package net.minecraftforge.event.terraingen; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.event.*; public class OreGenEvent extends Event { public final World world; public final Random rand; public final int worldX; public final int worldZ; public OreGenEvent(World world, Random rand, int worldX, int worldZ) { this.world = world; this.rand = rand; this.worldX = worldX; this.worldZ = worldZ; } public static class Pre extends OreGenEvent { public Pre(World world, Random rand, int worldX, int worldZ) { super(world, rand, worldX, worldZ); } } public static class Post extends OreGenEvent { public Post(World world, Random rand, int worldX, int worldZ) { super(world, rand, worldX, worldZ); } } /** * This event is fired when an ore is generated in a chunk. * * You can set the result to DENY to prevent the default ore generation. */ @HasResult public static class GenerateMinable extends OreGenEvent { public static enum EventType { COAL, DIAMOND, DIRT, GOLD, GRAVEL, IRON, LAPIS, REDSTONE, CUSTOM } public final EventType type; public final WorldGenerator generator; public GenerateMinable(World world, Random rand, WorldGenerator generator, int worldX, int worldZ, EventType type) { super(world, rand, worldX, worldZ); this.generator = generator; this.type = type; } } }