package net.minecraft.dispenser;
import net.minecraft.block.BlockDispenser;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem
{
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
World world = par1IBlockSource.getWorld();
IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
IProjectile iprojectile = this.getProjectileEntity(world, iposition);
iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
world.spawnEntityInWorld((Entity)iprojectile);
par2ItemStack.splitStack(1);
return par2ItemStack;
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource par1IBlockSource)
{
par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
}
/**
* Return the projectile entity spawned by this dispense behavior.
*/
protected abstract IProjectile getProjectileEntity(World world, IPosition iposition);
protected float func_82498_a()
{
return 6.0F;
}
protected float func_82500_b()
{
return 1.1F;
}
}