package net.minecraft.world;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.world.storage.WorldInfo;
public final class WorldSettings
{
/** The seed for the map. */
private final long seed;
/** The EnumGameType. */
private final EnumGameType theGameType;
/**
* Switch for the map features. 'true' for enabled, 'false' for disabled.
*/
private final boolean mapFeaturesEnabled;
/** True if hardcore mode is enabled */
private final boolean hardcoreEnabled;
private final WorldType terrainType;
/** True if Commands (cheats) are allowed. */
private boolean commandsAllowed;
/** True if the Bonus Chest is enabled. */
private boolean bonusChestEnabled;
private String field_82751_h;
public WorldSettings(long par1, EnumGameType par3EnumGameType, boolean par4, boolean par5, WorldType par6WorldType)
{
this.field_82751_h = "";
this.seed = par1;
this.theGameType = par3EnumGameType;
this.mapFeaturesEnabled = par4;
this.hardcoreEnabled = par5;
this.terrainType = par6WorldType;
}
public WorldSettings(WorldInfo par1WorldInfo)
{
this(par1WorldInfo.getSeed(), par1WorldInfo.getGameType(), par1WorldInfo.isMapFeaturesEnabled(), par1WorldInfo.isHardcoreModeEnabled(), par1WorldInfo.getTerrainType());
}
/**
* Enables the bonus chest.
*/
public WorldSettings enableBonusChest()
{
this.bonusChestEnabled = true;
return this;
}
public WorldSettings func_82750_a(String par1Str)
{
this.field_82751_h = par1Str;
return this;
}
@SideOnly(Side.CLIENT)
/**
* Enables Commands (cheats).
*/
public WorldSettings enableCommands()
{
this.commandsAllowed = true;
return this;
}
/**
* Returns true if the Bonus Chest is enabled.
*/
public boolean isBonusChestEnabled()
{
return this.bonusChestEnabled;
}
/**
* Returns the seed for the world.
*/
public long getSeed()
{
return this.seed;
}
/**
* Gets the game type.
*/
public EnumGameType getGameType()
{
return this.theGameType;
}
/**
* Returns true if hardcore mode is enabled, otherwise false
*/
public boolean getHardcoreEnabled()
{
return this.hardcoreEnabled;
}
/**
* Get whether the map features (e.g. strongholds) generation is enabled or disabled.
*/
public boolean isMapFeaturesEnabled()
{
return this.mapFeaturesEnabled;
}
public WorldType getTerrainType()
{
return this.terrainType;
}
/**
* Returns true if Commands (cheats) are allowed.
*/
public boolean areCommandsAllowed()
{
return this.commandsAllowed;
}
/**
* Gets the GameType by ID
*/
public static EnumGameType getGameTypeById(int par0)
{
return EnumGameType.getByID(par0);
}
public String func_82749_j()
{
return this.field_82751_h;
}
}