package net.minecraft.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.enchantment.EnchantmentData; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.common.ForgeHooks; public class ContainerEnchantment extends Container { /** SlotEnchantmentTable object with ItemStack to be enchanted */ public IInventory tableInventory = new SlotEnchantmentTable(this, "Enchant", true, 1); /** current world (for bookshelf counting) */ private World worldPointer; private int posX; private int posY; private int posZ; private Random rand = new Random(); /** used as seed for EnchantmentNameParts (see GuiEnchantment) */ public long nameSeed; /** 3-member array storing the enchantment levels of each slot */ public int[] enchantLevels = new int[3]; public ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) { this.worldPointer = par2World; this.posX = par3; this.posY = par4; this.posZ = par5; this.addSlotToContainer(new SlotEnchantment(this, this.tableInventory, 0, 25, 47)); int l; for (l = 0; l < 3; ++l) { for (int i1 = 0; i1 < 9; ++i1) { this.addSlotToContainer(new Slot(par1InventoryPlayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18)); } } for (l = 0; l < 9; ++l) { this.addSlotToContainer(new Slot(par1InventoryPlayer, l, 8 + l * 18, 142)); } } public void addCraftingToCrafters(ICrafting par1ICrafting) { super.addCraftingToCrafters(par1ICrafting); par1ICrafting.sendProgressBarUpdate(this, 0, this.enchantLevels[0]); par1ICrafting.sendProgressBarUpdate(this, 1, this.enchantLevels[1]); par1ICrafting.sendProgressBarUpdate(this, 2, this.enchantLevels[2]); } /** * Looks for changes made in the container, sends them to every listener. */ public void detectAndSendChanges() { super.detectAndSendChanges(); for (int i = 0; i < this.crafters.size(); ++i) { ICrafting icrafting = (ICrafting)this.crafters.get(i); icrafting.sendProgressBarUpdate(this, 0, this.enchantLevels[0]); icrafting.sendProgressBarUpdate(this, 1, this.enchantLevels[1]); icrafting.sendProgressBarUpdate(this, 2, this.enchantLevels[2]); } } @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2) { if (par1 >= 0 && par1 <= 2) { this.enchantLevels[par1] = par2; } else { super.updateProgressBar(par1, par2); } } /** * Callback for when the crafting matrix is changed. */ public void onCraftMatrixChanged(IInventory par1IInventory) { if (par1IInventory == this.tableInventory) { ItemStack itemstack = par1IInventory.getStackInSlot(0); int i; if (itemstack != null && itemstack.isItemEnchantable()) { this.nameSeed = this.rand.nextLong(); if (!this.worldPointer.isRemote) { i = 0; int j; float power = 0; for (j = -1; j <= 1; ++j) { for (int k = -1; k <= 1; ++k) { if ((j != 0 || k != 0) && this.worldPointer.isAirBlock(this.posX + k, this.posY, this.posZ + j) && this.worldPointer.isAirBlock(this.posX + k, this.posY + 1, this.posZ + j)) { power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j * 2); power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j * 2); if (k != 0 && j != 0) { power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY, posZ + j ); power += ForgeHooks.getEnchantPower(worldPointer, posX + k * 2, posY + 1, posZ + j ); power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY, posZ + j * 2); power += ForgeHooks.getEnchantPower(worldPointer, posX + k, posY + 1, posZ + j * 2); } } } } for (j = 0; j < 3; ++j) { this.enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(this.rand, j, (int)power, itemstack); } this.detectAndSendChanges(); } } else { for (i = 0; i < 3; ++i) { this.enchantLevels[i] = 0; } } } } /** * enchants the item on the table using the specified slot; also deducts XP from player */ public boolean enchantItem(EntityPlayer par1EntityPlayer, int par2) { ItemStack itemstack = this.tableInventory.getStackInSlot(0); if (this.enchantLevels[par2] > 0 && itemstack != null && (par1EntityPlayer.experienceLevel >= this.enchantLevels[par2] || par1EntityPlayer.capabilities.isCreativeMode)) { if (!this.worldPointer.isRemote) { List list = EnchantmentHelper.buildEnchantmentList(this.rand, itemstack, this.enchantLevels[par2]); boolean flag = itemstack.itemID == Item.book.itemID; if (list != null) { par1EntityPlayer.addExperienceLevel(-this.enchantLevels[par2]); if (flag) { itemstack.itemID = Item.enchantedBook.itemID; } int j = flag ? this.rand.nextInt(list.size()) : -1; for (int k = 0; k < list.size(); ++k) { EnchantmentData enchantmentdata = (EnchantmentData)list.get(k); if (!flag || k == j) { if (flag) { Item.enchantedBook.func_92115_a(itemstack, enchantmentdata); } else { itemstack.addEnchantment(enchantmentdata.enchantmentobj, enchantmentdata.enchantmentLevel); } } } this.onCraftMatrixChanged(this.tableInventory); } } return true; } else { return false; } } /** * Callback for when the crafting gui is closed. */ public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) { super.onCraftGuiClosed(par1EntityPlayer); if (!this.worldPointer.isRemote) { ItemStack itemstack = this.tableInventory.getStackInSlotOnClosing(0); if (itemstack != null) { par1EntityPlayer.dropPlayerItem(itemstack); } } } public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.worldPointer.getBlockId(this.posX, this.posY, this.posZ) != Block.enchantmentTable.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D; } /** * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. */ public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(par2); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (par2 == 0) { if (!this.mergeItemStack(itemstack1, 1, 37, true)) { return null; } } else { if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(itemstack1)) { return null; } if (itemstack1.hasTagCompound() && itemstack1.stackSize == 1) { ((Slot)this.inventorySlots.get(0)).putStack(itemstack1.copy()); itemstack1.stackSize = 0; } else if (itemstack1.stackSize >= 1) { ((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(itemstack1.itemID, 1, itemstack1.getItemDamage())); --itemstack1.stackSize; } } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(par1EntityPlayer, itemstack1); } return itemstack; } }