package net.minecraft.client.multiplayer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Random;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityFireworkStarterFX;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityMinecart;
import net.minecraft.entity.item.SoundUpdaterMinecart;
import net.minecraft.logging.ILogAgent;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet255KickDisconnect;
import net.minecraft.profiler.Profiler;
import net.minecraft.scoreboard.Scoreboard;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.util.IntHashMap;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.storage.SaveHandlerMP;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.WorldEvent;
@SideOnly(Side.CLIENT)
public class WorldClient extends World
{
/** The packets that need to be sent to the server. */
private NetClientHandler sendQueue;
/** The ChunkProviderClient instance */
private ChunkProviderClient clientChunkProvider;
/**
* The hash set of entities handled by this client. Uses the entity's ID as the hash set's key.
*/
private IntHashMap entityHashSet = new IntHashMap();
/** Contains all entities for this client, both spawned and non-spawned. */
private Set entityList = new HashSet();
/**
* Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to
* spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty.
*/
private Set entitySpawnQueue = new HashSet();
private final Minecraft mc = Minecraft.getMinecraft();
private final Set previousActiveChunkSet = new HashSet();
public WorldClient(NetClientHandler par1NetClientHandler, WorldSettings par2WorldSettings, int par3, int par4, Profiler par5Profiler, ILogAgent par6ILogAgent)
{
super(new SaveHandlerMP(), "MpServer", WorldProvider.getProviderForDimension(par3), par2WorldSettings, par5Profiler, par6ILogAgent);
this.sendQueue = par1NetClientHandler;
this.difficultySetting = par4;
this.mapStorage = par1NetClientHandler.mapStorage;
this.isRemote = true;
finishSetup();
this.setSpawnLocation(8, 64, 8);
MinecraftForge.EVENT_BUS.post(new WorldEvent.Load(this));
}
/**
* Runs a single tick for the world
*/
public void tick()
{
super.tick();
this.func_82738_a(this.getTotalWorldTime() + 1L);
this.setWorldTime(this.getWorldTime() + 1L);
this.theProfiler.startSection("reEntryProcessing");
for (int i = 0; i < 10 && !this.entitySpawnQueue.isEmpty(); ++i)
{
Entity entity = (Entity)this.entitySpawnQueue.iterator().next();
this.entitySpawnQueue.remove(entity);
if (!this.loadedEntityList.contains(entity))
{
this.spawnEntityInWorld(entity);
}
}
this.theProfiler.endStartSection("connection");
this.sendQueue.processReadPackets();
this.theProfiler.endStartSection("chunkCache");
this.clientChunkProvider.unloadQueuedChunks();
this.theProfiler.endStartSection("tiles");
this.tickBlocksAndAmbiance();
this.theProfiler.endSection();
}
/**
* Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified
* client-side in the intervening 80 receive ticks.
*/
public void invalidateBlockReceiveRegion(int par1, int par2, int par3, int par4, int par5, int par6) {}
/**
* Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
*/
protected IChunkProvider createChunkProvider()
{
this.clientChunkProvider = new ChunkProviderClient(this);
return this.clientChunkProvider;
}
/**
* plays random cave ambient sounds and runs updateTick on random blocks within each chunk in the vacinity of a
* player
*/
protected void tickBlocksAndAmbiance()
{
super.tickBlocksAndAmbiance();
this.previousActiveChunkSet.retainAll(this.activeChunkSet);
if (this.previousActiveChunkSet.size() == this.activeChunkSet.size())
{
this.previousActiveChunkSet.clear();
}
int i = 0;
Iterator iterator = this.activeChunkSet.iterator();
while (iterator.hasNext())
{
ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair)iterator.next();
if (!this.previousActiveChunkSet.contains(chunkcoordintpair))
{
int j = chunkcoordintpair.chunkXPos * 16;
int k = chunkcoordintpair.chunkZPos * 16;
this.theProfiler.startSection("getChunk");
Chunk chunk = this.getChunkFromChunkCoords(chunkcoordintpair.chunkXPos, chunkcoordintpair.chunkZPos);
this.moodSoundAndLightCheck(j, k, chunk);
this.theProfiler.endSection();
this.previousActiveChunkSet.add(chunkcoordintpair);
++i;
if (i >= 10)
{
return;
}
}
}
}
public void doPreChunk(int par1, int par2, boolean par3)
{
if (par3)
{
this.clientChunkProvider.loadChunk(par1, par2);
}
else
{
this.clientChunkProvider.unloadChunk(par1, par2);
}
if (!par3)
{
this.markBlockRangeForRenderUpdate(par1 * 16, 0, par2 * 16, par1 * 16 + 15, 256, par2 * 16 + 15);
}
}
/**
* Called to place all entities as part of a world
*/
public boolean spawnEntityInWorld(Entity par1Entity)
{
boolean flag = super.spawnEntityInWorld(par1Entity);
this.entityList.add(par1Entity);
if (!flag)
{
this.entitySpawnQueue.add(par1Entity);
}
return flag;
}
/**
* Schedule the entity for removal during the next tick. Marks the entity dead in anticipation.
