package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
public class BlockSoulSand extends Block
{
public BlockSoulSand(int par1)
{
super(par1, Material.sand);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
float f = 0.125F;
return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - f), (double)(par4 + 1));
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
par5Entity.motionX *= 0.4D;
par5Entity.motionZ *= 0.4D;
}
}