package net.minecraft.block;
import java.util.Random;
public class BlockObsidian extends BlockStone
{
public BlockObsidian(int par1, int par2)
{
super(par1, par2);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.obsidian.blockID;
}
}