package net.minecraft.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public interface IInventory
{
/**
* Returns the number of slots in the inventory.
*/
int getSizeInventory();
/**
* Returns the stack in slot i
*/
ItemStack getStackInSlot(int i);
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
ItemStack decrStackSize(int i, int j);
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
ItemStack getStackInSlotOnClosing(int i);
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
void setInventorySlotContents(int i, ItemStack itemstack);
/**
* Returns the name of the inventory.
*/
String getInvName();
/**
* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
* language. Otherwise it will be used directly.
*/
boolean isInvNameLocalized();
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
int getInventoryStackLimit();
/**
* Called when an the contents of an Inventory change, usually
*/
void onInventoryChanged();
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
boolean isUseableByPlayer(EntityPlayer entityplayer);
void openChest();
void closeChest();
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
boolean isStackValidForSlot(int i, ItemStack itemstack);
}