package net.minecraft.entity.monster; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Calendar; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBreakDoor; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityZombie extends EntityMob { /** * Ticker used to determine the time remaining for this zombie to convert into a villager when cured. */ private int conversionTime = 0; public EntityZombie(World par1World) { super(par1World); this.texture = "/mob/zombie.png"; this.moveSpeed = 0.23F; this.getNavigator().setBreakDoors(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIBreakDoor(this)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false)); this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, this.moveSpeed, true)); this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed)); this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false)); this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 16.0F, 0, false)); } protected int func_96121_ay() { return 40; } /** * This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown * potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities. */ public float getSpeedModifier() { return super.getSpeedModifier() * (this.isChild() ? 1.5F : 1.0F); } protected void entityInit() { super.entityInit(); this.getDataWatcher().addObject(12, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(13, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(14, Byte.valueOf((byte)0)); } @SideOnly(Side.CLIENT) /** * Returns the texture's file path as a String. */ public String getTexture() { return this.isVillager() ? "/mob/zombie_villager.png" : "/mob/zombie.png"; } public int getMaxHealth() { return 20; } /** * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue */ public int getTotalArmorValue() { int i = super.getTotalArmorValue() + 2; if (i > 20) { i = 20; } return i; } /** * Returns true if the newer Entity AI code should be run */ protected boolean isAIEnabled() { return true; } /** * If Animal, checks if the age timer is negative */ public boolean isChild() { return this.getDataWatcher().getWatchableObjectByte(12) == 1; } /** * Set whether this zombie is a child. */ public void setChild(boolean par1) { this.getDataWatcher().updateObject(12, Byte.valueOf((byte)1)); } /** * Return whether this zombie is a villager. */ public boolean isVillager() { return this.getDataWatcher().getWatchableObjectByte(13) == 1; } /** * Set whether this zombie is a villager. */ public void setVillager(boolean par1) { this.getDataWatcher().updateObject(13, Byte.valueOf((byte)(par1 ? 1 : 0))); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote && !this.isChild()) { float f = this.getBrightness(1.0F); if (f > 0.5F && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))) { boolean flag = true; ItemStack itemstack = this.getCurrentItemOrArmor(4); if (itemstack != null) { if (itemstack.isItemStackDamageable()) { itemstack.setItemDamage(itemstack.getItemDamageForDisplay() + this.rand.nextInt(2)); if (itemstack.getItemDamageForDisplay() >= itemstack.getMaxDamage()) { this.renderBrokenItemStack(itemstack); this.setCurrentItemOrArmor(4, (ItemStack)null); } } flag = false; } if (flag) { this.setFire(8); } } } super.onLivingUpdate(); } /** * Called to update the entity's position/logic. */ public void onUpdate() { if (!this.worldObj.isRemote && this.isConverting()) { int i = this.getConversionTimeBoost(); this.conversionTime -= i; if (this.conversionTime <= 0) { this.convertToVillager(); } } super.onUpdate(); } public boolean attackEntityAsMob(Entity par1Entity) { boolean flag = super.attackEntityAsMob(par1Entity); if (flag && this.getHeldItem() == null && this.isBurning() && this.rand.nextFloat() < (float)this.worldObj.difficultySetting * 0.3F) { par1Entity.setFire(2 * this.worldObj.difficultySetting); } return flag; } /** * Returns the amount of damage a mob should deal. */ public int getAttackStrength(Entity par1Entity) { ItemStack itemstack = this.getHeldItem(); float f = (float)(this.getMaxHealth() - this.getHealth()) / (float)this.getMaxHealth(); int i = 3 + MathHelper.floor_float(f * 4.0F); if (itemstack != null) { i += itemstack.getDamageVsEntity(this); } return i; } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.zombie.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.zombie.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.zombie.death"; } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.zombie.step", 0.15F, 1.0F); } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Item.rottenFlesh.itemID; } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } protected void dropRareDrop(int par1) { switch (this.rand.nextInt(3)) { case 0: this.dropItem(Item.ingotIron.itemID, 1); break; case 1: this.dropItem(Item.carrot.itemID, 1); break; case 2: this.dropItem(Item.potato.itemID, 1); } } /** * Makes entity wear random armor based on difficulty */ protected void addRandomArmor() { super.addRandomArmor(); if (this.rand.nextFloat() < (this.worldObj.difficultySetting == 3 ? 