package net.minecraft.client.multiplayer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.Packet102WindowClick;
import net.minecraft.network.packet.Packet107CreativeSetSlot;
import net.minecraft.network.packet.Packet108EnchantItem;
import net.minecraft.network.packet.Packet14BlockDig;
import net.minecraft.network.packet.Packet15Place;
import net.minecraft.network.packet.Packet16BlockItemSwitch;
import net.minecraft.network.packet.Packet7UseEntity;
import net.minecraft.util.Vec3;
import net.minecraft.world.EnumGameType;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
@SideOnly(Side.CLIENT)
public class PlayerControllerMP
{
/** The Minecraft instance. */
private final Minecraft mc;
private final NetClientHandler netClientHandler;
/** PosX of the current block being destroyed */
private int currentBlockX = -1;
/** PosY of the current block being destroyed */
private int currentBlockY = -1;
/** PosZ of the current block being destroyed */
private int currentblockZ = -1;
private ItemStack field_85183_f = null;
/** Current block damage (MP) */
private float curBlockDamageMP = 0.0F;
/**
* Tick counter, when it hits 4 it resets back to 0 and plays the step sound
*/
private float stepSoundTickCounter = 0.0F;
/**
* Delays the first damage on the block after the first click on the block
*/
private int blockHitDelay = 0;
/** Tells if the player is hitting a block */
private boolean isHittingBlock = false;
/** Current game type for the player */
private EnumGameType currentGameType;
/** Index of the current item held by the player in the inventory hotbar */
private int currentPlayerItem;
public PlayerControllerMP(Minecraft par1Minecraft, NetClientHandler par2NetClientHandler)
{
this.currentGameType = EnumGameType.SURVIVAL;
this.currentPlayerItem = 0;
this.mc = par1Minecraft;
this.netClientHandler = par2NetClientHandler;
}
/**
* Block dig operation in creative mode (instantly digs the block).
*/
public static void clickBlockCreative(Minecraft par0Minecraft, PlayerControllerMP par1PlayerControllerMP, int par2, int par3, int par4, int par5)
{
if (!par0Minecraft.theWorld.extinguishFire(par0Minecraft.thePlayer, par2, par3, par4, par5))
{
par1PlayerControllerMP.onPlayerDestroyBlock(par2, par3, par4, par5);
}
}
/**
* Sets player capabilities depending on current gametype. params: player
*/
public void setPlayerCapabilities(EntityPlayer par1EntityPlayer)
{
this.currentGameType.configurePlayerCapabilities(par1EntityPlayer.capabilities);
}
/**
* If modified to return true, the player spins around slowly around (0, 68.5, 0). The GUI is disabled, the view is
* set to first person, and both chat and menu are disabled. Unless the server is modified to ignore illegal
* stances, attempting to enter a world at all will result in an immediate kick due to an illegal stance. Appears to
* be left-over debug, or demo code.
*/
public boolean enableEverythingIsScrewedUpMode()
{
return false;
}
/**
* Sets the game type for the player.
