package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.Icon; import net.minecraft.world.World; public class BlockWorkbench extends Block { @SideOnly(Side.CLIENT) private Icon workbenchIconTop; @SideOnly(Side.CLIENT) private Icon workbenchIconFront; protected BlockWorkbench(int par1) { super(par1, Material.wood); this.setCreativeTab(CreativeTabs.tabDecorations); } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.workbenchIconTop : (par1 == 0 ? Block.planks.getBlockTextureFromSide(par1) : (par1 != 2 && par1 != 4 ? this.blockIcon : this.workbenchIconFront)); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("workbench_side"); this.workbenchIconTop = par1IconRegister.registerIcon("workbench_top"); this.workbenchIconFront = par1IconRegister.registerIcon("workbench_front"); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (par1World.isRemote) { return true; } else { par5EntityPlayer.displayGUIWorkbench(par2, par3, par4); return true; } } }