package net.minecraft.block; import static net.minecraftforge.common.ForgeDirection.DOWN; import static net.minecraftforge.common.ForgeDirection.UP; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.particle.EffectRenderer; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EnumCreatureType; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.item.EntityXPOrb; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemAnvilBlock; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemCloth; import net.minecraft.item.ItemColored; import net.minecraft.item.ItemLeaves; import net.minecraft.item.ItemLilyPad; import net.minecraft.item.ItemMultiTextureTile; import net.minecraft.item.ItemPiston; import net.minecraft.item.ItemSlab; import net.minecraft.item.ItemSnow; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntitySign; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.ChunkCoordinates; import net.minecraft.util.Icon; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.StatCollector; import net.minecraft.util.Vec3; import net.minecraft.world.Explosion; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraft.world.WorldProviderEnd; import net.minecraftforge.common.EnumPlantType; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.common.ForgeHooks; import net.minecraftforge.common.IPlantable; import net.minecraftforge.common.RotationHelper; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class Block { protected static int[] blockFireSpreadSpeed = new int[4096]; protected static int[] blockFlammability = new int[4096]; /** * used as foreach item, if item.tab = current tab, display it on the screen */ private CreativeTabs displayOnCreativeTab; public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); /** List of ly/ff (BlockType) containing the already registered blocks. */ public static final Block[] blocksList = new Block[4096]; /** * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID */ public static final boolean[] opaqueCubeLookup = new boolean[4096]; /** How much light is subtracted for going through this block */ public static final int[] lightOpacity = new int[4096]; /** Array of booleans that tells if a block can grass */ public static final boolean[] canBlockGrass = new boolean[4096]; /** Amount of light emitted */ public static final int[] lightValue = new int[4096]; /** * Flag if block ID should use the brightest neighbor light value as its own */ public static boolean[] useNeighborBrightness = new boolean[4096]; public static final Block stone = (new BlockStone(1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stone"); public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("grass"); public static final Block dirt = (new BlockDirt(3)).setHardness(0.5F).setStepSound(soundGravelFootstep).setUnlocalizedName("dirt"); public static final Block cobblestone = (new Block(4, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("wood"); public static final Block sapling = (new BlockSapling(6)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("sapling"); public static final Block bedrock = (new Block(7, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); public static final BlockFluid waterMoving = (BlockFluid)(new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats(); public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats(); public static final BlockFluid lavaMoving = (BlockFluid)(new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats(); /** Stationary lava source block */ public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats(); public static final Block sand = (new BlockSand(12)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("sand"); public static final Block gravel = (new BlockGravel(13)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("gravel"); public static final Block oreGold = (new BlockOre(14)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreGold"); public static final Block oreIron = (new BlockOre(15)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreIron"); public static final Block oreCoal = (new BlockOre(16)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreCoal"); public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("log"); public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setUnlocalizedName("leaves"); public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("sponge"); public static final Block glass = (new BlockGlass(20, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("glass"); public static final Block oreLapis = (new BlockOre(21)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreLapis"); public static final Block blockLapis = (new Block(22, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dispenser"); public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("sandStone"); public static final Block music = (new BlockNote(25)).setHardness(0.8F).setUnlocalizedName("musicBlock"); public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setUnlocalizedName("bed").disableStats(); public static final Block railPowered = (new BlockRailPowered(27)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("goldenRail"); public static final Block railDetector = (new BlockDetectorRail(28)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("detectorRail"); public static final BlockPistonBase pistonStickyBase = (BlockPistonBase)(new BlockPistonBase(29, true)).setUnlocalizedName("pistonStickyBase"); public static final Block web = (new BlockWeb(30)).setLightOpacity(1).setHardness(4.0F).setUnlocalizedName("web"); public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tallgrass"); public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("deadbush"); public static final BlockPistonBase pistonBase = (BlockPistonBase)(new BlockPistonBase(33, false)).setUnlocalizedName("pistonBase"); public static final BlockPistonExtension pistonExtension = new BlockPistonExtension(34); public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setUnlocalizedName("cloth"); public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("flower"); public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("rose"); public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, "mushroom_brown")).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setUnlocalizedName("mushroom"); public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, "mushroom_red")).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("mushroom"); public static final Block blockGold = (new BlockOreStorage(41)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockGold"); public static final Block blockIron = (new BlockOreStorage(42)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockIron"); /** stoneDoubleSlab */ public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab"); /** stoneSingleSlab */ public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab"); public static final Block brick = (new Block(45, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabBlock); public static final Block tnt = (new BlockTNT(46)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tnt"); public static final Block bookShelf = (new BlockBookshelf(47)).setHardness(1.