package net.minecraft.dispenser;
import java.util.Random;
import net.minecraft.block.BlockDispenser;
import net.minecraft.entity.projectile.EntitySmallFireball;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
final class DispenserBehaviorFireball extends BehaviorDefaultDispenseItem
{
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
double d0 = iposition.getX() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
double d1 = iposition.getY() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
double d2 = iposition.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 0.3F);
World world = par1IBlockSource.getWorld();
Random random = world.rand;
double d3 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetX();
double d4 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetY();
double d5 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetZ();
world.spawnEntityInWorld(new EntitySmallFireball(world, d0, d1, d2, d3, d4, d5));
par2ItemStack.splitStack(1);
return par2ItemStack;
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource par1IBlockSource)
{
par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
}
}