package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.io.BufferedReader; import java.io.InputStreamReader; import java.nio.charset.Charset; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.client.renderer.Tessellator; import net.minecraft.network.packet.Packet205ClientCommand; import net.minecraft.util.EnumChatFormatting; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class GuiWinGame extends GuiScreen { /** Counts the number of screen updates. */ private int updateCounter = 0; /** List of lines on the ending poem and credits. */ private List lines; private int field_73989_c = 0; private float field_73987_d = 0.5F; /** * Called from the main game loop to update the screen. */ public void updateScreen() { ++this.updateCounter; float f = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d; if ((float)this.updateCounter > f) { this.respawnPlayer(); } } /** * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). */ protected void keyTyped(char par1, int par2) { if (par2 == 1) { this.respawnPlayer(); } } /** * Respawns the player. */ private void respawnPlayer() { this.mc.thePlayer.sendQueue.addToSendQueue(new Packet205ClientCommand(1)); this.mc.displayGuiScreen((GuiScreen)null); } /** * Returns true if this GUI should pause the game when it is displayed in single-player */ public boolean doesGuiPauseGame() { return true; } /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { if (this.lines == null) { this.lines = new ArrayList(); try { String s = ""; String s1 = "" + EnumChatFormatting.WHITE + EnumChatFormatting.OBFUSCATED + EnumChatFormatting.GREEN + EnumChatFormatting.AQUA; short short1 = 274; BufferedReader bufferedreader = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/win.txt"), Charset.forName("UTF-8"))); Random random = new Random(8124371L); int i; while ((s = bufferedreader.readLine()) != null) { String s2; String s3; for (s = s.replaceAll("PLAYERNAME", this.mc.session.username); s.contains(s1); s = s2 + EnumChatFormatting.WHITE + EnumChatFormatting.OBFUSCATED + "XXXXXXXX".substring(0, random.nextInt(4) + 3) + s3) { i = s.indexOf(s1); s2 = s.substring(0, i); s3 = s.substring(i + s1.length()); } this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(s, short1)); this.lines.add(""); } for (i = 0; i < 8; ++i) { this.lines.add(""); } bufferedreader = new BufferedReader(new InputStreamReader(GuiWinGame.class.getResourceAsStream("/title/credits.txt"), Charset.forName("UTF-8"))); while ((s = bufferedreader.readLine()) != null) { s = s.replaceAll("PLAYERNAME", this.mc.session.username); s = s.replaceAll("\t", " "); this.lines.addAll(this.mc.fontRenderer.listFormattedStringToWidth(s, short1)); this.lines.add(""); } this.field_73989_c = this.lines.size() * 12; } catch (Exception exception) { exception.printStackTrace(); } } } private void func_73986_b(int par1, int par2, float par3) { Tessellator tessellator = Tessellator.instance; this.mc.renderEngine.bindTexture("%blur%/gui/background.png"); tessellator.startDrawingQuads(); tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); int k = this.width; float f1 = 0.0F - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d; float f2 = (float)this.height - ((float)this.updateCounter + par3) * 0.5F * this.field_73987_d; float f3 = 0.015625F; float f4 = ((float)this.updateCounter + par3 - 0.0F) * 0.02F; float f5 = (float)(this.field_73989_c + this.height + this.height + 24) / this.field_73987_d; float f6 = (f5 - 20.0F - ((float)this.updateCounter + par3)) * 0.005F; if (f6 < f4) { f4 = f6; } if (f4 > 1.0F) { f4 = 1.0F; } f4 *= f4; f4 = f4 * 96.0F / 255.0F; tessellator.setColorOpaque_F(f4, f4, f4); tessellator.addVertexWithUV(0.0D, (double)this.height, (double)this.zLevel, 0.0D, (double)(f1 * f3)); tessellator.addVertexWithUV((double)k, (double)this.height, (double)this.zLevel, (double)((float)k * f3), (double)(f1 * f3)); tessellator.addVertexWithUV((double)k, 0.0D, (double)this.zLevel, (double)((float)k * f3), (double)(f2 * f3)); tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, (double)(f2 * f3)); tessellator.draw(); } /** * Draws the screen and all the components in it. */ public void drawScreen(int par1, int par2, float par3) { this.func_73986_b(par1, par2, par3); Tessellator tessellator = Tessellator.instance; short short1 = 274; int k = this.width / 2 - short1 / 2; int l = this.height + 50; float f1 = -((float)this.updateCounter + par3) * this.field_73987_d; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, f1, 0.0F); this.mc.renderEngine.bindTexture("/title/mclogo.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.drawTexturedModalRect(k, l, 0, 0, 155, 44); this.drawTexturedModalRect(k + 155, l, 0, 45, 155, 44); tessellator.setColorOpaque_I(16777215); int i1 = l + 200; int j1; for (j1 = 0; j1 < this.lines.size(); ++j1) { if (j1 == this.lines.size() - 1) { float f2 = (float)i1 + f1 - (float)(this.height / 2 - 6); if (f2 < 0.0F) { GL11.glTranslatef(0.0F, -f2, 0.0F); } } if ((float)i1 + f1 + 12.0F + 8.0F > 0.0F && (float)i1 + f1 < (float)this.height) { String s = (String)this.lines.get(j1); if (s.startsWith("[C]")) { this.fontRenderer.drawStringWithShadow(s.substring(3), k + (short1 - this.fontRenderer.getStringWidth(s.substring(3))) / 2, i1, 16777215); } else { this.fontRenderer.fontRandom.setSeed((long)j1 * 4238972211L + (long)(this.updateCounter / 4)); this.fontRenderer.drawStringWithShadow(s, k, i1, 16777215); } } i1 += 12; } GL11.glPopMatrix(); this.mc.renderEngine.bindTexture("%blur%/misc/vignette.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ZERO, GL11.GL_ONE_MINUS_SRC_COLOR); tessellator.startDrawingQuads(); tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F); j1 = this.width; int k1 = this.height; tessellator.addVertexWithUV(0.0D, (double)k1, (double)this.zLevel, 0.0D, 1.0D); tessellator.addVertexWithUV((double)j1, (double)k1, (double)this.zLevel, 1.0D, 1.0D); tessellator.addVertexWithUV((double)j1, 0.0D, (double)this.zLevel, 1.0D, 0.0D); tessellator.addVertexWithUV(0.0D, 0.0D, (double)this.zLevel, 0.0D, 0.0D); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); super.drawScreen(par1, par2, par3); } }