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("bookshelf"); public static final Block cobblestoneMossy = (new Block(48, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); public static final Block obsidian = (new BlockObsidian(49)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("obsidian"); public static final Block torchWood = (new BlockTorch(50)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setUnlocalizedName("torch"); public static final BlockFire fire = (BlockFire)(new BlockFire(51)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fire").disableStats(); public static final Block mobSpawner = (new BlockMobSpawner(52)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("mobSpawner").disableStats(); public static final Block stairsWoodOak = (new BlockStairs(53, planks, 0)).setUnlocalizedName("stairsWood"); public static final BlockChest chest = (BlockChest)(new BlockChest(54, 0)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chest"); public static final BlockRedstoneWire redstoneWire = (BlockRedstoneWire)(new BlockRedstoneWire(55)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("redstoneDust").disableStats(); public static final Block oreDiamond = (new BlockOre(56)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreDiamond"); public static final Block blockDiamond = (new BlockOreStorage(57)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockDiamond"); public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("workbench"); public static final Block crops = (new BlockCrops(59)).setUnlocalizedName("crops"); public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("farmland"); public static final Block furnaceIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("furnace").setCreativeTab(CreativeTabs.tabDecorations); public static final Block furnaceBurning = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("furnace"); public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats(); public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("doorWood").disableStats(); public static final Block ladder = (new BlockLadder(65)).setHardness(0.4F).setStepSound(soundLadderFootstep).setUnlocalizedName("ladder"); public static final Block rail = (new BlockRail(66)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("rail"); public static final Block stairsCobblestone = (new BlockStairs(67, cobblestone, 0)).setUnlocalizedName("stairsStone"); public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats(); public static final Block lever = (new BlockLever(69)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("lever"); public static final Block pressurePlateStone = (new BlockPressurePlate(70, "stone", Material.rock, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("pressurePlate"); public static final Block doorIron = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("doorIron").disableStats(); public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, "wood", Material.wood, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("pressurePlate"); public static final Block oreRedstone = (new BlockRedstoneOre(73, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone").setCreativeTab(CreativeTabs.tabBlock); public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone"); public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate"); public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate").setCreativeTab(CreativeTabs.tabRedstone); public static final Block stoneButton = (new BlockButtonStone(77)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("button"); public static final Block snow = (new BlockSnow(78)).setHardness(0.1F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow").setLightOpacity(0); public static final Block ice = (new BlockIce(79)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setUnlocalizedName("ice"); public static final Block blockSnow = (new BlockSnowBlock(80)).setHardness(0.2F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow"); public static final Block cactus = (new BlockCactus(81)).setHardness(0.4F).setStepSound(soundClothFootstep).setUnlocalizedName("cactus"); public static final Block blockClay = (new BlockClay(82)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("clay"); public static final Block reed = (new BlockReed(83)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("reeds").disableStats(); public static final Block jukebox = (new BlockJukeBox(84)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("jukebox"); public static final Block fence = (new BlockFence(85, "wood", Material.wood)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fence"); public static final Block pumpkin = (new BlockPumpkin(86, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkin"); public static final Block netherrack = (new BlockNetherrack(87)).setHardness(0.4F).setStepSound(soundStoneFootstep).setUnlocalizedName("hellrock"); public static final Block slowSand = (new BlockSoulSand(88)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("hellsand"); public static final Block glowStone = (new BlockGlowStone(89, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setUnlocalizedName("lightgem"); /** The purple teleport blocks inside the obsidian circle */ public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setUnlocalizedName("portal"); public static final Block pumpkinLantern = (new BlockPumpkin(91, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setUnlocalizedName("litpumpkin"); public static final Block cake = (new BlockCake(92)).setHardness(0.5F).setStepSound(soundClothFootstep).setUnlocalizedName("cake").disableStats(); public static final BlockRedstoneRepeater redstoneRepeaterIdle = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats(); public static final BlockRedstoneRepeater redstoneRepeaterActive = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats(); /** * April fools secret locked chest, only spawns on new chunks on 1st April. */ public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("lockedchest").setTickRandomly(true); public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("trapdoor").disableStats(); public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setUnlocalizedName("monsterStoneEgg"); public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebricksmooth"); public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom"); public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom"); public static final Block fenceIron = (new BlockPane(101, "fenceIron", "fenceIron", Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("fenceIron"); public static final Block thinGlass = (new BlockPane(102, "glass", "thinglass_top", Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("thinGlass"); public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("melon"); public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem"); public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem"); public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setUnlocalizedName("vine"); public static final Block fenceGate = (new BlockFenceGate(107)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fenceGate"); public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setUnlocalizedName("stairsBrick"); public static final Block stairsStoneBrick = (new BlockStairs(109, stoneBrick, 0)).setUnlocalizedName("stairsStoneBrickSmooth"); public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("mycel"); public static final Block waterlily = (new BlockLilyPad(111)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("waterlily"); public static final Block netherBrick = (new Block(112, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); public static final Block netherFence = (new BlockFence(113, "netherBrick", Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherFence"); public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setUnlocalizedName("stairsNetherBrick"); public static final Block netherStalk = (new BlockNetherStalk(115)).setUnlocalizedName("netherStalk"); public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setUnlocalizedName("enchantmentTable"); public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setUnlocalizedName("brewingStand"); public static final BlockCauldron cauldron = (BlockCauldron)(new BlockCauldron(118)).setHardness(2.0F).setUnlocalizedName("cauldron"); public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setUnlocalizedName("endPortalFrame").setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); /** The rock found in The End. */ public static final Block whiteStone = (new Block(121, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); public static final Block dragonEgg = (new BlockDragonEgg(122)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setUnlocalizedName("dragonEgg"); public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight"); public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab"); public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab"); public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("cocoa"); public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setUnlocalizedName("stairsSandStone"); public static final Block oreEmerald = (new BlockOre(129)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreEmerald"); public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("enderChest").setLightValue(0.5F); public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setUnlocalizedName("tripWireSource"); public