package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
public class WorldGenTaiga1 extends WorldGenerator
{
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
int l = par2Random.nextInt(5) + 7;
int i1 = l - par2Random.nextInt(2) - 3;
int j1 = l - i1;
int k1 = 1 + par2Random.nextInt(j1 + 1);
boolean flag = true;
if (par4 >= 1 && par4 + l + 1 <= 128)
{
int l1;
int i2;
int j2;
int k2;
int l2;
for (l1 = par4; l1 <= par4 + 1 + l && flag; ++l1)
{
boolean flag1 = true;
if (l1 - par4 < i1)
{
l2 = 0;
}
else
{
l2 = k1;
}
for (i2 = par3 - l2; i2 <= par3 + l2 && flag; ++i2)
{
for (j2 = par5 - l2; j2 <= par5 + l2 && flag; ++j2)
{
if (l1 >= 0 && l1 < 128)
{
k2 = par1World.getBlockId(i2, l1, j2);
Block block = Block.blocksList[k2];
if (k2 != 0 && (block == null || !block.isLeaves(par1World, i2, l1, j2)))
{
flag = false;
}
}
else
{
flag = false;
}
}
}
}
if (!flag)
{
return false;
}
else
{
l1 = par1World.getBlockId(par3, par4 - 1, par5);
if ((l1 == Block.grass.blockID || l1 == Block.dirt.blockID) && par4 < 128 - l - 1)
{
this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID);
l2 = 0;
for (i2 = par4 + l; i2 >= par4 + i1; --i2)
{
for (j2 = par3 - l2; j2 <= par3 + l2; ++j2)
{
k2 = j2 - par3;
for (int i3 = par5 - l2; i3 <= par5 + l2; ++i3)
{
int j3 = i3 - par5;
Block block = Block.blocksList[par1World.getBlockId(j2, i2, i3)];
if ((Math.abs(k2) != l2 || Math.abs(j3) != l2 || l2 <= 0) &&
(block == null || block.canBeReplacedByLeaves(par1World, j2, i2, i3)))
{
this.setBlockAndMetadata(par1World, j2, i2, i3, Block.leaves.blockID, 1);
}
}
}
if (l2 >= 1 && i2 == par4 + i1 + 1)
{
--l2;
}
else if (l2 < k1)
{
++l2;
}
}
for (i2 = 0; i2 < l - 1; ++i2)
{
j2 = par1World.getBlockId(par3, par4 + i2, par5);
Block block = Block.blocksList[j2];
if (j2 == 0 || block == null || block.isLeaves(par1World, par3, par4 + i2, par5))
{
this.setBlockAndMetadata(par1World, par3, par4 + i2, par5, Block.wood.blockID, 1);
}
}
return true;
}
else
{
return false;
}
}
}
else
{
return false;
}
}
}