*/
public void setGameType(EnumGameType par1EnumGameType)
{
this.currentGameType = par1EnumGameType;
this.currentGameType.configurePlayerCapabilities(this.mc.thePlayer.capabilities);
}
/**
* Flips the player around. Args: player
*/
public void flipPlayer(EntityPlayer par1EntityPlayer)
{
par1EntityPlayer.rotationYaw = -180.0F;
}
public boolean shouldDrawHUD()
{
return this.currentGameType.isSurvivalOrAdventure();
}
/**
* Called when a player completes the destruction of a block
*/
public boolean onPlayerDestroyBlock(int par1, int par2, int par3, int par4)
{
ItemStack stack = mc.thePlayer.getCurrentEquippedItem();
if (stack != null && stack.getItem() != null && stack.getItem().onBlockStartBreak(stack, par1, par2, par3, mc.thePlayer))
{
return false;
}
if (this.currentGameType.isAdventure() && !this.mc.thePlayer.canCurrentToolHarvestBlock(par1, par2, par3))
{
return false;
}
else
{
WorldClient worldclient = this.mc.theWorld;
Block block = Block.blocksList[worldclient.getBlockId(par1, par2, par3)];
if (block == null)
{
return false;
}
else
{
worldclient.playAuxSFX(2001, par1, par2, par3, block.blockID + (worldclient.getBlockMetadata(par1, par2, par3) << 12));
int i1 = worldclient.getBlockMetadata(par1, par2, par3);
boolean flag = block.removeBlockByPlayer(worldclient, mc.thePlayer, par1, par2, par3);
if (flag)
{
block.onBlockDestroyedByPlayer(worldclient, par1, par2, par3, i1);
}
this.currentBlockY = -1;
if (!this.currentGameType.isCreative())
{
ItemStack itemstack = this.mc.thePlayer.getCurrentEquippedItem();
if (itemstack != null)
{
itemstack.onBlockDestroyed(worldclient, block.blockID, par1, par2, par3, this.mc.thePlayer);
if (itemstack.stackSize == 0)
{
this.mc.thePlayer.destroyCurrentEquippedItem();
}
}
}
return flag;
}
}
}
/**
* Called by Minecraft class when the player is hitting a block with an item. Args: x, y, z, side
*/
public void clickBlock(int par1, int par2, int par3, int par4)
{
if (!this.currentGameType.isAdventure() || this.mc.thePlayer.canCurrentToolHarvestBlock(par1, par2, par3))
{
if (this.currentGameType.isCreative())
{
this.netClientHandler.addToSendQueue(new Packet14BlockDig(0, par1, par2, par3, par4));
clickBlockCreative(this.mc, this, par1, par2, par3, par4);
this.blockHitDelay = 5;
}
else if (!this.isHittingBlock || !this.sameToolAndBlock(par1, par2, par3))
{
if (this.isHittingBlock)
{
this.netClientHandler.addToSendQueue(new Packet14BlockDig(1, this.currentBlockX, this.currentBlockY, this.currentblockZ, par4));
}
this.netClientHandler.addToSendQueue(new Packet14BlockDig(0, par1, par2, par3, par4));
int i1 = this.mc.theWorld.getBlockId(par1, par2, par3);
if (i1 > 0 && this.curBlockDamageMP == 0.0F)
{
Block.blocksList[i1].onBlockClicked(this.mc.theWorld, par1, par2, par3, this.mc.thePlayer);
}
if (i1 > 0 && Block.blocksList[i1].getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, par1, par2, par3) >= 1.0F)
{
this.onPlayerDestroyBlock(par1, par2, par3, par4);
}
else
{
this.isHittingBlock = true;
this.currentBlockX = par1;
this.currentBlockY = par2;
this.currentblockZ = par3;
this.field_85183_f = this.mc.thePlayer.getHeldItem();
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.mc.theWorld.destroyBlockInWorldPartially(this.mc.thePlayer.entityId, this.currentBlockX, this.currentBlockY, this.currentblockZ, (int)(this.curBlockDamageMP * 10.0F) - 1);
}
}
}
}
/**
* Resets current block damage and isHittingBlock
*/
public void resetBlockRemoving()
{
if (this.isHittingBlock)
{
this.netClientHandler.addToSendQueue(new Packet14BlockDig(1, this.currentBlockX, this.currentBlockY, this.currentblockZ, -1));
}
this.isHittingBlock = false;
this.curBlockDamageMP = 0.0F;
this.mc.theWorld.destroyBlockInWorldPartially(this.mc.thePlayer.entityId, this.currentBlockX, this.currentBlockY, this.currentblockZ, -1);
}
/**
* Called when a player damages a block and updates damage counters
*/
public void onPlayerDamageBlock(int par1, int par2, int par3, int par4)
{
this.syncCurrentPlayItem();
if (this.blockHitDelay > 0)
{
--this.blockHitDelay;
}
else if (this.currentGameType.isCreative())
{
this.blockHitDelay = 5;
this.netClientHandler.addToSendQueue(new Packet14BlockDig(0, par1, par2, par3, par4));
clickBlockCreative(this.mc, this, par1, par2, par3, par4);
