package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityHopper;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Facing;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockHopper extends BlockContainer
{
private final Random field_94457_a = new Random();
@SideOnly(Side.CLIENT)
private Icon hopperIcon;
@SideOnly(Side.CLIENT)
private Icon hopperTopIcon;
@SideOnly(Side.CLIENT)
private Icon hopperInsideIcon;
public BlockHopper(int par1)
{
super(par1, Material.iron);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
/**
* Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
* mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
*/
public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.625F, 1.0F);
super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
float f = 0.125F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
int j1 = Facing.oppositeSide[par5];
if (j1 == 1)
{
j1 = 0;
}
return j1;
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World par1World)
{
return new TileEntityHopper();
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
{
super.onBlockPlacedBy(par1World, par2, par3, par4, par5EntityLiving, par6ItemStack);
if (par6ItemStack.hasDisplayName())
{
TileEntityHopper tileentityhopper = getHopperTile(par1World, par2, par3, par4);
tileentityhopper.setInventoryName(par6ItemStack.getDisplayName());
}
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
super.onBlockAdded(par1World, par2, par3, par4);
this.updateMetadata(par1World, par2, par3, par4);
}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if (par1World.isRemote)
{
return true;
}
else
{
TileEntityHopper tileentityhopper = getHopperTile(par1World, par2, par3, par4);
if (tileentityhopper != null)
{
par5EntityPlayer.displayGUIHopper(tileentityhopper);
}
return true;
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
this.updateMetadata(par1World, par2, par3, par4);
}
/**
* Updates the Metadata to include if the Hopper gets powered by Redstone or not
*/
private void updateMetadata(World par1World, int par2, int par3, int par4)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
int i1 = getDirectionFromMetadata(l);
boolean flag = !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
boolean flag1 = getIsBlockNotPoweredFromMetadata(l);
if (flag != flag1)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | (flag ? 0 : 8), 4);
}
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
TileEntityHopper tileentityhopper = (TileEntityHopper)par1World.getBlockTileEntity(par2, par3, par4);
if (tileentityhopper != null)
{
for (int j1 = 0; j1 < tileentityhopper.getSizeInventory(); ++j1)
{
ItemStack itemstack = tileentityhopper.getStackInSlot(j1);
if (itemstack != null)
{
float f = this.field_94457_a.nextFloat() * 0.8F + 0.1F;
float f1 = this.field_94457_a.nextFloat() * 0.8F + 0.1F;
float f2 = this.field_94457_a.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int k1 = this.field_94457_a.nextInt(21) + 10;
if (k1 > itemstack.stackSize)
{
k1 = itemstack.stackSize;
}
itemstack.stackSize -= k1;
EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (double)((float)this.field_94457_a.nextGaussian() * f3);
entityitem.motionY = (double)((float)this.field_94457_a.nextGaussian() * f3 + 0.2F);
entityitem.motionZ = (double)((float)this.field_94457_a.nextGaussian() * f3);
par1World.spawnEntityInWorld(entityitem);
}
}
}
par1World.func_96440_m(par2, par3, par4, par5);
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 38;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
public static int getDirectionFromMetadata(int par0)
{
return par0 & 7;
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
return par1 == 1 ? this.hopperTopIcon : this.hopperIcon;
}
public static boolean getIsBlockNotPoweredFromMetadata(int par0)
{
return (par0 & 8) != 8;
}
/**
* If this returns true, then comparators facing away from this block will use the value from
* getComparatorInputOverride instead of the actual redstone signal strength.
*/
public boolean hasComparatorInputOverride()
{
return true;
}
/**
* If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
* strength when this block inputs to a comparator.
*/
public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
{
return Container.calcRedstoneFromInventory(getHopperTile(par1World, par2, par3, par4));
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.hopperIcon = par1IconRegister.registerIcon("hopper");
this.hopperTopIcon = par1IconRegister.registerIcon("hopper_top");
this.hopperInsideIcon = par1IconRegister.registerIcon("hopper_inside");
}
@SideOnly(Side.CLIENT)
public static Icon getHopperIcon(String par0Str)
{
return par0Str == "hopper" ? Block.hopperBlock.hopperIcon : (par0Str == "hopper_inside" ? Block.hopperBlock.hopperInsideIcon : null);
}
@SideOnly(Side.CLIENT)
/**
* Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers.
*/
public String getItemIconName()
{
return "hopper";
}
public static TileEntityHopper getHopperTile(IBlockAccess par0IBlockAccess, int par1, int par2, int par3)
{
return (TileEntityHopper)par0IBlockAccess.getBlockTileEntity(par1, par2, par3);
}
}