package net.minecraft.client.multiplayer; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.HashSet; import java.util.Iterator; import java.util.Random; import java.util.Set; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFireworkStarterFX; import net.minecraft.crash.CrashReport; import net.minecraft.crash.CrashReportCategory; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.entity.item.SoundUpdaterMinecart; import net.minecraft.logging.ILogAgent; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.packet.Packet255KickDisconnect; import net.minecraft.profiler.Profiler; import net.minecraft.scoreboard.Scoreboard; import net.minecraft.server.gui.IUpdatePlayerListBox; import net.minecraft.util.IntHashMap; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.World; import net.minecraft.world.WorldProvider; import net.minecraft.world.WorldSettings; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.storage.SaveHandlerMP; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.world.WorldEvent; @SideOnly(Side.CLIENT) public class WorldClient extends World { /** The packets that need to be sent to the server. */ private NetClientHandler sendQueue; /** The ChunkProviderClient instance */ private ChunkProviderClient clientChunkProvider; /** * The hash set of entities handled by this client. Uses the entity's ID as the hash set's key. */ private IntHashMap entityHashSet = new IntHashMap(); /** Contains all entities for this client, both spawned and non-spawned. */ private Set entityList = new HashSet(); /** * Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to * spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty. */ private Set entitySpawnQueue = new HashSet(); private final Minecraft mc = Minecraft.getMinecraft(); private final Set previousActiveChunkSet = new HashSet(); public WorldClient(NetClientHandler par1NetClientHandler, WorldSettings par2WorldSettings, int par3, int par4, Profiler par5Profiler, ILogAgent par6ILogAgent) { super(new SaveHandlerMP(), "MpServer", WorldProvider.getProviderForDimension(par3), par2WorldSettings, par5Profiler, par6ILogAgent); this.sendQueue = par1NetClientHandler; this.difficultySetting = par4; this.mapStorage = par1NetClientHandler.mapStorage; this.isRemote = true; finishSetup(); this.setSpawnLocation(8, 64, 8); MinecraftForge.EVENT_BUS.post(new WorldEvent.Load(this)); } /** * Runs a single tick for the world */ public void tick() { super.tick(); this.func_82738_a(this.getTotalWorldTime() + 1L); this.setWorldTime(this.getWorldTime() + 1L); this.theProfiler.startSection("reEntryProcessing"); for (int i = 0; i < 10 && !this.entitySpawnQueue.isEmpty(); ++i) { Entity entity = (Entity)this.entitySpawnQueue.iterator().next(); this.entitySpawnQueue.remove(entity); if (!this.loadedEntityList.contains(entity)) { this.spawnEntityInWorld(entity); } } this.theProfiler.endStartSection("connection"); this.sendQueue.processReadPackets(); this.theProfiler.endStartSection("chunkCache"); this.clientChunkProvider.unloadQueuedChunks(); this.theProfiler.endStartSection("tiles"); this.tickBlocksAndAmbiance(); this.theProfiler.endSection(); } /** * Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified * client-side in the intervening 80 receive ticks. */ public void invalidateBlockReceiveRegion(int par1, int par2, int par3, int par4, int par5, int par6) {} /** * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider? */ protected IChunkProvider createChunkProvider() { this.clientChunkProvider = new ChunkProviderClient(this); return this.clientChunkProvider; } /** * plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a * player */ protected void tickBlocksAndAmbiance() { super.tickBlocksAndAmbiance(); this.previousActiveChunkSet.retainAll(this.activeChunkSet); if (this.previousActiveChunkSet.size() == this.activeChunkSet.size()) { this.previousActiveChunkSet.clear(); } int i = 0; Iterator iterator = this.activeChunkSet.iterator(); while (iterator.hasNext()) { ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair)iterator.next(); if (!this.previousActiveChunkSet.contains(chunkcoordintpair)) { int j = chunkcoordintpair.chunkXPos * 16; int k = chunkcoordintpair.chunkZPos * 16; this.theProfiler.startSection("getChunk"); Chunk chunk = this.getChunkFromChunkCoords(chunkcoordintpair.chunkXPos, chunkcoordintpair.chunkZPos); this.moodSoundAndLightCheck(j, k, chunk); this.theProfiler.endSection(); this.previousActiveChunkSet.add(chunkcoordintpair); ++i; if (i >= 10) { return; } } } } public void doPreChunk(int par1, int par2, boolean par3) { if (par3) { this.clientChunkProvider.loadChunk(par1, par2); } else { this.clientChunkProvider.unloadChunk(par1, par2); } if (!par3) { this.markBlockRangeForRenderUpdate(par1 * 16, 0, par2 * 16, par1 * 16 + 15, 256, par2 * 16 + 15); } } /** * Called to place all entities as part of a world */ public boolean spawnEntityInWorld(Entity par1Entity) { boolean flag = super.spawnEntityInWorld(par1Entity); this.entityList.add(par1Entity); if (!flag) { this.entitySpawnQueue.add(par1Entity); } return flag; } /** * Schedule the entity for removal during the next tick. Marks the entity dead in anticipation. */ public void removeEntity(Entity par1Entity) { super.removeEntity(par1Entity); this.entityList.remove(par1Entity); } /** * Start the skin for this entity downloading, if necessary, and increment its reference counter */ protected void obtainEntitySkin(Entity par1Entity) { super.obtainEntitySkin(par1Entity); if (this.entitySpawnQueue.contains(par1Entity)) { this.entitySpawnQueue.remove(par1Entity); } } /** * Decrement the reference counter for this entity's skin image data */ public void releaseEntitySkin(Entity par1Entity) { super.releaseEntitySkin(par1Entity); if (this.entityList.contains(par1Entity)) { if (par1Entity.isEntityAlive()) { this.entitySpawnQueue.add(par1Entity); } else { this.entityList.remove(par1Entity); } } } /** * Add an ID to Entity mapping to entityHashSet */ public void addEntityToWorld(int par1, Entity par2Entity) { Entity entity1 = this.getEntityByID(par1); if (entity1 != null) { this.removeEntity(entity1); } this.entityList.add(par2Entity); par2Entity.entityId = par1; if (!this.spawnEntityInWorld(par2Entity)) { this.entitySpawnQueue.add(par2Entity); } this.entityHashSet.addKey(par1, par2Entity); } /** * Returns the Entity with the given ID, or null if it doesn't exist in this World. */ public Entity getEntityByID(int par1) { return (Entity)(par1 == this.mc.thePlayer.entityId ? this.mc.thePlayer : (Entity)this.entityHashSet.lookup(par1)); } public Entity removeEntityFromWorld(int par1) { Entity entity = (Entity)this.entityHashSet.removeObject(par1); if (entity != null) { this.entityList.remove(entity); this.removeEntity(entity); } return entity; } public boolean setBlockAndMetadataAndInvalidate(int par1, int par2, int par3, int par4, int par5) { this.invalidateBlockReceiveRegion(par1, par2, par3, par1, par2, par3); return super.setBlock(par1, par2, par3, par4, par5, 3); } /** * If on MP, sends a quitting packet. */ public void sendQuittingDisconnectingPacket() { this.sendQueue.quitWithPacket(new Packet255KickDisconnect("Quitting")); } public IUpdatePlayerListBox func_82735_a(EntityMinecart par1EntityMinecart) { return new SoundUpdaterMinecart(this.mc.sndManager, par1EntityMinecart, this.mc.thePlayer); } /** * Updates all weather states. */ protected void updateWeather() { super.updateWeather(); } @Override public void updateWeatherBody() { if (!this.provider.hasNoSky) { this.prevRainingStrength = this.rainingStrength; if (this.worldInfo.isRaining()) { this.rainingStrength = (float)((double)this.rainingStrength + 0.01D); } else { this.rainingStrength = (float)((double)this.rainingStrength - 0.01D); } if (this.rainingStrength < 0.0F) { this.rainingStrength = 0.0F; } if (this.rainingStrength > 1.0F) { this.rainingStrength = 1.0F; } this.prevThunderingStrength = this.thunderingStrength; if (this.worldInfo.isThundering()) { this.thunderingStrength = (float)((double)this.thunderingStrength + 0.01D); } else { this.thunderingStrength = (float)((double)this.thunderingStrength - 0.01D); } if (this.thunderingStrength < 0.0F) { this.thunderingStrength = 0.0F; } if (this.thunderingStrength > 1.0F) { this.thunderingStrength = 1.0F; } } } public void doVoidFogParticles(int par1, int par2, int par3) { byte b0 = 16; Random random = new Random(); for (int l = 0; l < 1000; ++l) { int i1 = par1 + this.rand.nextInt(b0) - this.rand.nextInt(b0); int j1 = par2 + this.rand.nextInt(b0) - this.rand.nextInt(b0); int k1 = par3 + this.rand.nextInt(b0) - this.rand.nextInt(b0); int l1 = this.getBlockId(i1, j1, k1); if (l1 == 0 && this.rand.nextInt(8) > j1 && this.provider.getWorldHasVoidParticles()) { this.spawnParticle("depthsuspend", (double)((float)i1 + this.rand.nextFloat()), (double)((float)j1 + this.rand.nextFloat()), (double)((float)k1 + this.rand.nextFloat()), 0.0D, 0.0D, 0.0D); } else if (l1 > 0) { Block.blocksList[l1].randomDisplayTick(this, i1, j1, k1, random); } } } /** * also releases skins. */ public void removeAllEntities() { this.loadedEntityList.removeAll(this.unloadedEntityList); int i; Entity entity; int j; int k; for (i = 0; i < this.unloadedEntityList.size(); ++i) { entity = (Entity)this.unloadedEntityList.get(i); j = entity.chunkCoordX; k = entity.chunkCoordZ; if (entity.addedToChunk && this.chunkExists(j, k)) { this.getChunkFromChunkCoords(j, k).removeEntity(entity); } } for (i = 0; i < this.unloadedEntityList.size(); ++i) { this.releaseEntitySkin((Entity)this.unloadedEntityList.get(i)); } this.unloadedEntityList.clear(); for (i = 0; i < this.loadedEntityList.size(); ++i) { entity = (Entity)this.loadedEntityList.get(i); if (entity.ridingEntity != null) { if (!entity.ridingEntity.isDead && entity.ridingEntity.riddenByEntity == entity) { continue; } entity.ridingEntity.riddenByEntity = null; entity.ridingEntity = null; } if (entity.isDead) { j = entity.chunkCoordX; k = entity.chunkCoordZ; if (entity.addedToChunk && this.chunkExists(j, k)) { this.getChunkFromChunkCoords(j, k).removeEntity(entity); } this.loadedEntityList.remove(i--); this.releaseEntitySkin(entity); } } } /** * Adds some basic stats of the world to the given crash report. */ public CrashReportCategory addWorldInfoToCrashReport(CrashReport par1CrashReport) { CrashReportCategory crashreportcategory = super.addWorldInfoToCrashReport(par1CrashReport); crashreportcategory.addCrashSectionCallable("Forced entities", new CallableMPL1(this)); crashreportcategory.addCrashSectionCallable("Retry entities", new CallableMPL2(this)); return crashreportcategory; } /** * par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound */ public void playSound(double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10) { float f2 = 16.0F; if (par8 > 1.0F) { f2 *= par8; } double d3 = this.mc.renderViewEntity.getDistanceSq(par1, par3, par5); if (d3 < (double)(f2 * f2)) { if (par10 && d3 > 100.0D) { double d4 = Math.sqrt(d3) / 40.0D; this.mc.sndManager.func_92070_a(par7Str, (float)par1, (float)par3, (float)par5, par8, par9, (int)Math.round(d4 * 20.0D)); } else { this.mc.sndManager.playSound(par7Str, (float)par1, (float)par3, (float)par5, par8, par9); } } } public void func_92088_a(double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound) { this.mc.effectRenderer.addEffect(new EntityFireworkStarterFX(this, par1, par3, par5, par7, par9, par11, this.mc.effectRenderer, par13NBTTagCompound)); } public void func_96443_a(Scoreboard par1Scoreboard) { this.worldScoreboard = par1Scoreboard; } static Set getEntityList(WorldClient par0WorldClient) { return par0WorldClient.entityList; } static Set getEntitySpawnQueue(WorldClient par0WorldClient) { return par0WorldClient.entitySpawnQueue; } }