}
else
{
if (this.sameToolAndBlock(par1, par2, par3))
{
int i1 = this.mc.theWorld.getBlockId(par1, par2, par3);
if (i1 == 0)
{
this.isHittingBlock = false;
return;
}
Block block = Block.blocksList[i1];
this.curBlockDamageMP += block.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, par1, par2, par3);
if (this.stepSoundTickCounter % 4.0F == 0.0F && block != null)
{
this.mc.sndManager.playSound(block.stepSound.getStepSound(), (float)par1 + 0.5F, (float)par2 + 0.5F, (float)par3 + 0.5F, (block.stepSound.getVolume() + 1.0F) / 8.0F, block.stepSound.getPitch() * 0.5F);
}
++this.stepSoundTickCounter;
if (this.curBlockDamageMP >= 1.0F)
{
this.isHittingBlock = false;
this.netClientHandler.addToSendQueue(new Packet14BlockDig(2, par1, par2, par3, par4));
this.onPlayerDestroyBlock(par1, par2, par3, par4);
this.curBlockDamageMP = 0.0F;
this.stepSoundTickCounter = 0.0F;
this.blockHitDelay = 5;
}
this.mc.theWorld.destroyBlockInWorldPartially(this.mc.thePlayer.entityId, this.currentBlockX, this.currentBlockY, this.currentblockZ, (int)(this.curBlockDamageMP * 10.0F) - 1);
}
else
{
this.clickBlock(par1, par2, par3, par4);
}
}
}
/**
* player reach distance = 4F
*/
public float getBlockReachDistance()
{
return this.currentGameType.isCreative() ? 5.0F : 4.5F;
}
public void updateController()
{
this.syncCurrentPlayItem();
this.mc.sndManager.playRandomMusicIfReady();
}
private boolean sameToolAndBlock(int par1, int par2, int par3)
{
ItemStack itemstack = this.mc.thePlayer.getHeldItem();
boolean flag = this.field_85183_f == null && itemstack == null;
if (this.field_85183_f != null && itemstack != null)
{
flag = itemstack.itemID == this.field_85183_f.itemID && ItemStack.areItemStackTagsEqual(itemstack, this.field_85183_f) && (itemstack.isItemStackDamageable() || itemstack.getItemDamage() == this.field_85183_f.getItemDamage());
}
return par1 == this.currentBlockX && par2 == this.currentBlockY && par3 == this.currentblockZ && flag;
}
/**
* Syncs the current player item with the server
*/
private void syncCurrentPlayItem()
{
int i = this.mc.thePlayer.inventory.currentItem;
if (i != this.currentPlayerItem)
{
this.currentPlayerItem = i;
this.netClientHandler.addToSendQueue(new Packet16BlockItemSwitch(this.currentPlayerItem));
}
}
/**
* Handles a players right click. Args: player, world, x, y, z, side, hitVec
*/
public boolean onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)
{
this.syncCurrentPlayItem();
float f = (float)par8Vec3.xCoord - (float)par4;
float f1 = (float)par8Vec3.yCoord - (float)par5;
float f2 = (float)par8Vec3.zCoord - (float)par6;
boolean flag = false;
int i1;
if (par3ItemStack != null &&
par3ItemStack.getItem() != null &&
par3ItemStack.getItem().onItemUseFirst(par3ItemStack, par1EntityPlayer, par2World, par4, par5, par6, par7, f, f1, f2))
{
return true;
}
if (!par1EntityPlayer.isSneaking() || par1EntityPlayer.getHeldItem() == null)
{
i1 = par2World.getBlockId(par4, par5, par6);
if (i1 > 0 && Block.blocksList[i1].onBlockActivated(par2World, par4, par5, par6, par1EntityPlayer, par7, f, f1, f2))
{
flag = true;
}
}
if (!flag && par3ItemStack != null && par3ItemStack.getItem() instanceof ItemBlock)
{
ItemBlock itemblock = (ItemBlock)par3ItemStack.getItem();
if (!itemblock.canPlaceItemBlockOnSide(par2World, par4, par5, par6, par7, par1EntityPlayer, par3ItemStack))
{
return false;
}
}
this.netClientHandler.addToSendQueue(new Packet15Place(par4, par5, par6, par7, par1EntityPlayer.inventory.getCurrentItem(), f, f1, f2));
if (flag)
{
return true;
}
else if (par3ItemStack == null)
{
return false;
}
else if (this.currentGameType.isCreative())
{
i1 = par3ItemStack.getItemDamage();
int j1 = par3ItemStack.stackSize;
boolean flag1 = par3ItemStack.tryPlaceItemIntoWorld(par1EntityPlayer, par2World, par4, par5, par6, par7, f, f1, f2);
par3ItemStack.setItemDamage(i1);
par3ItemStack.stackSize = j1;
return flag1;
}
else
{
if (!par3ItemStack.tryPlaceItemIntoWorld(par1EntityPlayer, par2World, par4, par5, par6, par7, f, f1, f2))
{
return false;
}
if (par3ItemStack.stackSize <= 0)
{
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(par1EntityPlayer, par3ItemStack));
}
return true;
}
}
/**
* Notifies the server of things like consuming food, etc...
