package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class ComponentNetherBridgeNetherStalkRoom extends ComponentNetherBridgePiece { public ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.boundingBox = par3StructureBoundingBox; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true); this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 11, true); } /** * Creates and returns a new component piece. Or null if it could not find enough room to place it. */ public static ComponentNetherBridgeNetherStalkRoom createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5); return isAboveGround(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentNetherBridgeNetherStalkRoom(par6, par1Random, structureboundingbox, par5) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false); int i; for (i = 1; i <= 11; i += 2) { this.fillWithBlocks(par1World, par3StructureBoundingBox, i, 10, 0, i, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, i, 10, 12, i, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, i, 0, 11, i, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, i, 12, 11, i, Block.netherFence.blockID, Block.netherFence.blockID, false); this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, i, 13, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, i, 13, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, i + 1, 13, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, i + 1, 13, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, i + 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, i + 1, par3StructureBoundingBox); } this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox); for (i = 3; i <= 9; i += 2) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, i, 1, 8, i, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, i, 11, 8, i, Block.netherFence.blockID, Block.netherFence.blockID, false); } i = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 3); int j; int k; int l; for (j = 0; j <= 6; ++j) { k = j + 4; for (l = 5; l <= 7; ++l) { this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, i, l, 5 + j, k, par3StructureBoundingBox); } if (k >= 5 && k <= 8) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, k, 7, j + 4, k, Block.netherBrick.blockID, Block.netherBrick.blockID, false); } else if (k >= 9 && k <= 10) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, k, 7, j + 4, k, Block.netherBrick.blockID, Block.netherBrick.blockID, false); } if (j >= 1) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6 + j, k, 7, 9 + j, k, 0, 0, false); } } for (j = 5; j <= 7; ++j) { this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, i, j, 12, 11, par3StructureBoundingBox); } this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6, 7, 5, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 6, 7, 7, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 13, 12, 7, 13, 12, 0, 0, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 2, 3, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 9, 3, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 4, 2, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 2, 10, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 9, 10, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 4, 10, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); j = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 0); k = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 1); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, k, 4, 5, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, j, 8, 5, 10, par3StructureBoundingBox); this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 4, 4, 4, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 4, 4, 9, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 5, 4, 4, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 4, 9, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false); int i1; for (l = 4; l <= 8; ++l) { for (i1 = 0; i1 <= 2; ++i1) { this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, l, -1, i1, par3StructureBoundingBox); this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, l, -1, 12 - i1, par3StructureBoundingBox); } } for (l = 0; l <= 2; ++l) { for (i1 = 4; i1 <= 8; ++i1) { this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, l, -1, i1, par3StructureBoundingBox); this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - l, -1, i1, par3StructureBoundingBox); } } return true; } }