package net.minecraft.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentData;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
public class ContainerEnchantment extends Container
{
/** SlotEnchantmentTable object with ItemStack to be enchanted */
public IInventory tableInventory = new SlotEnchantmentTable(this, "Enchant", true, 1);
/** current world (for bookshelf counting) */
private World worldPointer;
private int posX;
private int posY;
private int posZ;
private Random rand = new Random();
/** used as seed for EnchantmentNameParts (see GuiEnchantment) */
public long nameSeed;
/** 3-member array storing the enchantment levels of each slot */
public int[] enchantLevels = new int[3];
public ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5)
{
this.worldPointer = par2World;
this.posX = par3;
this.posY = par4;
this.posZ = par5;
this.addSlotToContainer(new SlotEnchantment(this, this.tableInventory, 0, 25, 47));
int l;
for (l = 0; l < 3; ++l)
{
for (int i1 = 0; i1 < 9; ++i1)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18));
}
}
for (l = 0; l < 9; ++l)
{
this.addSlotToContainer(new Slot(par1InventoryPlayer, l, 8 + l * 18, 142));
}
}
public void addCraftingToCrafters(ICrafting par1ICrafting)
{
super.addCraftingToCrafters(par1ICrafting);
par1ICrafting.sendProgressBarUpdate(this, 0, this.enchantLevels[0]);
par1ICrafting.sendProgressBarUpdate(this, 1, this.enchantLevels[1]);
par1ICrafting.sendProgressBarUpdate(this, 2, this.enchantLevels[2]);
}
/**
* Looks for changes made in the container, sends them to every listener.
*/
public void detectAndSendChanges()
{
super.detectAndSendChanges();
for (int i = 0; i < this.crafters.size(); ++i)
{
ICrafting icrafting = (ICrafting)this.crafters.get(i);
icrafting.sendProgressBarUpdate(this, 0, this.enchantLevels[0]);
icrafting.sendProgressBarUpdate(this, 1, this.enchantLevels[1]);
icrafting.sendProgressBarUpdate(this, 2, this.enchantLevels[2]);
}
}
@SideOnly(Side.CLIENT)
public void updateProgressBar(int par1, int par2)
{
if (par1 >= 0 && par1 <= 2)
{
this.enchantLevels[par1] = par2;
}
else
{
super.updateProgressBar(par1, par2);
}
}
/**
* Callback for when the crafting matrix is changed.
*/
public void onCraftMatrixChanged(IInventory par1IInventory)
{
if (par1IInventory == this.tableInventory)
{
ItemStack itemstack = par1IInventory.getStackInSlot(0);
int i;
if (itemstack != null && itemstack.isItemEnchantable())
{
this.nameSeed = this.rand.nextLong();
if (!this.worldPointer.isRemote)
{
i = 0;
int j;
float power = 0;
for (j = -1; j <= 1; ++j)
{
for (int k = -1; k <= 1; ++k)
{
if ((j != 0 || k != 0) && this.worldPointer.isAirBlock(this.posX + k, this.posY, this.posZ + j) && this.worldPointer.isAirBlock(this.posX + k, this.posY + 1, this.posZ + j))
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j * 2);
if (k != 0 && j != 0)
{
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j );
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY + 1, posZ + j * 2);
}
}
}
}
for (j = 0; j < 3; ++j)
{
this.enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(this.rand, j, (int)power, itemstack);
}
this.detectAndSendChanges();
}
}
else
{
for (i = 0; i < 3; ++i)
{
this.enchantLevels[i] = 0;
}
}
}
}
/**
* enchants the item on the table using the specified slot; also deducts XP from player
*/
public boolean enchantItem(EntityPlayer par1EntityPlayer, int par2)
{
ItemStack itemstack = this.tableInventory.getStackInSlot(0);
if (this.enchantLevels[par2] > 0 && itemstack != null && (par1EntityPlayer.experienceLevel >= this.enchantLevels[par2] || par1EntityPlayer.capabilities.isCreativeMode))
{
if (!this.worldPointer.isRemote)
{
List list = EnchantmentHelper.buildEnchantmentList(this.rand, itemstack, this.enchantLevels[par2]);
boolean flag = itemstack.itemID == Item.book.itemID;
if (list != null)
{
par1EntityPlayer.addExperienceLevel(-this.enchantLevels[par2]);
if (flag)
{
itemstack.itemID = Item.enchantedBook.itemID;
}
int j = flag ? this.rand.nextInt(list.size()) : -1;
for (int k = 0; k < list.size(); ++k)
{
EnchantmentData enchantmentdata = (EnchantmentData)list.get(k);
if (!flag || k == j)
{
if (flag)
{
Item.enchantedBook.func_92115_a(itemstack, enchantmentdata);
}
else
{
itemstack.addEnchantment(enchantmentdata.enchantmentobj, enchantmentdata.enchantmentLevel);
}
}
}
this.onCraftMatrixChanged(this.tableInventory);
}
}
return true;
}
else
{
return false;
}
}
/**
* Callback for when the crafting gui is closed.
*/
public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
{
super.onCraftGuiClosed(par1EntityPlayer);
if (!this.worldPointer.isRemote)
{
ItemStack itemstack = this.tableInventory.getStackInSlotOnClosing(0);
if (itemstack != null)
{
par1EntityPlayer.dropPlayerItem(itemstack);
}
}
}
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
{
return this.worldPointer.getBlockId(this.posX, this.posY, this.posZ) != Block.enchantmentTable.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D;
}
/**
* Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
*/
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(par2);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (par2 == 0)
{
if (!this.mergeItemStack(itemstack1, 1, 37, true))
{
return null;
}
}
else
{
if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(itemstack1))
{
return null;
}
if (itemstack1.hasTagCompound() && itemstack1.stackSize == 1)
{
((Slot)this.inventorySlots.get(0)).putStack(itemstack1.copy());
itemstack1.stackSize = 0;
}
else if (itemstack1.stackSize >= 1)
{
((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(itemstack1.itemID, 1, itemstack1.getItemDamage()));
--itemstack1.stackSize;
}
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.stackSize == itemstack.stackSize)
{
return null;
}
slot.onPickupFromSlot(par1EntityPlayer, itemstack1);
}
return itemstack;
}
}