package net.minecraft.world.gen.structure; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.monster.EntityWitch; import net.minecraft.world.World; public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature { /** Whether this swamp hut has a witch. */ private boolean hasWitch; public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3) { super(par1Random, par2, 64, par3, 7, 5, 9); } /** * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at * the end, it adds Fences... */ public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0)) { return false; } else { this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.flowerPot.blockID, 7, 1, 3, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox); int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3); int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1); int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0); int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false); int var8; int var9; for (var8 = 2; var8 <= 7; var8 += 5) { for (var9 = 1; var9 <= 5; var9 += 4) { this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox); } } if (!this.hasWitch) { var8 = this.getXWithOffset(2, 5); var9 = this.getYWithOffset(2); int var10 = this.getZWithOffset(2, 5); if (par3StructureBoundingBox.isVecInside(var8, var9, var10)) { this.hasWitch = true; EntityWitch var11 = new EntityWitch(par1World); var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F); var11.initCreature(); par1World.spawnEntityInWorld(var11); } } return true; } } }