package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
public class WorldGenReed extends WorldGenerator
{
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
for (int l = 0; l < 20; ++l)
{
int i1 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
int j1 = par4;
int k1 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);
if (par1World.isAirBlock(i1, par4, k1) && (par1World.getBlockMaterial(i1 - 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1 + 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 - 1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 + 1) == Material.water))
{
int l1 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1);
for (int i2 = 0; i2 < l1; ++i2)
{
if (Block.reed.canBlockStay(par1World, i1, j1 + i2, k1))
{
par1World.setBlock(i1, j1 + i2, k1, Block.reed.blockID, 0, 2);
}
}
}
}
return true;
}
}