package net.minecraft.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public interface IInventory { /** * Returns the number of slots in the inventory. */ int getSizeInventory(); /** * Returns the stack in slot i */ ItemStack getStackInSlot(int i); /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ ItemStack decrStackSize(int i, int j); /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ ItemStack getStackInSlotOnClosing(int i); /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ void setInventorySlotContents(int i, ItemStack itemstack); /** * Returns the name of the inventory. */ String getInvName(); /** * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's * language. Otherwise it will be used directly. */ boolean isInvNameLocalized(); /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ int getInventoryStackLimit(); /** * Called when an the contents of an Inventory change, usually */ void onInventoryChanged(); /** * Do not make give this method the name canInteractWith because it clashes with Container */ boolean isUseableByPlayer(EntityPlayer entityplayer); void openChest(); void closeChest(); /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ boolean isStackValidForSlot(int i, ItemStack itemstack); }