2 < l - 1; ++i2) { j2 = par1World.getBlockId(par3, par4 + i2, par5); Block block = Block.blocksList[j2]; if (j2 == 0 || block == null || block.isLeaves(par1World, par3, par4 + i2, par5)) { this.setBlockAndMetadata(par1World, par3, par4 + i2, par5, Block.wood.blockID, 1); } } return true; } else { return false; } } } else { return false; } } }