static final Block tripWire = (new BlockTripWire(132)).setUnlocalizedName("tripWire"); public static final Block blockEmerald = (new BlockOreStorage(133)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockEmerald"); public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setUnlocalizedName("stairsWoodSpruce"); public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setUnlocalizedName("stairsWoodBirch"); public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setUnlocalizedName("stairsWoodJungle"); public static final Block commandBlock = (new BlockCommandBlock(137)).setUnlocalizedName("commandBlock"); public static final BlockBeacon beacon = (BlockBeacon)(new BlockBeacon(138)).setUnlocalizedName("beacon").setLightValue(1.0F); public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setUnlocalizedName("cobbleWall"); public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("flowerPot"); public static final Block carrot = (new BlockCarrot(141)).setUnlocalizedName("carrots"); public static final Block potato = (new BlockPotato(142)).setUnlocalizedName("potatoes"); public static final Block woodenButton = (new BlockButtonWood(143)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("button"); public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("skull"); public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setUnlocalizedName("anvil"); public static final Block chestTrapped = (new BlockChest(146, 1)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chestTrap"); public static final Block pressurePlateGold = (new BlockPressurePlateWeighted(147, "blockGold", Material.iron, 64)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_light"); public static final Block pressurePlateIron = (new BlockPressurePlateWeighted(148, "blockIron", Material.iron, 640)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_heavy"); public static final BlockComparator redstoneComparatorIdle = (BlockComparator)(new BlockComparator(149, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats(); public static final BlockComparator redstoneComparatorActive = (BlockComparator)(new BlockComparator(150, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats(); public static final BlockDaylightDetector daylightSensor = (BlockDaylightDetector)(new BlockDaylightDetector(151)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("daylightDetector"); public static final Block blockRedstone = (new BlockPoweredOre(152)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockRedstone"); public static final Block oreNetherQuartz = (new BlockOre(153)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherquartz"); public static final BlockHopper hopperBlock = (BlockHopper)(new BlockHopper(154)).setHardness(3.0F).setResistance(8.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("hopper"); public static final Block blockNetherQuartz = (new BlockQuartz(155)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("quartzBlock"); public static final Block stairsNetherQuartz = (new BlockStairs(156, blockNetherQuartz, 0)).setUnlocalizedName("stairsQuartz"); public static final Block railActivator = (new BlockRailPowered(157)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("activatorRail"); public static final Block dropper = (new BlockDropper(158)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dropper"); /** ID of the block. */ public final int blockID; /** Indicates how many hits it takes to break a block. */ public float blockHardness; /** Indicates the blocks resistance to explosions. */ public float blockResistance; /** * set to true when Block's constructor is called through the chain of super()'s. Note: Never used */ protected boolean blockConstructorCalled = true; /** * If this field is true, the block is counted for statistics (mined or placed) */ protected boolean enableStats = true; /** * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in * order to broadly cull a chunk from the random chunk update list for efficiency's sake. */ protected boolean needsRandomTick; /** true if the Block contains a Tile Entity */ protected boolean isBlockContainer; /** minimum X for the block bounds (local coordinates) */ protected double minX; /** minimum Y for the block bounds (local coordinates) */ protected double minY; /** minimum Z for the block bounds (local coordinates) */ protected double minZ; /** maximum X for the block bounds (local coordinates) */ protected double maxX; /** maximum Y for the block bounds (local coordinates) */ protected double maxY; /** maximum Z for the block bounds (local coordinates) */ protected double maxZ; /** Sound of stepping on the block */ public StepSound stepSound; public float blockParticleGravity; /** Block material definition. */ public final Material blockMaterial; /** * Determines how much velocity is maintained while moving on top of this block */ public float slipperiness; /** The unlocalized name of this block. */ private String unlocalizedName; @SideOnly(Side.CLIENT) protected Icon blockIcon; public Block(int par1, Material par2Material) { this.stepSound = soundPowderFootstep; this.blockParticleGravity = 1.0F; this.slipperiness = 0.6F; if (blocksList[par1] != null) { throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); } else { this.blockMaterial = par2Material; blocksList[par1] = this; this.blockID = par1; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); opaqueCubeLookup[par1] = this.isOpaqueCube(); lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; canBlockGrass[par1] = !par2Material.getCanBlockGrass(); } } /** * This method is called on a block after all other blocks gets already created. You can use it to reference and * configure something on the block that needs the others ones. */ protected void initializeBlock() {} /** * Sets the footstep sound for the block. Returns the object for convenience in constructing. */ public Block setStepSound(StepSound par1StepSound) { this.stepSound = par1StepSound; return this; } /** * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. */ public Block setLightOpacity(int par1) { lightOpacity[this.blockID] = par1; return this; } /** * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object * for convenience in constructing. */ public Block setLightValue(float par1) { lightValue[this.blockID] = (int)(15.0F * par1); return this; } /** * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. */ public Block setResistance(float par1) { this.blockResistance = par1 * 3.0F; return this; } public static boolean isNormalCube(int par0) { Block block = blocksList[par0]; return block == null ? false : block.blockMaterial.isOpaque() && block.renderAsNormalBlock() && !block.canProvidePower(); } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return true; } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return !this.blockMaterial.blocksMovement(); } /** * The type of render function that is called for this block */ public int getRenderType() { return 0; } /** * Sets how many hits it takes to break a block. */ public Block setHardness(float par1) { this.blockHardness = par1; if (this.blockResistance < par1 * 5.0F) { this.blockResistance = par1 * 5.0F; } return this; } /** * This method will make the hardness of the block equals to -1, and the block is indestructible. */ public Block setBlockUnbreakable() { this.setHardness(-1.0F); return this; } /** * Returns the block hardness at a location. Args: world, x, y, z */ public float getBlockHardness(World par1World, int par2, int par3, int par4) { return this.blockHardness; } /** * Sets whether this block type will receive random update ticks */ public Block setTickRandomly(boolean par1) { this.needsRandomTick = par1; return this; } /** * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. */ public boolean getTickRandomly() { return this.needsRandomTick; } @Deprecated //Forge: New Metadata sensitive version. public boolean hasTileEntity() { return hasTileEntity(0); } /** * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ */ public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) { this.minX = (double)par1; this.minY = (double)par2; this.minZ = (double)par3; this.maxX = (double)par4; this.maxY = (double)par5; this.maxZ = (double)par6; } @SideOnly(Side.CLIENT) /** * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z */ public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); } @SideOnly(Side.CLIENT) /** * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids */ public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); } /** * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side */ public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); } @SideOnly(Side.CLIENT) /** * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side */ public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return this.getIcon(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return this.blockIcon; } /** * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity */ public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) { AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1)) { par6List.add(axisalignedbb1); } } @SideOnly(Side.CLIENT) /** * Returns the block texture based on the side being looked at. Args: side */ public final Icon getBlockTextureFromSide(int par1) { return this.getIcon(par1, 0); } @SideOnly(Side.CLIENT) /** * Returns the bounding box of the wired rectangular prism to render. */ public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return true; } /** * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag */ public boolean canCollideCheck(int par1, boolean par2) { return this.isCollidable(); } /** * Returns if this block is collidable (only used by Fire). Args: x, y, z */ public boolean isCollidable() { return true; } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} /** * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData */ public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} /** * How many world ticks before ticking */ public int tickRate(World par1World) { return 10; } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) {} /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { if (hasTileEntity(par6) && !(this instanceof BlockContainer)) { par1World.removeBlockTileEntity(par2, par3, par4); } } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 1; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return this.blockID; } /** * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given * EntityPlayer. */ public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) { float f = this.getBlockHardness(par2World, par3, par4, par5); return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); } /** * Drops the specified block items */ public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) { this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); } /** * Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { if (!par1World.isRemote) { ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); for (ItemStack item : items) { if (par1World.rand.nextFloat() <= par6) { this.dropBlockAsItem_do(par1World, par2, par3, par4, item); } } } } /** * Spawns EntityItem in the world for the given ItemStack if the world is not remote. */ protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) { if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) { float f = 0.7F; double d0 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d1 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d2 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; EntityItem entityitem = new EntityItem(par1World, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, par5ItemStack); entityitem.delayBeforeCanPickup = 10; par1World.spawnEntityInWorld(entityitem); } } /** * called by spawner, ore, redstoneOre blocks */ protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { while (par5 > 0) { int i1 = EntityXPOrb.getXPSplit(par5); par5 -= i1; par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, i1)); } } } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int par1) { return 0; } /** * Returns how much this block can resist explosions from the passed in entity. */ public float getExplosionResistance(Entity par1Entity) { return this.blockResistance / 5.0F; } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) { this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); Vec3 vec32 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); Vec3 vec33 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); Vec3 vec34 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); Vec3 vec35 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); Vec3 vec36 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); Vec3 vec37 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); if (!this.isVecInsideYZBounds(vec32)) { vec32 = null; } if (!this.isVecInsideYZBounds(vec33)) { vec33 = null; } if (!this.isVecInsideXZBounds(vec34)) { vec34 = null; } if (!this.isVecInsideXZBounds(vec35)) { vec35 = null; } if (!this.isVecInsideXYBounds(vec36)) { vec36 = null; } if (!this.isVecInsideXYBounds(vec37)) { vec37 = null; } Vec3 vec38 = null; if (vec32 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec32) < par5Vec3.squareDistanceTo(vec38))) { vec38 = vec32; } if (vec33 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec33) < par5Vec3.squareDistanceTo(vec38))) { vec38 = vec33; } if (vec34 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec34) < par5Vec3.squareDistanceTo(vec38))) { vec38 = vec34; } if (vec35 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec35) < par5Vec3.squareDistanceTo(vec38))) { vec38 = vec35; } if (vec36 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec36) < par5Vec3.squareDistanceTo(vec38))) { vec38 = vec36; } if (vec37 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec37) < par5Vec3.squareDistanceTo(vec38))) { vec38 = vec37; } if (vec38 == null) { return null; } else { byte b0 = -1; if (vec38 == vec32) { b0 = 4; } if (vec38 == vec33) { b0 = 5; } if (vec38 == vec34) { b0 = 0; } if (vec38 == vec35) { b0 = 1; } if (vec38 == vec36) { b0 = 2; } if (vec38 == vec37) { b0 = 3; } return new MovingObjectPosition(par2, par3, par4, b0, vec38.addVector((double)par2, (double)par3, (double)par4)); } } /** * Checks if a vector is within the Y and Z bounds of the block. */ private boolean isVecInsideYZBounds(Vec3 par1Vec3) { return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; } /** * Checks if a vector is within the X and Z bounds of the block. */ private boolean isVecInsideXZBounds(Vec3 par1Vec3) { return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; } /** * Checks if a vector is within the X and Y bounds of the block. */ private boolean isVecInsideXYBounds(Vec3 par1Vec3) { return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; } /** * Called upon the block being destroyed by an explosion */ public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) {} public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack) { return this.canPlaceBlockOnSide(par1World, par2, par3, par4, par5); } @SideOnly(Side.CLIENT) /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ public int getRenderBlockPass() { return 0; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { return this.canPlaceBlockAt(par1World, par2, par3, par4); } /** * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z */ public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockId(par2, par3, par4); Block block = Block.blocksList[l]; return block == null || block.isBlockReplaceable(par1World, par2, par3, par4); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { return false; } /** * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity */ public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { return par9; } /** * Called when the block is clicked by a player. Args: x, y, z, entityPlayer */ public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} /** * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d */ public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} /** * returns the block bounderies minX value */ public final double getBlockBoundsMinX() { return this.minX; } /** * returns the block bounderies maxX value */ public final double getBlockBoundsMaxX() { return this.maxX; } /** * returns the block bounderies minY value */ public final double getBlockBoundsMinY() { return this.minY; } /** * returns the block bounderies maxY value */ public final double getBlockBoundsMaxY() { return this.maxY; } /** * returns the block bounderies minZ value */ public final double getBlockBoundsMinZ() { return this.minZ; } /** * returns the block bounderies