0.05F : 0.01F)) { int i = this.rand.nextInt(3); if (i == 0) { this.setCurrentItemOrArmor(0, new ItemStack(Item.swordIron)); } else { this.setCurrentItemOrArmor(0, new ItemStack(Item.shovelIron)); } } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); if (this.isChild()) { par1NBTTagCompound.setBoolean("IsBaby", true); } if (this.isVillager()) { par1NBTTagCompound.setBoolean("IsVillager", true); } par1NBTTagCompound.setInteger("ConversionTime", this.isConverting() ? this.conversionTime : -1); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); if (par1NBTTagCompound.getBoolean("IsBaby")) { this.setChild(true); } if (par1NBTTagCompound.getBoolean("IsVillager")) { this.setVillager(true); } if (par1NBTTagCompound.hasKey("ConversionTime") && par1NBTTagCompound.getInteger("ConversionTime") > -1) { this.startConversion(par1NBTTagCompound.getInteger("ConversionTime")); } } /** * This method gets called when the entity kills another one. */ public void onKillEntity(EntityLiving par1EntityLiving) { super.onKillEntity(par1EntityLiving); if (this.worldObj.difficultySetting >= 2 && par1EntityLiving instanceof EntityVillager) { if (this.worldObj.difficultySetting == 2 && this.rand.nextBoolean()) { return; } EntityZombie entityzombie = new EntityZombie(this.worldObj); entityzombie.func_82149_j(par1EntityLiving); this.worldObj.removeEntity(par1EntityLiving); entityzombie.initCreature(); entityzombie.setVillager(true); if (par1EntityLiving.isChild()) { entityzombie.setChild(true); } this.worldObj.spawnEntityInWorld(entityzombie); this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } } /** * Initialize this creature. */ public void initCreature() { this.setCanPickUpLoot(this.rand.nextFloat() < pickUpLootProability[this.worldObj.difficultySetting]); if (this.worldObj.rand.nextFloat() < 0.05F) { this.setVillager(true); } this.addRandomArmor(); this.func_82162_bC(); if (this.getCurrentItemOrArmor(4) == null) { Calendar calendar = this.worldObj.getCurrentDate(); if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F) { this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin)); this.equipmentDropChances[4] = 0.0F; } } } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { ItemStack itemstack = par1EntityPlayer.getCurrentEquippedItem(); if (itemstack != null && itemstack.getItem() == Item.appleGold && itemstack.getItemDamage() == 0 && this.isVillager() && this.isPotionActive(Potion.weakness)) { if (!par1EntityPlayer.capabilities.isCreativeMode) { --itemstack.stackSize; } if (itemstack.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null); } if (!this.worldObj.isRemote) { this.startConversion(this.rand.nextInt(2401) + 3600); } return true; } else { return false; } } /** * Starts converting this zombie into a villager. The zombie converts into a villager after the specified time in * ticks. */ protected void startConversion(int par1) { this.conversionTime = par1; this.getDataWatcher().updateObject(14, Byte.valueOf((byte)1)); this.removePotionEffect(Potion.weakness.id); this.addPotionEffect(new PotionEffect(Potion.damageBoost.id, par1, Math.min(this.worldObj.difficultySetting - 1, 0))); this.worldObj.setEntityState(this, (byte)16); } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 16) { this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false); } else { super.handleHealthUpdate(par1); } } /** * Returns whether this zombie is in the process of converting to a villager */ public boolean isConverting() { return this.getDataWatcher().getWatchableObjectByte(14) == 1; } /** * Convert this zombie into a villager. */ protected void convertToVillager() { EntityVillager entityvillager = new EntityVillager(this.worldObj); entityvillager.func_82149_j(this); entityvillager.initCreature(); entityvillager.func_82187_q(); if (this.isChild()) { entityvillager.setGrowingAge(-24000); } this.worldObj.removeEntity(this); this.worldObj.spawnEntityInWorld(entityvillager); entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0)); this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } /** * Return the amount of time decremented from conversionTime every tick. */ protected int getConversionTimeBoost() { int i = 1; if (this.rand.nextFloat() < 0.01F) { int j = 0; for (int k = (int)this.posX - 4; k < (int)this.posX + 4 && j < 14; ++k) { for (int l = (int)this.posY - 4; l < (int)this.posY + 4 && j < 14; ++l) { for (int i1 = (int)this.posZ - 4; i1 < (int)this.posZ + 4 && j < 14; ++i1) { int j1 = this.worldObj.getBlockId(k, l, i1); if (j1 == Block.fenceIron.blockID || j1 == Block.bed.blockID) { if (this.rand.nextFloat() < 0.3F) { ++i; } ++j; } } } } } return i; } }