package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.world.World; public class WorldGenReed extends WorldGenerator { public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { for (int l = 0; l < 20; ++l) { int i1 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4); int j1 = par4; int k1 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4); if (par1World.isAirBlock(i1, par4, k1) && (par1World.getBlockMaterial(i1 - 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1 + 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 - 1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 + 1) == Material.water)) { int l1 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1); for (int i2 = 0; i2 < l1; ++i2) { if (Block.reed.canBlockStay(par1World, i1, j1 + i2, k1)) { par1World.setBlock(i1, j1 + i2, k1, Block.reed.blockID, 0, 2); } } } } return true; } }