package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MinecraftError;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class LoadingScreenRenderer implements IProgressUpdate
{
private String field_73727_a = "";
/** A reference to the Minecraft object. */
private Minecraft mc;
/**
* The text currently displayed (i.e. the argument to the last call to printText or func_73722_d)
*/
private String currentlyDisplayedText = "";
private long field_73723_d = Minecraft.getSystemTime();
private boolean field_73724_e = false;
public LoadingScreenRenderer(Minecraft par1Minecraft)
{
this.mc = par1Minecraft;
}
/**
* this string, followed by "working..." and then the "% complete" are the 3 lines shown. This resets progress to 0,
* and the WorkingString to "working...".
*/
public void resetProgressAndMessage(String par1Str)
{
this.field_73724_e = false;
this.func_73722_d(par1Str);
}
/**
* "Saving level", or the loading,or downloading equivelent
*/
public void displayProgressMessage(String par1Str)
{
this.field_73724_e = true;
this.func_73722_d(par1Str);
}
public void func_73722_d(String par1Str)
{
this.currentlyDisplayedText = par1Str;
if (!this.mc.running)
{
if (!this.field_73724_e)
{
throw new MinecraftError();
}
}
else
{
ScaledResolution scaledresolution = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, 0.0F, -200.0F);
}
}
/**
* This is called with "Working..." by resetProgressAndMessage
*/
public void resetProgresAndWorkingMessage(String par1Str)
{
if (!this.mc.running)
{
if (!this.field_73724_e)
{
throw new MinecraftError();
}
}
else
{
this.field_73723_d = 0L;
this.field_73727_a = par1Str;
this.setLoadingProgress(-1);
this.field_73723_d = 0L;
}
}
/**
* Updates the progress bar on the loading screen to the specified amount. Args: loadProgress
*/
public void setLoadingProgress(int par1)
{
if (!this.mc.running)
{
if (!this.field_73724_e)
{
throw new MinecraftError();
}
}
else
{
long j = Minecraft.getSystemTime();
if (j - this.field_73723_d >= 100L)
{
this.field_73723_d = j;
ScaledResolution scaledresolution = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
int k = scaledresolution.getScaledWidth();
int l = scaledresolution.getScaledHeight();
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, 0.0F, -200.0F);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
Tessellator tessellator = Tessellator.instance;
this.mc.renderEngine.bindTexture("/gui/background.png");
float f = 32.0F;
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(4210752);
tessellator.addVertexWithUV(0.0D, (double)l, 0.0D, 0.0D, (double)((float)l / f));
tessellator.addVertexWithUV((double)k, (double)l, 0.0D, (double)((float)k / f), (double)((float)l / f));
tessellator.addVertexWithUV((double)k, 0.0D, 0.0D, (double)((float)k / f), 0.0D);
tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
tessellator.draw();
if (par1 >= 0)
{
byte b0 = 100;
byte b1 = 2;
int i1 = k / 2 - b0 / 2;
int j1 = l / 2 + 16;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(8421504);
tessellator.addVertex((double)i1, (double)j1, 0.0D);
tessellator.addVertex((double)i1, (double)(j1 + b1), 0.0D);
tessellator.addVertex((double)(i1 + b0), (double)(j1 + b1), 0.0D);
tessellator.addVertex((double)(i1 + b0), (double)j1, 0.0D);
tessellator.setColorOpaque_I(8454016);
tessellator.addVertex((double)i1, (double)j1, 0.0D);
tessellator.addVertex((double)i1, (double)(j1 + b1), 0.0D);
tessellator.addVertex((double)(i1 + par1), (double)(j1 + b1), 0.0D);
tessellator.addVertex((double)(i1 + par1), (double)j1, 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
this.mc.fontRenderer.drawStringWithShadow(this.currentlyDisplayedText, (k - this.mc.fontRenderer.getStringWidth(this.currentlyDisplayedText)) / 2, l / 2 - 4 - 16, 16777215);
this.mc.fontRenderer.drawStringWithShadow(this.field_73727_a, (k - this.mc.fontRenderer.getStringWidth(this.field_73727_a)) / 2, l / 2 - 4 + 8, 16777215);
Display.update();
try
{
Thread.yield();
}
catch (Exception exception)
{
;
}
}
}
}
/**
* called when there is no more progress to be had, both on completion and failure
*/
public void onNoMoreProgress() {}
}