maxZ value */ public final double getBlockBoundsMaxZ() { return this.maxZ; } @SideOnly(Side.CLIENT) public int getBlockColor() { return 16777215; } @SideOnly(Side.CLIENT) /** * Returns the color this block should be rendered. Used by leaves. */ public int getRenderColor(int par1) { return 16777215; } /** * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return 0; } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return 16777215; } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return false; } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} /** * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. */ public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return 0; } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() {} /** * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the * block and l is the block's subtype/damage. */ public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) { par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); par2EntityPlayer.addExhaustion(0.025F); if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) { ItemStack itemstack = this.createStackedBlock(par6); if (itemstack != null) { this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack); } } else { int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1); } } private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook. /** * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. */ protected boolean canSilkHarvest() { return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta); } /** * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. */ protected ItemStack createStackedBlock(int par1) { int j = 0; if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) { j = par1; } return new ItemStack(this.blockID, 1, j); } /** * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). */ public int quantityDroppedWithBonus(int par1, Random par2Random) { return this.quantityDropped(par2Random); } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World par1World, int par2, int par3, int par4) { return true; } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) {} /** * Called after a block is placed */ public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {} public Block setUnlocalizedName(String par1Str) { this.unlocalizedName = par1Str; return this; } /** * Gets the localized name of this block. Used for the statistics page. */ public String getLocalizedName() { return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name"); } /** * Returns the unlocalized name of this block. */ public String getUnlocalizedName() { return "tile." + this.unlocalizedName; } @SideOnly(Side.CLIENT) /** * Returns the unlocalized name without the tile. prefix. Caution: client-only. */ public String getUnlocalizedName2() { return this.unlocalizedName; } /** * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter */ public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) { return false; } /** * Return the state of blocks statistics flags - if the block is counted for mined and placed. */ public boolean getEnableStats() { return this.enableStats; } /** * Disable statistics for the block, the block will no count for mined or placed. */ protected Block disableStats() { this.enableStats = false; return this; } /** * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility * and stop pistons */ public int getMobilityFlag() { return this.blockMaterial.getMaterialMobility(); } @SideOnly(Side.CLIENT) /** * Returns the default ambient occlusion value based on block opacity */ public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; } /** * Block's chance to react to an entity falling on it. */ public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return this.blockID; } /** * Get the block's damage value (for use with pick block). */ public int getDamageValue(World par1World, int par2, int par3, int par4) { return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); } @SideOnly(Side.CLIENT) /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) { par3List.add(new ItemStack(par1, 1, 0)); } /** * Sets the CreativeTab to display this block on. */ public Block setCreativeTab(CreativeTabs par1CreativeTabs) { this.displayOnCreativeTab = par1CreativeTabs; return this; } /** * Called when the block is attempted to be harvested */ public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} @SideOnly(Side.CLIENT) /** * Returns the CreativeTab to display the given block on. */ public CreativeTabs getCreativeTabToDisplayOn() { return this.displayOnCreativeTab; } /** * Called when this block is set (with meta data). */ public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} /** * currently only used by BlockCauldron to incrament meta-data during rain */ public void fillWithRain(World par1World, int par2, int par3, int par4) {} @SideOnly(Side.CLIENT) /** * Returns true only if block is flowerPot */ public boolean isFlowerPot() { return false; } public boolean func_82506_l() { return true; } /** * Return whether this block can drop from an explosion. */ public boolean canDropFromExplosion(Explosion par1Explosion) { return true; } /** * Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and * redstoneTorchOff, and vice versa. Most blocks only match themselves. */ public boolean isAssociatedBlockID(int par1) { return this.blockID == par1; } /** * Static version of isAssociatedBlockID. */ public static boolean isAssociatedBlockID(int par0, int par1) { return par0 == par1 ? true : (par0 != 0 && par1 != 0 && blocksList[par0] != null && blocksList[par1] != null ? blocksList[par0].isAssociatedBlockID(par1) : false); } /** * If this returns true, then comparators facing away from this block will use the value from * getComparatorInputOverride instead of the actual redstone signal strength. */ public boolean hasComparatorInputOverride() { return false; } /** * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal * strength when this block inputs to a comparator. */ public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) { return 0; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(this.unlocalizedName); } @SideOnly(Side.CLIENT) /** * Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers. */ public String getItemIconName() { return null; } static { Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setUnlocalizedName("cloth"); Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setUnlocalizedName("log"); Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setUnlocalizedName("wood"); Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setUnlocalizedName("monsterStoneEgg"); Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setUnlocalizedName("stonebricksmooth"); Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setUnlocalizedName("sandStone"); Item.itemsList[blockNetherQuartz.blockID] = (new ItemMultiTextureTile(blockNetherQuartz.blockID - 256, blockNetherQuartz, BlockQuartz.quartzBlockTypes)).setUnlocalizedName("quartzBlock"); Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setUnlocalizedName("stoneSlab"); Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setUnlocalizedName("stoneSlab"); Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setUnlocalizedName("woodSlab"); Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setUnlocalizedName("woodSlab"); Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setUnlocalizedName("sapling"); Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setUnlocalizedName("leaves"); Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); Item.itemsList[snow.blockID] = new ItemSnow(snow.blockID - 256, snow); Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setUnlocalizedName("cobbleWall"); Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setUnlocalizedName("anvil"); for (int i = 0; i < 256; ++i) { if (blocksList[i] != null) { if (Item.itemsList[i] == null) { Item.itemsList[i] = new ItemBlock(i - 256); blocksList[i].initializeBlock(); } boolean flag = false; if (i > 0 && blocksList[i].getRenderType() == 10) { flag = true; } if (i > 0 && blocksList[i] instanceof BlockHalfSlab) { flag = true; } if (i == tilledField.blockID) { flag = true; } if (canBlockGrass[i]) { flag = true; } if (lightOpacity[i] == 0) { flag = true; } useNeighborBrightness[i] = flag; } } canBlockGrass[0] = true; StatList.initBreakableStats(); } /* =================================================== FORGE