package net.minecraft.world.gen.structure; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; public class ComponentNetherBridgeCorridor3 extends ComponentNetherBridgePiece { public ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) { super(par1); this.coordBaseMode = par4; this.boundingBox = par3StructureBoundingBox; } /** * Initiates construction of the Structure Component picked, at the current Location of StructGen */ public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true); } /** * Creates and returns a new component piece. Or null if it could not find enough room to place it. */ public static ComponentNetherBridgeCorridor3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 14, 10, par5); return isAboveGround(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentNetherBridgeCorridor3(par6, par1Random, structureboundingbox, par5) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { int i = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 2); for (int j = 0; j <= 9; ++j) { int k = Math.max(1, 7 - j); int l = Math.min(Math.max(k + 5, 14 - j), 13); int i1 = j; this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, j, 4, k, j, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, k + 1, j, 3, l - 1, j, 0, 0, false); if (j <= 6) { this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, i, 1, k + 1, j, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, i, 2, k + 1, j, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, i, 3, k + 1, j, par3StructureBoundingBox); } this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, l, j, 4, l, j, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, k + 1, j, 0, l - 1, j, Block.netherBrick.blockID, Block.netherBrick.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, k + 1, j, 4, l - 1, j, Block.netherBrick.blockID, Block.netherBrick.blockID, false); if ((j & 1) == 0) { this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, k + 2, j, 0, k + 3, j, Block.netherFence.blockID, Block.netherFence.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, k + 2, j, 4, k + 3, j, Block.netherFence.blockID, Block.netherFence.blockID, false); } for (int j1 = 0; j1 <= 4; ++j1) { this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, j1, -1, i1, par3StructureBoundingBox); } } return true; } }