package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.stats.StatList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Direction; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.IShearable; public class BlockVine extends Block implements IShearable { public BlockVine(int par1) { super(par1, Material.vine); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * The type of render function that is called for this block */ public int getRenderType() { return 20; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4); float f = 1.0F; float f1 = 1.0F; float f2 = 1.0F; float f3 = 0.0F; float f4 = 0.0F; float f5 = 0.0F; boolean flag = l > 0; if ((l & 2) != 0) { f3 = Math.max(f3, 0.0625F); f = 0.0F; f1 = 0.0F; f4 = 1.0F; f2 = 0.0F; f5 = 1.0F; flag = true; } if ((l & 8) != 0) { f = Math.min(f, 0.9375F); f3 = 1.0F; f1 = 0.0F; f4 = 1.0F; f2 = 0.0F; f5 = 1.0F; flag = true; } if ((l & 4) != 0) { f5 = Math.max(f5, 0.0625F); f2 = 0.0F; f = 0.0F; f3 = 1.0F; f1 = 0.0F; f4 = 1.0F; flag = true; } if ((l & 1) != 0) { f2 = Math.min(f2, 0.9375F); f5 = 1.0F; f = 0.0F; f3 = 1.0F; f1 = 0.0F; f4 = 1.0F; flag = true; } if (!flag && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4))) { f1 = Math.min(f1, 0.9375F); f4 = 1.0F; f = 0.0F; f3 = 1.0F; f2 = 0.0F; f5 = 1.0F; } this.setBlockBounds(f, f1, f2, f3, f4, f5); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides */ public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) { switch (par5) { case 1: return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)); case 2: return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1)); case 3: return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1)); case 4: return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4)); case 5: return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4)); default: return false; } } /** * returns true if a vine can be placed on that block (checks for render as normal block and if it is solid) */ private boolean canBePlacedOn(int par1) { if (par1 == 0) { return false; } else { Block block = Block.blocksList[par1]; return block.renderAsNormalBlock() && block.blockMaterial.blocksMovement(); } } /** * Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks. */ private boolean canVineStay(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); int i1 = l; if (l > 0) { for (int j1 = 0; j1 <= 3; ++j1) { int k1 = 1 << j1; if ((l & k1) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[j1], par3, par4 + Direction.offsetZ[j1])) && (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & k1) == 0)) { i1 &= ~k1; } } } if (i1 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4))) { return false; } else { if (i1 != l) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1, 2); } return true; } } @SideOnly(Side.CLIENT) public int getBlockColor() { return ColorizerFoliage.getFoliageColorBasic(); } @SideOnly(Side.CLIENT) /** * Returns the color this block should be rendered. Used by leaves. */ public int getRenderColor(int par1) { return ColorizerFoliage.getFoliageColorBasic(); } @SideOnly(Side.CLIENT) /** * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called * when first determining what to render. */ public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { return par1IBlockAccess.getBiomeGenForCoords(par2, par4).getBiomeFoliageColor(); } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4)) { this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); par1World.setBlockToAir(par2, par3, par4); } } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (!par1World.isRemote && par1World.rand.nextInt(4) == 0) { byte b0 = 4; int l = 5; boolean flag = false; int i1; int j1; int k1; label138: for (i1 = par2 - b0; i1 <= par2 + b0; ++i1) { for (j1 = par4 - b0; j1 <= par4 + b0; ++j1) { for (k1 = par3 - 1; k1 <= par3 + 1; ++k1) { if (par1World.getBlockId(i1, k1, j1) == this.blockID) { --l; if (l <= 0) { flag = true; break label138; } } } } } i1 = par1World.getBlockMetadata(par2, par3, par4); j1 = par1World.rand.nextInt(6); k1 = Direction.facingToDirection[j1]; int l1; int i2; if (j1 == 1 && par3 < 255 && par1World.isAirBlock(par2, par3 + 1, par4)) { if (flag) { return; } l1 = par1World.rand.nextInt(16) & i1; if (l1 > 0) { for (i2 = 0; i2 <= 3; ++i2) { if (!this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[i2], par3 + 1, par4 + Direction.offsetZ[i2]))) { l1 &= ~(1 << i2); } } if (l1 > 0) { par1World.setBlock(par2, par3 + 1, par4, this.blockID, l1, 2); } } } else { int j2; if (j1 >= 2 && j1 <= 5 && (i1 & 1 << k1) == 0) { if (flag) { return; } l1 = par1World.getBlockId(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1]); if (l1 != 0 && Block.blocksList[l1] != null) { if (Block.blocksList[l1].blockMaterial.isOpaque() && Block.blocksList[l1].renderAsNormalBlock()) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 1 << k1, 2); } } else { i2 = k1 + 1 & 3; j2 = k1 + 3 & 3; if ((i1 & 1 << i2) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[k1] + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[i2]))) { par1World.setBlock(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1], this.blockID, 1 << i2, 2); } else if ((i1 & 1 << j2) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[k1] + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[j2]))) { par1World.setBlock(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1], this.blockID, 1 << j2, 2); } else if ((i1 & 1 << i2) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[i2]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[i2]))) { par1World.setBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[i2], this.blockID, 1 << (k1 + 2 & 3), 2); } else if ((i1 & 1 << j2) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[j2]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[j2]))) { par1World.setBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[j2], this.blockID, 1 << (k1 + 2 & 3), 2); } else if (this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[k1], par3 + 1, par4 + Direction.offsetZ[k1]))) { par1World.setBlock(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1], this.blockID, 0, 2); } } } else if (par3 > 1) { l1 = par1World.getBlockId(par2, par3 - 1, par4); if (l1 == 0) { i2 = par1World.rand.nextInt(16) & i1; if (i2 > 0) { par1World.setBlock(par2, par3 - 1, par4, this.blockID, i2, 2); } } else if (l1 == this.blockID) { i2 = par1World.rand.nextInt(16) & i1; j2 = par1World.getBlockMetadata(par2, par3 - 1, par4); if (j2 != (j2 | i2)) { par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, j2 | i2, 2); } } } } } } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { byte b0 = 0; switch (par5) { case 2: b0 = 1; break; case 3: b0 = 4; break; case 4: b0 = 8; break; case 5: b0 = 2; } return b0 != 0 ? b0 : par9; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return 0; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 0; } /** * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the * block and l is the block's subtype/damage. */ public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) { super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6); } @Override public boolean isShearable(ItemStack item, World world, int x, int y, int z) { return true; } @Override public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) { ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); ret.add(new ItemStack(this, 1, 0)); return ret; } @Override public boolean isLadder(World world, int x, int y, int z) { return true; } }