*/
public boolean sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new Packet15Place(-1, -1, -1, 255, par1EntityPlayer.inventory.getCurrentItem(), 0.0F, 0.0F, 0.0F));
int i = par3ItemStack.stackSize;
ItemStack itemstack1 = par3ItemStack.useItemRightClick(par2World, par1EntityPlayer);
if (itemstack1 == par3ItemStack && (itemstack1 == null || itemstack1.stackSize == i))
{
return false;
}
else
{
par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = itemstack1;
if (itemstack1.stackSize <= 0)
{
par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = null;
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(par1EntityPlayer, itemstack1));
}
return true;
}
}
public EntityClientPlayerMP func_78754_a(World par1World)
{
return new EntityClientPlayerMP(this.mc, par1World, this.mc.session, this.netClientHandler);
}
/**
* Attacks an entity
*/
public void attackEntity(EntityPlayer par1EntityPlayer, Entity par2Entity)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new Packet7UseEntity(par1EntityPlayer.entityId, par2Entity.entityId, 1));
par1EntityPlayer.attackTargetEntityWithCurrentItem(par2Entity);
}
public boolean func_78768_b(EntityPlayer par1EntityPlayer, Entity par2Entity)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new Packet7UseEntity(par1EntityPlayer.entityId, par2Entity.entityId, 0));
return par1EntityPlayer.interactWith(par2Entity);
}
public ItemStack windowClick(int par1, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
{
short short1 = par5EntityPlayer.openContainer.getNextTransactionID(par5EntityPlayer.inventory);
ItemStack itemstack = par5EntityPlayer.openContainer.slotClick(par2, par3, par4, par5EntityPlayer);
this.netClientHandler.addToSendQueue(new Packet102WindowClick(par1, par2, par3, par4, itemstack, short1));
return itemstack;
}
/**
* GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the
* enchantment action the player has taken.
*/
public void sendEnchantPacket(int par1, int par2)
{
this.netClientHandler.addToSendQueue(new Packet108EnchantItem(par1, par2));
}
/**
* Used in PlayerControllerMP to update the server with an ItemStack in a slot.
*/
public void sendSlotPacket(ItemStack par1ItemStack, int par2)
{
if (this.currentGameType.isCreative())
{
this.netClientHandler.addToSendQueue(new Packet107CreativeSetSlot(par2, par1ItemStack));
}
}
public void func_78752_a(ItemStack par1ItemStack)
{
if (this.currentGameType.isCreative() && par1ItemStack != null)
{
this.netClientHandler.addToSendQueue(new Packet107CreativeSetSlot(-1, par1ItemStack));
}
}
public void onStoppedUsingItem(EntityPlayer par1EntityPlayer)
{
this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new Packet14BlockDig(5, 0, 0, 0, 255));
par1EntityPlayer.stopUsingItem();
}
public boolean func_78763_f()
{
return true;
}
/**
* Checks if the player is not creative, used for checking if it should break a block instantly
*/
public boolean isNotCreative()
{
return !this.currentGameType.isCreative();
}
/**
* returns true if player is in creative mode
*/
public boolean isInCreativeMode()
{
return this.currentGameType.isCreative();
}
/**
* true for hitting entities far away.
*/
public boolean extendedReach()
{
return this.currentGameType.isCreative();
}
}