package net.minecraft.client.gui.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.io.ByteArrayOutputStream; import java.io.DataOutputStream; import java.util.Iterator; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.ContainerBeacon; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.network.packet.Packet250CustomPayload; import net.minecraft.tileentity.TileEntityBeacon; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class GuiBeacon extends GuiContainer { private TileEntityBeacon beacon; private GuiBeaconButtonConfirm beaconConfirmButton; private boolean buttonsNotDrawn; public GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2) { super(new ContainerBeacon(par1, par2)); this.beacon = par2; this.xSize = 230; this.ySize = 219; } /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { super.initGui(); this.buttonList.add(this.beaconConfirmButton = new GuiBeaconButtonConfirm(this, -1, this.guiLeft + 164, this.guiTop + 107)); this.buttonList.add(new GuiBeaconButtonCancel(this, -2, this.guiLeft + 190, this.guiTop + 107)); this.buttonsNotDrawn = true; this.beaconConfirmButton.enabled = false; } /** * Called from the main game loop to update the screen. */ public void updateScreen() { super.updateScreen(); if (this.buttonsNotDrawn && this.beacon.getLevels() >= 0) { this.buttonsNotDrawn = false; int i; int j; int k; int l; GuiBeaconButtonPower guibeaconbuttonpower; for (int i1 = 0; i1 <= 2; ++i1) { i = TileEntityBeacon.effectsList[i1].length; j = i * 22 + (i - 1) * 2; for (k = 0; k < i; ++k) { l = TileEntityBeacon.effectsList[i1][k].id; guibeaconbuttonpower = new GuiBeaconButtonPower(this, i1 << 8 | l, this.guiLeft + 76 + k * 24 - j / 2, this.guiTop + 22 + i1 * 25, l, i1); this.buttonList.add(guibeaconbuttonpower); if (i1 >= this.beacon.getLevels()) { guibeaconbuttonpower.enabled = false; } else if (l == this.beacon.getPrimaryEffect()) { guibeaconbuttonpower.func_82254_b(true); } } } byte b0 = 3; i = TileEntityBeacon.effectsList[b0].length + 1; j = i * 22 + (i - 1) * 2; for (k = 0; k < i - 1; ++k) { l = TileEntityBeacon.effectsList[b0][k].id; guibeaconbuttonpower = new GuiBeaconButtonPower(this, b0 << 8 | l, this.guiLeft + 167 + k * 24 - j / 2, this.guiTop + 47, l, b0); this.buttonList.add(guibeaconbuttonpower); if (b0 >= this.beacon.getLevels()) { guibeaconbuttonpower.enabled = false; } else if (l == this.beacon.getSecondaryEffect()) { guibeaconbuttonpower.func_82254_b(true); } } if (this.beacon.getPrimaryEffect() > 0) { GuiBeaconButtonPower guibeaconbuttonpower1 = new GuiBeaconButtonPower(this, b0 << 8 | this.beacon.getPrimaryEffect(), this.guiLeft + 167 + (i - 1) * 24 - j / 2, this.guiTop + 47, this.beacon.getPrimaryEffect(), b0); this.buttonList.add(guibeaconbuttonpower1); if (b0 >= this.beacon.getLevels()) { guibeaconbuttonpower1.enabled = false; } else if (this.beacon.getPrimaryEffect() == this.beacon.getSecondaryEffect()) { guibeaconbuttonpower1.func_82254_b(true); } } } this.beaconConfirmButton.enabled = this.beacon.getStackInSlot(0) != null && this.beacon.getPrimaryEffect() > 0; } /** * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). */ protected void actionPerformed(GuiButton par1GuiButton) { if (par1GuiButton.id == -2) { this.mc.displayGuiScreen((GuiScreen)null); } else if (par1GuiButton.id == -1) { String s = "MC|Beacon"; ByteArrayOutputStream bytearrayoutputstream = new ByteArrayOutputStream(); DataOutputStream dataoutputstream = new DataOutputStream(bytearrayoutputstream); try { dataoutputstream.writeInt(this.beacon.getPrimaryEffect()); dataoutputstream.writeInt(this.beacon.getSecondaryEffect()); this.mc.getNetHandler().addToSendQueue(new Packet250CustomPayload(s, bytearrayoutputstream.toByteArray())); } catch (Exception exception) { exception.printStackTrace(); } this.mc.displayGuiScreen((GuiScreen)null); } else if (par1GuiButton instanceof GuiBeaconButtonPower) { if (((GuiBeaconButtonPower)par1GuiButton).func_82255_b()) { return; } int i = par1GuiButton.id; int j = i & 255; int k = i >> 8; if (k < 3) { this.beacon.setPrimaryEffect(j); } else { this.beacon.setSecondaryEffect(j); } this.buttonList.clear(); this.initGui(); this.updateScreen(); } } /** * Draw the foreground layer for the GuiContainer (everything in front of the items) */ protected void drawGuiContainerForegroundLayer(int par1, int par2) { RenderHelper.disableStandardItemLighting(); this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("tile.beacon.primary"), 62, 10, 14737632); this.drawCenteredString(this.fontRenderer, StatCollector.translateToLocal("tile.beacon.secondary"), 169, 10, 14737632); Iterator iterator = this.buttonList.iterator(); while (iterator.hasNext()) { GuiButton guibutton = (GuiButton)iterator.next(); if (guibutton.func_82252_a()) { guibutton.func_82251_b(par1 - this.guiLeft, par2 - this.guiTop); break; } } RenderHelper.enableGUIStandardItemLighting(); } /** * Draw the background layer for the GuiContainer (everything behind the items) */ protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture("/gui/beacon.png"); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); itemRenderer.zLevel = 100.0F; itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.emerald), k + 42, l + 109); itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.diamond), k + 42 + 22, l + 109); itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.ingotGold), k + 42 + 44, l + 109); itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, new ItemStack(Item.ingotIron), k + 42 + 66, l + 109); itemRenderer.zLevel = 0.0F; } }