*/
public void removeEntity(Entity par1Entity)
{
super.removeEntity(par1Entity);
this.entityList.remove(par1Entity);
}
/**
* Start the skin for this entity downloading, if necessary, and increment its reference counter
*/
protected void obtainEntitySkin(Entity par1Entity)
{
super.obtainEntitySkin(par1Entity);
if (this.entitySpawnQueue.contains(par1Entity))
{
this.entitySpawnQueue.remove(par1Entity);
}
}
/**
* Decrement the reference counter for this entity's skin image data
*/
public void releaseEntitySkin(Entity par1Entity)
{
super.releaseEntitySkin(par1Entity);
if (this.entityList.contains(par1Entity))
{
if (par1Entity.isEntityAlive())
{
this.entitySpawnQueue.add(par1Entity);
}
else
{
this.entityList.remove(par1Entity);
}
}
}
/**
* Add an ID to Entity mapping to entityHashSet
*/
public void addEntityToWorld(int par1, Entity par2Entity)
{
Entity entity1 = this.getEntityByID(par1);
if (entity1 != null)
{
this.removeEntity(entity1);
}
this.entityList.add(par2Entity);
par2Entity.entityId = par1;
if (!this.spawnEntityInWorld(par2Entity))
{
this.entitySpawnQueue.add(par2Entity);
}
this.entityHashSet.addKey(par1, par2Entity);
}
/**
* Returns the Entity with the given ID, or null if it doesn't exist in this World.
*/
public Entity getEntityByID(int par1)
{
return (Entity)(par1 == this.mc.thePlayer.entityId ? this.mc.thePlayer : (Entity)this.entityHashSet.lookup(par1));
}
public Entity removeEntityFromWorld(int par1)
{
Entity entity = (Entity)this.entityHashSet.removeObject(par1);
if (entity != null)
{
this.entityList.remove(entity);
this.removeEntity(entity);
}
return entity;
}
public boolean setBlockAndMetadataAndInvalidate(int par1, int par2, int par3, int par4, int par5)
{
this.invalidateBlockReceiveRegion(par1, par2, par3, par1, par2, par3);
return super.setBlock(par1, par2, par3, par4, par5, 3);
}
/**
* If on MP, sends a quitting packet.
*/
public void sendQuittingDisconnectingPacket()
{
this.sendQueue.quitWithPacket(new Packet255KickDisconnect("Quitting"));
}
public IUpdatePlayerListBox func_82735_a(EntityMinecart par1EntityMinecart)
{
return new SoundUpdaterMinecart(this.mc.sndManager, par1EntityMinecart, this.mc.thePlayer);
}
/**
* Updates all weather states.
