package net.minecraft.block; import java.util.Random; public class BlockObsidian extends BlockStone { public BlockObsidian(int par1, int par2) { super(par1, par2); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 1; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return Block.obsidian.blockID; } }