package net.minecraft.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.EntityMagmaCube;
@SideOnly(Side.CLIENT)
public class ModelMagmaCube extends ModelBase
{
ModelRenderer[] field_78109_a = new ModelRenderer[8];
ModelRenderer field_78108_b;
public ModelMagmaCube()
{
for (int i = 0; i < this.field_78109_a.length; ++i)
{
byte b0 = 0;
int j = i;
if (i == 2)
{
b0 = 24;
j = 10;
}
else if (i == 3)
{
b0 = 24;
j = 19;
}
this.field_78109_a[i] = new ModelRenderer(this, b0, j);
this.field_78109_a[i].addBox(-4.0F, (float)(16 + i), -4.0F, 8, 1, 8);
}
this.field_78108_b = new ModelRenderer(this, 0, 16);
this.field_78108_b.addBox(-2.0F, 18.0F, -2.0F, 4, 4, 4);
}
public int func_78107_a()
{
return 5;
}
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
{
EntityMagmaCube entitymagmacube = (EntityMagmaCube)par1EntityLiving;
float f3 = entitymagmacube.field_70812_c + (entitymagmacube.field_70811_b - entitymagmacube.field_70812_c) * par4;
if (f3 < 0.0F)
{
f3 = 0.0F;
}
for (int i = 0; i < this.field_78109_a.length; ++i)
{
this.field_78109_a[i].rotationPointY = (float)(-(4 - i)) * f3 * 1.7F;
}
}
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
{
this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
this.field_78108_b.render(par7);
for (int i = 0; i < this.field_78109_a.length; ++i)
{
this.field_78109_a[i].render(par7);
}
}
}