package net.minecraft.client.gui.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.io.ByteArrayOutputStream;
import java.io.DataOutputStream;
import java.util.Iterator;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ContainerBeacon;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.tileentity.TileEntityBeacon;
import net.minecraft.util.StatCollector;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiBeacon extends GuiContainer
{
private TileEntityBeacon beacon;
private GuiBeaconButtonConfirm beaconConfirmButton;
private boolean buttonsNotDrawn;
public GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)
{
super(new ContainerBeacon(par1, par2));
this.beacon = par2;
this.xSize = 230;
this.ySize = 219;
}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
super.initGui();
this.buttonList.add(this.beaconConfirmButton = new GuiBeaconButtonConfirm(this, -1, this.guiLeft + 164, this.guiTop + 107));
this.buttonList.add(new GuiBeaconButtonCancel(this, -2, this.guiLeft + 190, this.guiTop + 107));
this.buttonsNotDrawn = true;
this.beaconConfirmButton.enabled = false;
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
super.updateScreen();
if (this.buttonsNotDrawn && this.beacon.getLevels() >= 0)
{
this.buttonsNotDrawn = false;
int i;
int j;
int k;
int l;
GuiBeaconButtonPower guibeaconbuttonpower;
for (int i1 = 0; i1 <= 2; ++i1)
{
i = TileEntityBeacon.effectsList[i1].length;
j = i * 22 + (i - 1) * 2;
for (k = 0; k < i; ++k)
{
l = TileEntityBeacon.effectsList[i1][k].id;
guibeaconbuttonpower = new GuiBeaconButtonPower(this, i1 << 8 | l, this.guiLeft + 76 + k * 24 - j / 2, this.guiTop + 22 + i1 * 25, l, i1);
this.buttonList.add(guibeaconbuttonpower);
if (i1 >= this.beacon.getLevels())
{
guibeaconbuttonpower.enabled = false;
}
else if (l == this.beacon.getPrimaryEffect())
{
guibeaconbuttonpower.func_82254_b(true);
}
}
}
byte b0 = 3;
i = TileEntityBeacon.effectsList[b0].length + 1;
j = i * 22 + (i - 1) * 2;
for (k = 0; k < i - 1; ++k)
{
l = TileEntityBeacon.effectsList[b0][k].id;
guibeaconbuttonpower = new GuiBeaconButtonPower(this, b0 << 8 | l, this.guiLeft + 167 + k * 24 - j / 2, this.guiTop + 47, l, b0);
this.buttonList.add(guibeaconbuttonpower);
if (b0 >= this.beacon.getLevels())
{
guibeaconbuttonpower.enabled = false;
}
else if (l == this.beacon.getSecondaryEffect())
{
guibeaconbuttonpower.func_82254_b(true);
}
}
if (this.beacon.getPrimaryEffect() > 0)
{
GuiBeaconButtonPower guibeaconbuttonpower1 = new GuiBeaconButtonPower(this, b0 << 8 | this.beacon.getPrimaryEffect(), this.guiLeft + 167 + (i - 1) * 24 - j / 2, this.guiTop + 47, this.beacon.getPrimaryEffect(), b0);
this.buttonList.add(guibeaconbuttonpower1);
if (b0 >= this.beacon.getLevels())
{
guibeaconbuttonpower1.enabled = false;
}
else if (this.beacon.getPrimaryEffect() == this.beacon.getSecondaryEffect())
{
guibeaconbuttonpower1.func_82254_b(true);
}
}
}
this.beaconConfirmButton.enabled = this.beacon.getStackInSlot(0) != null && this.beacon.getPrimaryEffect() > 0;
}
/**
* Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
*/
protected void actionPerformed(GuiButton par1GuiButton)
{
if (par1GuiButton.id == -2)
{
this.mc.displayGuiScreen((GuiScreen)null);
}
else if (par1GuiButton.id == -1)
{
String s = "MC|Beacon";
ByteArrayOutputStream bytearrayoutputstream = new ByteArrayOutputStream();
DataOutputStream dataoutputstream = new DataOutputStream(bytearrayoutputstream);
try
{
dataoutputstream.writeInt(this.beacon.getPrimaryEffect());
dataoutputstream.writeInt(this.beacon.getSecondaryEffect());
this.mc.getNetHandler().addToSendQueue(new Packet250CustomPayload(s, bytearrayoutputstream.toByteArray()));
}
catch (Exception exception)
{
exception.printStackTrace();
}
this.mc.displayGuiScreen((GuiScreen)null);
}
else if (par1GuiButton instanceof GuiBeaconButtonPower)
{
if (((GuiBeaconButtonPower)par1GuiButton).func_82255_b())
{
return;
}
int i = par1GuiButton.id;
int j = i & 255;
int k = i >> 8;
if (k < 3)
{
this.beacon.setPrimaryEffect(j);
}
else
{
this.beacon.setSecondaryEffect(j);
}
this.buttonList.clear();
this.initGui();
this.updateScreen();
}
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items)
*/
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
RenderHelper.disableStandardItemLighting();
this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("tile.beacon.primary"), 62, 10, 14737632);
this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("tile.beacon.secondary"), 169, 10, 14737632);
Iterator iterator = this.buttonList.iterator();
while (iterator.hasNext())
{
GuiButton guibutton = (GuiButton)iterator.next();
if (guibutton.func_82252_a())
{
guibutton.func_82251_b(par1 - this.guiLeft, par2 - this.guiTop);
break;
}
}
RenderHelper.enableGUIStandardItemLighting();
}
/**
* Draw the background layer for the GuiContainer (everything behind the items)
*/
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.renderEngine.bindTexture("/gui/beacon.png");
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
itemRenderer.zLevel = 100.0F;
itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.emerald), k + 42, l + 109);
itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.diamond), k + 42 + 22, l + 109);
itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.ingotGold), k + 42 + 44, l + 109);
itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.ingotIron), k + 42 + 66, l + 109);
itemRenderer.zLevel = 0.0F;
}
}