package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Direction;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.IShearable;
public class BlockVine extends Block implements IShearable
{
public BlockVine(int par1)
{
super(par1, Material.vine);
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 20;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
float f = 1.0F;
float f1 = 1.0F;
float f2 = 1.0F;
float f3 = 0.0F;
float f4 = 0.0F;
float f5 = 0.0F;
boolean flag = l > 0;
if ((l & 2) != 0)
{
f3 = Math.max(f3, 0.0625F);
f = 0.0F;
f1 = 0.0F;
f4 = 1.0F;
f2 = 0.0F;
f5 = 1.0F;
flag = true;
}
if ((l & 8) != 0)
{
f = Math.min(f, 0.9375F);
f3 = 1.0F;
f1 = 0.0F;
f4 = 1.0F;
f2 = 0.0F;
f5 = 1.0F;
flag = true;
}
if ((l & 4) != 0)
{
f5 = Math.max(f5, 0.0625F);
f2 = 0.0F;
f = 0.0F;
f3 = 1.0F;
f1 = 0.0F;
f4 = 1.0F;
flag = true;
}
if ((l & 1) != 0)
{
f2 = Math.min(f2, 0.9375F);
f5 = 1.0F;
f = 0.0F;
f3 = 1.0F;
f1 = 0.0F;
f4 = 1.0F;
flag = true;
}
if (!flag && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4)))
{
f1 = Math.min(f1, 0.9375F);
f4 = 1.0F;
f = 0.0F;
f3 = 1.0F;
f2 = 0.0F;
f5 = 1.0F;
}
this.setBlockBounds(f, f1, f2, f3, f4, f5);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
switch (par5)
{
case 1:
return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4));
case 2:
return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1));
case 3:
return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1));
case 4:
return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4));
case 5:
return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4));
default:
return false;
}
}
/**
* returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
*/
private boolean canBePlacedOn(int par1)
{
if (par1 == 0)
{
return false;
}
else
{
Block block = Block.blocksList[par1];
return block.renderAsNormalBlock() && block.blockMaterial.blocksMovement();
}
}
/**
* Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
*/
private boolean canVineStay(World par1World, int par2, int par3, int par4)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
int i1 = l;
if (l > 0)
{
for (int j1 = 0; j1 <= 3; ++j1)
{
int k1 = 1 << j1;
if ((l & k1) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[j1], par3, par4 + Direction.offsetZ[j1])) && (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & k1) == 0))
{
i1 &= ~k1;
}
}
}
if (i1 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)))
{
return false;
}
else
{
if (i1 != l)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, i1, 2);
}
return true;
}
}
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
return ColorizerFoliage.getFoliageColorBasic();
}
@SideOnly(Side.CLIENT)
/**
* Returns the color this block should be rendered. Used by leaves.
*/
public int getRenderColor(int par1)
{
return ColorizerFoliage.getFoliageColorBasic();
}
@SideOnly(Side.CLIENT)
/**
* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
* when first determining what to render.
*/
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return par1IBlockAccess.getBiomeGenForCoords(par2, par4).getBiomeFoliageColor();
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote && par1World.rand.nextInt(4) == 0)
{
byte b0 = 4;
int l = 5;
boolean flag = false;
int i1;
int j1;
int k1;
label138:
for (i1 = par2 - b0; i1 <= par2 + b0; ++i1)
{
for (j1 = par4 - b0; j1 <= par4 + b0; ++j1)
{
for (k1 = par3 - 1; k1 <= par3 + 1; ++k1)
{
if (par1World.getBlockId(i1, k1, j1) == this.blockID)
{
--l;
if (l <= 0)
{
flag = true;
break label138;
}
}
}
}
}
i1 = par1World.getBlockMetadata(par2, par3, par4);
j1 = par1World.rand.nextInt(6);
k1 = Direction.facingToDirection[j1];
int l1;
int i2;
if (j1 == 1 && par3 < 255 && par1World.isAirBlock(par2, par3 + 1, par4))
{
if (flag)
{
return;
}
l1 = par1World.rand.nextInt(16) & i1;
if (l1 > 0)
{
for (i2 = 0; i2 <= 3; ++i2)
{
if (!this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[i2], par3 + 1, par4 + Direction.offsetZ[i2])))
{
l1 &= ~(1 << i2);
}
}
if (l1 > 0)
{
par1World.setBlock(par2, par3 + 1, par4, this.blockID, l1, 2);
}
}
}
else
{
int j2;
if (j1 >= 2 && j1 <= 5 && (i1 & 1 << k1) == 0)
{
if (flag)
{
return;
}
l1 = par1World.getBlockId(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1]);
if (l1 != 0 && Block.blocksList[l1] != null)
{
if (Block.blocksList[l1].blockMaterial.isOpaque() && Block.blocksList[l1].renderAsNormalBlock())
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | 1 << k1, 2);
}
}
else
{
i2 = k1 + 1 & 3;
j2 = k1 + 3 & 3;
if ((i1 & 1 << i2) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[k1] + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[i2])))
{
par1World.setBlock(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1], this.blockID, 1 << i2, 2);
}
else if ((i1 & 1 << j2) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[k1] + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[j2])))
{
par1World.setBlock(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1], this.blockID, 1 << j2, 2);
}
else if ((i1 & 1 << i2) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[i2]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[i2])))
{
par1World.setBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[i2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[i2], this.blockID, 1 << (k1 + 2 & 3), 2);
}
else if ((i1 & 1 << j2) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[j2]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[j2])))
{
par1World.setBlock(par2 + Direction.offsetX[k1] + Direction.offsetX[j2], par3, par4 + Direction.offsetZ[k1] + Direction.offsetZ[j2], this.blockID, 1 << (k1 + 2 & 3), 2);
}
else if (this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[k1], par3 + 1, par4 + Direction.offsetZ[k1])))
{
par1World.setBlock(par2 + Direction.offsetX[k1], par3, par4 + Direction.offsetZ[k1], this.blockID, 0, 2);
}
}
}
else if (par3 > 1)
{
l1 = par1World.getBlockId(par2, par3 - 1, par4);
if (l1 == 0)
{
i2 = par1World.rand.nextInt(16) & i1;
if (i2 > 0)
{
par1World.setBlock(par2, par3 - 1, par4, this.blockID, i2, 2);
}
}
else if (l1 == this.blockID)
{
i2 = par1World.rand.nextInt(16) & i1;
j2 = par1World.getBlockMetadata(par2, par3 - 1, par4);
if (j2 != (j2 | i2))
{
par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, j2 | i2, 2);
}
}
}
}
}
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
byte b0 = 0;
switch (par5)
{
case 2:
b0 = 1;
break;
case 3:
b0 = 4;
break;
case 4:
b0 = 8;
break;
case 5:
b0 = 2;
}
return b0 != 0 ? b0 : par9;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return 0;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 0;
}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
}
@Override
public boolean isShearable(ItemStack item, World world, int x, int y, int z)
{
return true;
}
@Override
public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
{
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
ret.add(new ItemStack(this, 1, 0));
return ret;
}
@Override
public boolean isLadder(World world, int x, int y, int z)
{
return true;
}
}