*/
protected void updateWeather()
{
super.updateWeather();
}
@Override
public void updateWeatherBody()
{
if (!this.provider.hasNoSky)
{
this.prevRainingStrength = this.rainingStrength;
if (this.worldInfo.isRaining())
{
this.rainingStrength = (float)((double)this.rainingStrength + 0.01D);
}
else
{
this.rainingStrength = (float)((double)this.rainingStrength - 0.01D);
}
if (this.rainingStrength < 0.0F)
{
this.rainingStrength = 0.0F;
}
if (this.rainingStrength > 1.0F)
{
this.rainingStrength = 1.0F;
}
this.prevThunderingStrength = this.thunderingStrength;
if (this.worldInfo.isThundering())
{
this.thunderingStrength = (float)((double)this.thunderingStrength + 0.01D);
}
else
{
this.thunderingStrength = (float)((double)this.thunderingStrength - 0.01D);
}
if (this.thunderingStrength < 0.0F)
{
this.thunderingStrength = 0.0F;
}
if (this.thunderingStrength > 1.0F)
{
this.thunderingStrength = 1.0F;
}
}
}
public void doVoidFogParticles(int par1, int par2, int par3)
{
byte b0 = 16;
Random random = new Random();
for (int l = 0; l < 1000; ++l)
{
int i1 = par1 + this.rand.nextInt(b0) - this.rand.nextInt(b0);
int j1 = par2 + this.rand.nextInt(b0) - this.rand.nextInt(b0);
int k1 = par3 + this.rand.nextInt(b0) - this.rand.nextInt(b0);
int l1 = this.getBlockId(i1, j1, k1);
if (l1 == 0 && this.rand.nextInt(8) > j1 && this.provider.getWorldHasVoidParticles())
{
this.spawnParticle("depthsuspend", (double)((float)i1 + this.rand.nextFloat()), (double)((float)j1 + this.rand.nextFloat()), (double)((float)k1 + this.rand.nextFloat()), 0.0D, 0.0D, 0.0D);
}
else if (l1 > 0)
{
Block.blocksList[l1].randomDisplayTick(this, i1, j1, k1, random);
}
}
}
/**
* also releases skins.
*/
public void removeAllEntities()
{
this.loadedEntityList.removeAll(this.unloadedEntityList);
int i;
Entity entity;
int j;
int k;
for (i = 0; i < this.unloadedEntityList.size(); ++i)
{
entity = (Entity)this.unloadedEntityList.get(i);
j = entity.chunkCoordX;
k = entity.chunkCoordZ;
if (entity.addedToChunk && this.chunkExists(j, k))
{
this.getChunkFromChunkCoords(j, k).removeEntity(entity);
}
}
for (i = 0; i < this.unloadedEntityList.size(); ++i)
{
this.releaseEntitySkin((Entity)this.unloadedEntityList.get(i));
}
this.unloadedEntityList.clear();
for (i = 0; i < this.loadedEntityList.size(); ++i)
{
entity = (Entity)this.loadedEntityList.get(i);
if (entity.ridingEntity != null)
{
if (!entity.ridingEntity.isDead && entity.ridingEntity.riddenByEntity == entity)
{
continue;
}
entity.ridingEntity.riddenByEntity = null;
entity.ridingEntity = null;
}
if (entity.isDead)
{
j = entity.chunkCoordX;
k = entity.chunkCoordZ;
if (entity.addedToChunk && this.chunkExists(j, k))
{
this.getChunkFromChunkCoords(j, k).removeEntity(entity);
}
this.loadedEntityList.remove(i--);
this.releaseEntitySkin(entity);
}
}
}
/**
* Adds some basic stats of the world to the given crash report.
*/
public CrashReportCategory addWorldInfoToCrashReport(CrashReport par1CrashReport)
{
CrashReportCategory crashreportcategory = super.addWorldInfoToCrashReport(par1CrashReport);
crashreportcategory.addCrashSectionCallable("Forced entities", new CallableMPL1(this));
crashreportcategory.addCrashSectionCallable("Retry entities", new CallableMPL2(this));
return crashreportcategory;
}
/**
* par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound
*/
public void playSound(double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10)
{
float f2 = 16.0F;
if (par8 > 1.0F)
{
f2 *= par8;
}
double d3 = this.mc.renderViewEntity.getDistanceSq(par1, par3, par5);
if (d3 < (double)(f2 * f2))
{
if (par10 && d3 > 100.0D)
{
double d4 = Math.sqrt(d3) / 40.0D;
this.mc.sndManager.func_92070_a(par7Str, (float)par1, (float)par3, (float)par5, par8, par9, (int)Math.round(d4 * 20.0D));
}
else
{
this.mc.sndManager.playSound(par7Str, (float)par1, (float)par3, (float)par5, par8, par9);
}
}
}
public void func_92088_a(double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound)
{
this.mc.effectRenderer.addEffect(new EntityFireworkStarterFX(this, par1, par3, par5, par7, par9, par11, this.mc.effectRenderer, par13NBTTagCompound));
}
public void func_96443_a(Scoreboard par1Scoreboard)
{
this.worldScoreboard = par1Scoreboard;
}
static Set getEntityList(WorldClient par0WorldClient)
{
return par0WorldClient.entityList;
}
static Set getEntitySpawnQueue(WorldClient par0WorldClient)
{
return par0WorldClient.entitySpawnQueue;
}
}