package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityHopper; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Facing; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockHopper extends BlockContainer { private final Random field_94457_a = new Random(); @SideOnly(Side.CLIENT) private Icon hopperIcon; @SideOnly(Side.CLIENT) private Icon hopperTopIcon; @SideOnly(Side.CLIENT) private Icon hopperInsideIcon; public BlockHopper(int par1) { super(par1, Material.iron); this.setCreativeTab(CreativeTabs.tabRedstone); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity */ public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.625F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); float f = 0.125F; this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } /** * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata */ public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) { int j1 = Facing.oppositeSide[par5]; if (j1 == 1) { j1 = 0; } return j1; } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World par1World) { return new TileEntityHopper(); } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) { super.onBlockPlacedBy(par1World, par2, par3, par4, par5EntityLiving, par6ItemStack); if (par6ItemStack.hasDisplayName()) { TileEntityHopper tileentityhopper = getHopperTile(par1World, par2, par3, par4); tileentityhopper.setInventoryName(par6ItemStack.getDisplayName()); } } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); this.updateMetadata(par1World, par2, par3, par4); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (par1World.isRemote) { return true; } else { TileEntityHopper tileentityhopper = getHopperTile(par1World, par2, par3, par4); if (tileentityhopper != null) { par5EntityPlayer.displayGUIHopper(tileentityhopper); } return true; } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { this.updateMetadata(par1World, par2, par3, par4); } /** * Updates the Metadata to include if the Hopper gets powered by Redstone or not */ private void updateMetadata(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); int i1 = getDirectionFromMetadata(l); boolean flag = !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4); boolean flag1 = getIsBlockNotPoweredFromMetadata(l); if (flag != flag1) { par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | (flag ? 0 : 8), 4); } } /** * ejects contained items into the world, and notifies neighbours of an update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { TileEntityHopper tileentityhopper = (TileEntityHopper)par1World.getBlockTileEntity(par2, par3, par4); if (tileentityhopper != null) { for (int j1 = 0; j1 < tileentityhopper.getSizeInventory(); ++j1) { ItemStack itemstack = tileentityhopper.getStackInSlot(j1); if (itemstack != null) { float f = this.field_94457_a.nextFloat() * 0.8F + 0.1F; float f1 = this.field_94457_a.nextFloat() * 0.8F + 0.1F; float f2 = this.field_94457_a.nextFloat() * 0.8F + 0.1F; while (itemstack.stackSize > 0) { int k1 = this.field_94457_a.nextInt(21) + 10; if (k1 > itemstack.stackSize) { k1 = itemstack.stackSize; } itemstack.stackSize -= k1; EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage())); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } float f3 = 0.05F; entityitem.motionX = (double)((float)this.field_94457_a.nextGaussian() * f3); entityitem.motionY = (double)((float)this.field_94457_a.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)this.field_94457_a.nextGaussian() * f3); par1World.spawnEntityInWorld(entityitem); } } } par1World.func_96440_m(par2, par3, par4, par5); } super.breakBlock(par1World, par2, par3, par4, par5, par6); } /** * The type of render function that is called for this block */ public int getRenderType() { return 38; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } public static int getDirectionFromMetadata(int par0) { return par0 & 7; } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return true; } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.hopperTopIcon : this.hopperIcon; } public static boolean getIsBlockNotPoweredFromMetadata(int par0) { return (par0 & 8) != 8; } /** * If this returns true, then comparators facing away from this block will use the value from * getComparatorInputOverride instead of the actual redstone signal strength. */ public boolean hasComparatorInputOverride() { return true; } /** * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal * strength when this block inputs to a comparator. */ public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) { return Container.calcRedstoneFromInventory(getHopperTile(par1World, par2, par3, par4)); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.hopperIcon = par1IconRegister.registerIcon("hopper"); this.hopperTopIcon = par1IconRegister.registerIcon("hopper_top"); this.hopperInsideIcon = par1IconRegister.registerIcon("hopper_inside"); } @SideOnly(Side.CLIENT) public static Icon getHopperIcon(String par0Str) { return par0Str == "hopper" ? Block.hopperBlock.hopperIcon : (par0Str == "hopper_inside" ? Block.hopperBlock.hopperInsideIcon : null); } @SideOnly(Side.CLIENT) /** * Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers. */ public String getItemIconName() { return "hopper"; } public static TileEntityHopper getHopperTile(IBlockAccess par0IBlockAccess, int par1, int par2, int par3) { return (TileEntityHopper)par0IBlockAccess.getBlockTileEntity(par1, par2, par3); } }