START =====================================*/ /** * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15 * * @param world The current world * @param x X Position * @param y Y position * @param z Z position * @return The light value */ public int getLightValue(IBlockAccess world, int x, int y, int z) { Block block = blocksList[world.getBlockId(x, y, z)]; if (block != null && block != this) { return block.getLightValue(world, x, y, z); } return lightValue[blockID]; } /** * Checks if a player or entity can use this block to 'climb' like a ladder. * * @param world The current world * @param x X Position * @param y Y position * @param z Z position * @return True if the block should act like a ladder */ public boolean isLadder(World world, int x, int y, int z) { return false; } /** * Return true if the block is a normal, solid cube. This * determines indirect power state, entity ejection from blocks, and a few * others. * * @param world The current world * @param x X Position * @param y Y position * @param z Z position * @return True if the block is a full cube */ public boolean isBlockNormalCube(World world, int x, int y, int z) { return blockMaterial.isOpaque() && renderAsNormalBlock() && !canProvidePower(); } /** * Checks if the block is a solid face on the given side, used by placement logic. * * @param world The current world * @param x X Position * @param y Y position * @param z Z position * @param side The side to check * @return True if the block is solid on the specified side. */ public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) { int meta = world.getBlockMetadata(x, y, z); if (this instanceof BlockHalfSlab) { return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); } else if (this instanceof BlockFarmland) { return (side != DOWN && side != UP); } else if (this instanceof BlockStairs) { boolean flipped = ((meta & 4) != 0); return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); } else if (this instanceof BlockHopper && side == UP) { return true; } else if (this instanceof BlockPoweredOre) { return true; } return isBlockNormalCube(world, x, y, z); } /** * Determines if a new block can be replace the space occupied by this one, * Used in the player's placement code to make the block act like water, and lava. * * @param world The current world * @param x X Position * @param y Y position * @param z Z position * @return True if the block is replaceable by another block */ public boolean isBlockReplaceable(World world, int x, int y, int z) { return blockMaterial.isReplaceable(); } /** * Determines if this block should set fire and deal fire damage * to entities coming into contact with it. * * @param world The current world * @param x X Position * @param y Y position * @param z Z position * @return True if the block should deal damage */ public boolean isBlockBurning(World world, int x, int y, int z) { return false; } /** * Determines this block should be treated as an air block * by the rest of the code. This method is primarily * useful for creating pure logic-blocks that will be invisible * to the player and otherwise interact as air would. * * @param world The current world * @param x X Position * @param y Y position * @param z Z position * @return True if the block considered air */ public boolean isAirBlock(World world, int x, int y, int z) { return false; } /** * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. * * @param player The player damaging the block, may be null * @param meta The block's current metadata * @return True to spawn the drops */ public boolean canHarvestBlock(EntityPlayer player, int meta) { return ForgeHooks.canHarvestBlock(this, player, meta); } /** * Called when a player removes a block. This is responsible for * actually destroying the block, and the block is intact at time of call. * This is called regardless of whether the player can harvest the block or * not. * * Return true if the block is actually destroyed. * * Note: When used in multiplayer, this is called on both client and * server sides! * * @param world The current world * @param player The player damaging the block, may be null * @param x X Position * @param y Y position * @param z Z position * @return True if the block is actually destroyed. */ public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) { return world.setBlockToAir(x, y, z); } /** * Called when a new CreativeContainer is opened, populate the list * with all of the items for this block you want a player in creative mode * to have access to. * * @param itemList The list of items to display on the creative inventory. */ public void addCreativeItems(ArrayList itemList) { } /** * Chance that fire will spread and consume this block. * 300 being a 100% chance, 0, being a 0% chance. * * @param world The current world * @param x The blocks X position * @param y The blocks Y position * @param z The blocks Z position * @param metadata The blocks current metadata * @param face The face that the fire is coming from * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire */ public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) { return blockFlammability[blockID]; } /** * Called when fire is updating, checks if a block face can catch fire. * * * @param world The current world * @param x The blocks X position * @param y The blocks Y position * @param z The blocks Z position * @param metadata The blocks current metadata * @param face The face that the fire is coming from * @return True if the face can be on fire, false otherwise. */ public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) { return getFlammability(world, x, y, z, metadata, face) > 0; } /** * Called when fire is updating on a neighbor block. * The higher the number returned, the faster fire will spread around this block. * * @param world The current world * @param x The blocks X position * @param y The blocks Y position * @param z The blocks Z position * @param metadata The blocks current metadata * @param face The face that the fire is coming from * @return A number that is used to determine the speed of fire growth around the block */ public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) { return blockFireSpreadSpeed[blockID]; } /** * Currently only called by fire when it is on top of this block. * Returning true will prevent the fire from naturally dying during updating. * Also prevents firing from dying from rain. * * @param world The current world * @param x The blocks X position * @param y The blocks Y position * @param z The blocks Z position * @param metadata The blocks current metadata * @param side The face that the fire is coming from * @return True if this block sustains fire, meaning it will never go out. */ public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) { if (blockID == Block.netherrack.blockID && side == UP) { return true; } if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) { return true; } return false; } /** * Called by BlockFire to setup the burn values of vanilla blocks. * @param id The block id * @param encouragement How much the block encourages fire to spread * @param flammability how easy a block is to catch fire */ public static void setBurnProperties(int id, int encouragement, int flammability) { blockFireSpreadSpeed[id] = encouragement; blockFlammability[id] = flammability; } private boolean isTileProvider = this instanceof ITileEntityProvider; /** * Called throughout the code as a replacement for block instanceof BlockContainer * Moving this to the Block base class allows for mods that wish to extend vinella * blocks, and also want to have a tile entity on that block, may. * * Return true from this function to specify this block has a tile entity. * * @param metadata Metadata of the current block * @return True if block has a tile entity, false otherwise */ public boolean hasTileEntity(int metadata) { return isTileProvider; } /** * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity * Return the same thing you would from that function. * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider * * @param metadata The Metadata of the current block * @return A instance of a class extending TileEntity */ public TileEntity createTileEntity(World world, int metadata) { if (isTileProvider) { return ((ITileEntityProvider)this).createNewTileEntity(world); } return null; } /** * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) * version in 1.1. * * @param meta Blocks Metadata * @param fortune Current item fortune level * @param random Random number generator * @return The number of items to drop */ public int quantityDropped(int meta, int fortune, Random random) { return quantityDroppedWithBonus(fortune, random); } /** * This returns a complete list of items dropped from this block. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param metadata Current metadata * @param fortune Breakers fortune level * @return A ArrayList containing all items this block drops */ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); int count = quantityDropped(metadata, fortune, world.rand); for(int i = 0; i < count; i++) { int id = idDropped(metadata, world.rand, fortune); if (id > 0) { ret.add(new ItemStack(id, 1, damageDropped(metadata))); } } return ret; } /** * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. * * @param world The world * @param player The player doing the harvesting * @param x X Position * @param y Y Position * @param z Z Position * @param metadata The metadata * @return True if the block can be directly harvested using silk touch */ public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) { silk_check_meta = metadata; boolean ret = this.canSilkHarvest(); silk_check_meta = 0; return ret; } /** * Determines if a specified mob type can spawn on this block, returning false will * prevent any mob from spawning on the block. * * @param type The Mob Category Type * @param world The current world * @param x The X Position * @param y The Y Position * @param z The Z Position * @return True to allow a mob of the specified category to spawn, false to prevent it. */ public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) { int meta = world.getBlockMetadata(x, y, z); if (this instanceof BlockStep) { return (((meta & 8) == 8) || isOpaqueCube()); } else if (this instanceof BlockStairs) { return ((meta & 4) != 0); } return isBlockSolidOnSide(world, x, y, z, UP); } /** * Determines if this block is classified as a Bed, Allowing * players to sleep in it, though the block has to specifically * perform the sleeping functionality in it's activated event. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param player The player or camera entity, null in some cases. * @return True to treat this as a bed */ public boolean isBed(World world, int x, int y, int z, EntityLiving player) { return blockID == Block.bed.blockID; } /** * Returns the position that the player is moved to upon * waking up, or respawning at the bed. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param player The player or camera entity, null in some cases. * @return The spawn position */ public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) { return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); } /** * Called when a user either starts or stops sleeping in the bed. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param player The player or camera entity, null in some cases. * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed */ public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) { BlockBed.setBedOccupied(world, x, y, z, occupied); } /** * Returns the direction of the block. Same values that * are returned by BlockDirectional * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @return Bed direction */ public int getBedDirection(IBlockAccess world, int x, int y, int z) { return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); } /** * Determines if the current block is the foot half of the bed. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @return True if the current block is the foot side of a bed. */ public boolean isBedFoot(IBlockAccess world, int x, int y, int z) { return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); } /** * Called when a leaf should start its decay process. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position */ public void beginLeavesDecay(World world, int x, int y, int z){} /** * Determines if this block can prevent leaves connected to it from decaying. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @return true if the presence this block can prevent leaves from decaying. */ public boolean canSustainLeaves(World world, int x, int y, int z) { return false; } /** * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @return true if this block is considered leaves. */ public boolean isLeaves(World world, int x, int y, int z) { return false; } /** * Used during tree growth to determine if newly generated leaves can replace this block. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @return true if this block can be replaced by growing leaves. */ public boolean canBeReplacedByLeaves(World world, int x, int y, int z) { return !Block.opaqueCubeLookup[this.blockID]; } /** * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @return true if the block is wood (logs) */ public boolean isWood(World world, int x, int y, int z) { return false; } /** * Determines if the current block is replaceable by Ore veins during world generation. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param target The generic target block the gen is looking for, Standards define stone * for overworld generation, and neatherack for the nether. * @return True to allow this block to be replaced by a ore */ public boolean isGenMineableReplaceable(World world, int x, int y, int z, int target) { return blockID == target; } /** * Location sensitive version of getExplosionRestance * * @param par1Entity The entity that caused the explosion * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param explosionX Explosion source X Position * @param explosionY Explosion source X Position * @param explosionZ Explosion source X Position * @return The amount of the explosion absorbed. */ public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) { return getExplosionResistance(par1Entity); } /** * Called when the block is destroyed by an explosion. * Useful for allowing the block to take into account tile entities, * metadata, etc. when exploded, before it is removed. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param Explosion The explosion instance affecting the block */ public void onBlockExploded(World world, int x, int y, int z, Explosion explosion) { world.setBlockToAir(x, y, z); onBlockDestroyedByExplosion(world, x, y, z, explosion); } /** * Determine if this block can make a redstone connection on the side provided, * Useful to control which sides are inputs and outputs for redstone wires. * * Side: * -1: UP * 0: NORTH * 1: EAST * 2: SOUTH * 3: WEST * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @param side The side that is trying to make the connection * @return True to make the connection */ public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) { return Block.blocksList[blockID].canProvidePower() && side != -1; } /** * Determines if a torch can be placed on the top surface of this block. * Useful for creating your own block that torches can be on, such as fences. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z Position * @return True to allow the torch to be placed */ public boolean canPlaceTorchOnTop(World world, int x, int y, int z) { if (world.doesBlockHaveSolidTopSurface(x, y, z)) { return true; } else { int id = world.getBlockId(x, y, z); return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; } } /** * Determines if this block should render in this pass. * * @param pass The pass in question * @return True to render */ public boolean canRenderInPass(int pass) { return pass == getRenderBlockPass(); } /** * Called when a user uses the creative pick block button on this block * * @param target The full target the player is looking at * @return A ItemStack to add to the player's inventory, Null if nothing should be added. */ public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) { int id = idPicked(world, x, y, z); if (id == 0) { return null; } Item item = Item.itemsList[id]; if (item == null) { return null; } return new ItemStack(id, 1, getDamageValue(world, x, y, z)); } /** * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc * Also used to determine if the player can spawn on this block. * * @return False to disallow spawning */ public boolean isBlockFoliage(World world, int x, int y, int z) { return false; } /** * Spawn a digging particle effect in the world, this is a wrapper * around EffectRenderer.addBlockHitEffects to allow the block more * control over the particles. Useful when you have entirely different * texture sheets for different sides/locations in the world. * * @param world The current world * @param target The target the player is looking at {x/y/z/side/sub} * @param effectRenderer A reference to the current effect renderer. * @return True to prevent vanilla digging particles form spawning. */ @SideOnly(Side.CLIENT) public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) { return false; } /** * Spawn particles for when the block is destroyed. Due to the nature * of how this is invoked, the x/y/z locations are not always guaranteed * to host your block. So be sure to do proper sanity checks before assuming * that the location is this block. * * @param world The current world * @param x X position to spawn the particle * @param y Y position to spawn the particle * @param z Z position to spawn the particle * @param meta The metadata for the block before it was destroyed. * @param effectRenderer A reference to the current effect renderer. * @return True to prevent vanilla break particles from spawning. */ @SideOnly(Side.CLIENT) public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) { return false; } /** * Determines if this block can support the passed in plant, allowing it to be planted and grow. * Some examples: * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water * Cacti checks if its a cacti, or if its sand * Nether types check for soul sand * Crops check for tilled soil * Caves check if it's a colid surface * Plains check if its grass or dirt * Water check if its still water * * @param world The current world * @param x X Position * @param y Y Position * @param z Z position * @param direction The direction relative to the given position the plant wants to be, typically its UP * @param plant The plant that wants to check * @return True to allow the plant to be planted/stay. */ public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) { int plantID = plant.getPlantID(world, x, y + 1, z); EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); if (plantID == cactus.blockID && blockID == cactus.blockID) { return true; } if (plantID == reed.blockID && blockID == reed.blockID) { return true; } if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) { return true; } switch (plantType) { case Desert: return blockID == sand.blockID; case Nether: return blockID == slowSand.blockID; case Crop: return blockID == tilledField.blockID; case Cave: return isBlockSolidOnSide(world, x, y, z, UP); case Plains: return blockID == grass.blockID || blockID == dirt.blockID; case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; case Beach: boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water || world.getBlockMaterial(x + 1, y, z ) == Material.water || world.getBlockMaterial(x, y, z - 1) == Material.water || world.getBlockMaterial(x, y, z + 1) == Material.water); return isBeach && hasWater; } return false; } /** * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now. * Modder may implement this for custom plants. * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction, * so the source location is specified. * Currently this just changes the block to dirt if it was grass. * * Note: This happens DURING the generation, the generation may not be complete when this is called. * * @param world Current world * @param x Soil X * @param y Soil Y * @param z Soil Z * @param sourceX Plant growth location X * @param sourceY Plant growth location Y * @param sourceZ Plant growth location Z */ public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ) { if (blockID == grass.blockID) { world.setBlock(x, y, z, dirt.blockID, 0, 2); } } /** * Checks if this soil is fertile, typically this means that growth rates * of plants on this soil will be slightly sped up. * Only vanilla case is tilledField when it is within range of water. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z position * @return True if the soil should be considered fertile. */ public boolean isFertile(World world, int x, int y, int z) { if (blockID == tilledField.blockID) { return world.getBlockMetadata(x, y, z) > 0; } return false; } /** * Location aware and overrideable version of the lightOpacity array, * return the number to subtract from the light value when it passes through this block. * * This is not guaranteed to have the tile entity in place before this is called, so it is * Recommended that you have your tile entity call relight after being placed if you * rely on it for light info. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z position * @return The amount of light to block, 0 for air, 255 for fully opaque. */ public int getLightOpacity(World world, int x, int y, int z) { return lightOpacity[blockID]; } /** * Determines if this block is destroyed when a ender dragon tries to fly through it. * The block will be set to 0, nothing will drop. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z position * @return True to allow the ender dragon to destroy this block */ public boolean canDragonDestroy(World world, int x, int y, int z) { return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; } /** * Determines if this block can be used as the base of a beacon. * * @param world The current world * @param x X Position * @param y Y Position * @param z Z position * @param beaconX Beacons X Position * @param beaconY Beacons Y Position * @param beaconZ Beacons Z Position * @return True, to support the beacon, and make it active with this block. */ public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) { return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockIron.blockID); } /** * Rotate the block. For vanilla blocks this rotates around the axis passed in (generally, it should be the "face" that was hit). * Note: for mod blocks, this is up to the block and modder to decide. It is not mandated that it be a rotation around the * face, but could be a rotation to orient *to* that face, or a visiting of possible rotations. * The method should return true if the rotation was successful though. * * @param worldObj The world * @param x X position * @param y Y position * @param z Z position * @param axis The axis to rotate around * @return True if the rotation was successful, False if the rotation failed, or is not possible */ public boolean rotateBlock(World worldObj, int x, int y, int z, ForgeDirection axis) { return RotationHelper.rotateVanillaBlock(this, worldObj, x, y, z, axis); } /** * Get the rotations that can apply to the block at the specified coordinates. Null means no rotations are possible. * Note, this is up to the block to decide. It may not be accurate or representative. * @param worldObj The world * @param x X position * @param y Y position * @param z Z position * @return An array of valid axes to rotate around, or null for none or unknown */ public ForgeDirection[] getValidRotations(World worldObj, int x, int y, int z) { return RotationHelper.getValidVanillaBlockRotations(this); } /** * Determines the amount of enchanting power this block can provide to an enchanting table. * @param world The World * @param x X position * @param y Y position * @param z Z position * @return The amount of enchanting power this block produces. */ public float getEnchantPowerBonus(World world, int x, int y, int z) { return getEnchantPower(world, x, y, z); } @Deprecated //Changed return to float, see above. public int getEnchantPower(World world, int x, int y, int z) { return blockID == bookShelf.blockID ? 1 : 0; } /** * Common way to recolour a block with an external tool * @param world The world * @param x X * @param y Y * @param z Z * @param side The side hit with the colouring tool * @param colour The colour to change to * @return If the recolouring was successful */ public boolean recolourBlock(World world, int x, int y, int z, ForgeDirection side, int colour) { if (blockID == cloth.blockID) { int meta = world.getBlockMetadata(x, y, z); if (meta != colour) { world.setBlockMetadataWithNotify(x, y, z, colour, 3); return true; } } return false; } }